1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/features/gui/score.lua
SimonFlapse e7759b0d37 Converted to rich text
- Reducing the footprint
2019-03-01 10:18:39 +01:00

206 lines
7.0 KiB
Lua

local Event = require 'utils.event'
local Game = require 'utils.game'
local PlayerStats = require 'features.player_stats'
local Gui = require 'utils.gui'
local Color = require 'resources.color_presets'
local Server = require('features.server')
local concat = table.concat
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
local descriptions = {
{disc = 'Satellites launched', icon = '[img=item.satellite]'},
{disc = 'Biters liberated', icon = '[img=entity.medium-biter]'},
{disc = 'Buildings by hand', icon = '[img=utility.hand]'},
{disc = 'Buildings by robots', icon = '[img=item.construction-robot]'},
{disc = 'Trees chopped', icon = '[img=entity.tree-02]'},
{disc = 'Rocks smashed', icon = '[img=entity.rock-huge]'},
{disc = 'Kills by train', icon = '[img=item.locomotive]'},
{disc = 'Coins spent', icon = '[img=item.coin]'},
}
local function create_score_gui(event)
local player = Game.get_player_by_index(event.player_index)
if not player then
return
end
local top = player.gui.top
if not top[main_button_name] then
top.add({type = 'sprite-button', name = main_button_name, sprite = 'achievement/there-is-no-spoon'})
end
end
local function refresh_score()
local players = game.connected_players
local count = game.forces.player.get_item_launched('satellite')
local satellites_launched = concat {descriptions[1].icon .. ' ', count, ' '}
local biters_liberated = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '}
local buildings_by_hand = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '}
local buildings_by_robot = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '}
local trees_chopped = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '}
local rocks_smashed = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '}
local kills_by_train = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '}
local coins_spent = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '}
for i = 1, #players do
local player = players[i]
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local score_table = frame.score_table
score_table.label_satellites_launched.caption = satellites_launched
score_table.label_biters_killed.caption = biters_liberated
score_table.label_player_built_entities.caption = buildings_by_hand
score_table.label_robot_built_entities.caption = buildings_by_robot
score_table.label_player_mined_trees.caption = trees_chopped
score_table.label_player_mined_stones.caption = rocks_smashed
score_table.label_kills_by_train.caption = kills_by_train
score_table.label_coins_spent.caption = coins_spent
end
end
end
local function score_label_style(label, color)
local style = label.style
style.font = 'default-bold'
style.font_color = color
end
local function score_show(top)
local count = game.forces.player.get_item_launched('satellite')
local frame = top.add {type = 'frame', name = main_frame_name}
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
local style = score_table.style
style.vertical_spacing = 4
style.horizontal_spacing = 16
local label =
score_table.add {
type = 'label',
name = 'label_satellites_launched',
caption = concat {descriptions[1].icon .. ' ', count, ' '},
tooltip = descriptions[1].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_biters_killed',
caption = concat {descriptions[2].icon .. ' ', PlayerStats.get_total_biter_kills(), ' '},
tooltip = descriptions[2].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_built_entities',
caption = concat {descriptions[3].icon .. ' ', PlayerStats.get_total_player_built_entities(), ' '},
tooltip = descriptions[3].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_robot_built_entities',
caption = concat {descriptions[4].icon .. ' ', PlayerStats.get_total_robot_built_entities(), ' '},
tooltip = descriptions[4].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_trees',
caption = concat {descriptions[5].icon .. ' ', PlayerStats.get_total_player_trees_mined(), ' '},
tooltip = descriptions[5].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_stones',
caption = concat {descriptions[6].icon .. ' ', PlayerStats.get_total_player_rocks_mined(), ' '},
tooltip = descriptions[6].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_kills_by_train',
caption = concat {descriptions[7].icon .. ' ', PlayerStats.get_total_train_kills(), ' '},
tooltip = descriptions[7].disc
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_coins_spent',
caption = concat {descriptions[8].icon .. ' ', PlayerStats.get_total_coins_spent(), ' '},
tooltip = descriptions[8].disc
}
score_label_style(label, Color.white)
end
local function rocket_launched(event)
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local count = inventory.get_item_count('satellite')
if count == 0 then
return
end
count = game.forces.player.get_item_launched('satellite')
if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
local message = 'A satellite has been launched! Total count: ' .. count
game.print(message)
Server.to_discord_bold(message)
end
refresh_score()
end
Gui.on_click(
main_button_name,
function(event)
local player = event.player
local top = player.gui.top
local frame = top[main_frame_name]
if not frame then
score_show(top)
else
frame.destroy()
end
end
)
Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(300, refresh_score)