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6aed6d6317
Add map loader
174 lines
5.9 KiB
Lua
174 lines
5.9 KiB
Lua
local ob = require 'map_gen.maps.crash_site.outpost_builder'
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local walls = ob.make_walls{
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ob.make_4_way {
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force = 'player',
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[1] = {entity = {name = 'stone-wall'}},
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[2] = {entity = {name = 'stone-wall'}},
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[3] = {entity = {name = 'stone-wall'}},
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[4] = {entity = {name = 'stone-wall'}},
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[5] = {entity = {name = 'stone-wall'}},
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[6] = {entity = {name = 'stone-wall'}},
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[7] = {tile = 'stone-path'},
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[8] = {tile = 'stone-path'},
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[9] = {tile = 'stone-path'},
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[10] = {tile = 'stone-path'},
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[11] = {tile = 'stone-path'},
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[12] = {tile = 'stone-path'},
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[13] = {tile = 'stone-path'},
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[14] = {tile = 'stone-path'},
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[15] = {tile = 'stone-path'},
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[16] = {tile = 'stone-path'},
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[17] = {tile = 'stone-path'},
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[18] = {tile = 'stone-path'},
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[19] = {tile = 'stone-path'},
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[20] = {tile = 'stone-path'},
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[21] = {tile = 'stone-path'},
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[22] = {tile = 'stone-path'},
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[23] = {tile = 'stone-path'},
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[24] = {tile = 'stone-path'},
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[25] = {tile = 'stone-path'},
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[26] = {tile = 'stone-path'},
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[27] = {tile = 'stone-path'},
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[28] = {tile = 'stone-path'},
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[29] = {tile = 'stone-path'},
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[30] = {tile = 'stone-path'},
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[31] = {tile = 'stone-path'},
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[32] = {tile = 'stone-path'},
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[33] = {tile = 'stone-path'},
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[34] = {tile = 'stone-path'},
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[35] = {tile = 'stone-path'},
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[36] = {tile = 'stone-path'}
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},
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ob.make_4_way {
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force = 'player',
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[1] = {entity = {name = 'stone-wall'}},
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[2] = {entity = {name = 'stone-wall'}},
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[3] = {entity = {name = 'stone-wall'}},
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[4] = {entity = {name = 'stone-wall'}},
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[5] = {entity = {name = 'stone-wall'}},
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[6] = {entity = {name = 'stone-wall'}},
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[7] = {entity = {name = 'stone-wall'}},
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[8] = {tile = 'stone-path'},
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[9] = {tile = 'stone-path'},
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[10] = {tile = 'stone-path'},
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[11] = {tile = 'stone-path'},
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[12] = {tile = 'stone-path'},
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[13] = {entity = {name = 'stone-wall'}},
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[14] = {tile = 'stone-path'},
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[15] = {tile = 'stone-path'},
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[16] = {tile = 'stone-path'},
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[17] = {tile = 'stone-path'},
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[18] = {tile = 'stone-path'},
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[19] = {entity = {name = 'stone-wall'}},
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[20] = {tile = 'stone-path'},
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[21] = {tile = 'stone-path'},
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[22] = {tile = 'stone-path'},
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[23] = {tile = 'stone-path'},
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[24] = {tile = 'stone-path'},
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[25] = {entity = {name = 'stone-wall'}},
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[26] = {tile = 'stone-path'},
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[27] = {tile = 'stone-path'},
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[28] = {tile = 'stone-path'},
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[29] = {tile = 'stone-path'},
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[30] = {tile = 'stone-path'},
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[31] = {entity = {name = 'stone-wall'}},
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[32] = {tile = 'stone-path'},
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[33] = {tile = 'stone-path'},
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[34] = {tile = 'stone-path'},
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[35] = {tile = 'stone-path'},
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[36] = {tile = 'stone-path'}
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},
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ob.make_4_way {
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force = 'player',
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[1] = {entity = {name = 'stone-wall'}},
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[2] = {tile = 'stone-path'},
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[3] = {tile = 'stone-path'},
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[4] = {tile = 'stone-path'},
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[5] = {tile = 'stone-path'},
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[6] = {tile = 'stone-path'},
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[7] = {tile = 'stone-path'},
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[8] = {tile = 'stone-path'},
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[9] = {tile = 'stone-path'},
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[10] = {tile = 'stone-path'},
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[11] = {tile = 'stone-path'},
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[12] = {tile = 'stone-path'},
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[13] = {tile = 'stone-path'},
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[14] = {tile = 'stone-path'},
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[15] = {tile = 'stone-path'},
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[16] = {tile = 'stone-path'},
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[17] = {tile = 'stone-path'},
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[18] = {tile = 'stone-path'},
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[19] = {tile = 'stone-path'},
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[20] = {tile = 'stone-path'},
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[21] = {tile = 'stone-path'},
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[22] = {tile = 'stone-path'},
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[23] = {tile = 'stone-path'},
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[24] = {tile = 'stone-path'},
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[25] = {tile = 'stone-path'},
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[26] = {tile = 'stone-path'},
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[27] = {tile = 'stone-path'},
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[28] = {tile = 'stone-path'},
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[29] = {tile = 'stone-path'},
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[30] = {tile = 'stone-path'},
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[31] = {tile = 'stone-path'},
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[32] = {tile = 'stone-path'},
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[33] = {tile = 'stone-path'},
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[34] = {tile = 'stone-path'},
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[35] = {tile = 'stone-path'},
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[36] = {tile = 'stone-path'}
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}
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}
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local bases = {
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ob.make_1_way {
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[1] = {tile = 'stone-path'},
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[2] = {tile = 'stone-path'},
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[3] = {tile = 'stone-path'},
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[4] = {tile = 'stone-path'},
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[5] = {tile = 'stone-path'},
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[6] = {tile = 'stone-path'},
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[7] = {tile = 'stone-path'},
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[8] = {tile = 'stone-path'},
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[9] = {tile = 'stone-path'},
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[10] = {tile = 'stone-path'},
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[11] = {tile = 'stone-path'},
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[12] = {tile = 'stone-path'},
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[13] = {tile = 'stone-path'},
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[14] = {tile = 'stone-path'},
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[15] = {tile = 'stone-path'},
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[16] = {tile = 'stone-path'},
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[17] = {tile = 'stone-path'},
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[18] = {tile = 'stone-path'},
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[19] = {tile = 'stone-path'},
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[20] = {tile = 'stone-path'},
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[21] = {tile = 'stone-path'},
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[22] = {tile = 'stone-path'},
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[23] = {tile = 'stone-path'},
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[24] = {tile = 'stone-path'},
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[25] = {tile = 'stone-path'},
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[26] = {tile = 'stone-path'},
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[27] = {tile = 'stone-path'},
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[28] = {tile = 'stone-path'},
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[29] = {tile = 'stone-path'},
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[30] = {tile = 'stone-path'},
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[31] = {tile = 'stone-path'},
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[32] = {tile = 'stone-path'},
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[33] = {tile = 'stone-path'},
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[34] = {tile = 'stone-path'},
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[35] = {tile = 'stone-path'},
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[36] = {tile = 'stone-path'}
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}
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}
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return {
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settings = {
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blocks = 18,
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variance = 3,
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min_step = 2,
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max_level = 2
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},
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walls = {walls},
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bases = {bases}
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}
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