mirror of
https://github.com/Refactorio/RedMew.git
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e7759b0d37
- Reducing the footprint
206 lines
7.0 KiB
Lua
206 lines
7.0 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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local PlayerStats = require 'features.player_stats'
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local Gui = require 'utils.gui'
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local Color = require 'resources.color_presets'
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local Server = require('features.server')
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local concat = table.concat
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local main_frame_name = Gui.uid_name()
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local main_button_name = Gui.uid_name()
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local descriptions = {
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{disc = 'Satellites launched', icon = '[img=item.satellite]'},
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{disc = 'Biters liberated', icon = '[img=entity.medium-biter]'},
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{disc = 'Buildings by hand', icon = '[img=utility.hand]'},
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{disc = 'Buildings by robots', icon = '[img=item.construction-robot]'},
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{disc = 'Trees chopped', icon = '[img=entity.tree-02]'},
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{disc = 'Rocks smashed', icon = '[img=entity.rock-huge]'},
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{disc = 'Kills by train', icon = '[img=item.locomotive]'},
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{disc = 'Coins spent', icon = '[img=item.coin]'},
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}
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local function create_score_gui(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player then
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return
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end
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local top = player.gui.top
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if not top[main_button_name] then
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top.add({type = 'sprite-button', name = main_button_name, sprite = 'achievement/there-is-no-spoon'})
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end
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end
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local function refresh_score()
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local players = game.connected_players
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local count = game.forces.player.get_item_launched('satellite')
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local satellites_launched = concat {descriptions[1].icon .. ' ', count, ' '}
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local biters_liberated = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '}
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local buildings_by_hand = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '}
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local buildings_by_robot = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '}
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local trees_chopped = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '}
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local rocks_smashed = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '}
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local kills_by_train = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '}
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local coins_spent = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '}
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for i = 1, #players do
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local player = players[i]
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local frame = player.gui.top[main_frame_name]
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if frame and frame.valid then
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local score_table = frame.score_table
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score_table.label_satellites_launched.caption = satellites_launched
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score_table.label_biters_killed.caption = biters_liberated
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score_table.label_player_built_entities.caption = buildings_by_hand
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score_table.label_robot_built_entities.caption = buildings_by_robot
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score_table.label_player_mined_trees.caption = trees_chopped
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score_table.label_player_mined_stones.caption = rocks_smashed
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score_table.label_kills_by_train.caption = kills_by_train
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score_table.label_coins_spent.caption = coins_spent
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end
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end
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end
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local function score_label_style(label, color)
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local style = label.style
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style.font = 'default-bold'
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style.font_color = color
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end
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local function score_show(top)
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local count = game.forces.player.get_item_launched('satellite')
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local frame = top.add {type = 'frame', name = main_frame_name}
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local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
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local style = score_table.style
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style.vertical_spacing = 4
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style.horizontal_spacing = 16
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local label =
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score_table.add {
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type = 'label',
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name = 'label_satellites_launched',
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caption = concat {descriptions[1].icon .. ' ', count, ' '},
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tooltip = descriptions[1].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_biters_killed',
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caption = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '},
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tooltip = descriptions[2].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_built_entities',
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caption = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '},
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tooltip = descriptions[3].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_robot_built_entities',
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caption = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '},
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tooltip = descriptions[4].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_mined_trees',
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caption = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '},
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tooltip = descriptions[5].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_mined_stones',
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caption = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '},
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tooltip = descriptions[6].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_kills_by_train',
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caption = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '},
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tooltip = descriptions[7].disc
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}
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score_label_style(label, Color.white)
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label =
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score_table.add {
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type = 'label',
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name = 'label_coins_spent',
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caption = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '},
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tooltip = descriptions[8].disc
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}
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score_label_style(label, Color.white)
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end
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local function rocket_launched(event)
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local entity = event.rocket
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if not entity or not entity.valid or not entity.force == 'player' then
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket)
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if not inventory or not inventory.valid then
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return
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end
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local count = inventory.get_item_count('satellite')
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if count == 0 then
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return
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end
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count = game.forces.player.get_item_launched('satellite')
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if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
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local message = 'A satellite has been launched! Total count: ' .. count
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game.print(message)
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Server.to_discord_bold(message)
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end
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refresh_score()
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end
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Gui.on_click(
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main_button_name,
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function(event)
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local player = event.player
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local top = player.gui.top
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local frame = top[main_frame_name]
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if not frame then
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score_show(top)
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else
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frame.destroy()
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end
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_joined_game, create_score_gui)
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Event.add(defines.events.on_rocket_launched, rocket_launched)
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Event.on_nth_tick(300, refresh_score)
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