mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
181 lines
5.6 KiB
Lua
181 lines
5.6 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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local PlayerStats = require 'features.player_stats'
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local Gui = require 'utils.gui'
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local Color = require 'resources.color_presets'
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local Global = require 'utils.global'
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local Server = require('features.server')
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local data = {rockets_launched = 0}
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Global.register(
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data,
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function(tbl)
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data = tbl
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end
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)
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local main_frame_name = Gui.uid_name()
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local main_button_name = Gui.uid_name()
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local function create_score_gui(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player then
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return
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end
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local top = player.gui.top
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if not top[main_button_name] then
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local button =
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top.add({type = 'sprite-button', name = main_button_name, sprite = 'achievement/there-is-no-spoon'})
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local style = button.style
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style.minimal_height = 38
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style.minimal_width = 38
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style.top_padding = 2
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style.left_padding = 4
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style.right_padding = 4
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style.bottom_padding = 2
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end
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end
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local function refresh_score()
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local players = game.connected_players
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local rockets_launched = 'Rockets launched: ' .. data.rockets_launched
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local biters_liberated = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
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local buildings_by_hand = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
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local buildings_by_robot = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
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local trees_chopped = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
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local rocks_smashed = 'Rocks smashed: ' .. PlayerStats.get_total_player_rocks_mined()
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local kills_by_train = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
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for i = 1, #players do
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local player = players[i]
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local frame = player.gui.top[main_frame_name]
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if frame and frame.valid then
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local score_table = frame.score_table
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score_table.label_rockets_launched.caption = rockets_launched
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score_table.label_biters_killed.caption = biters_liberated
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score_table.label_player_built_entities.caption = buildings_by_hand
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score_table.label_robot_built_entities.caption = buildings_by_robot
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score_table.label_player_mined_trees.caption = trees_chopped
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score_table.label_player_mined_stones.caption = rocks_smashed
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score_table.label_kills_by_train.caption = kills_by_train
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end
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end
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end
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local function score_label_style(label, color)
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local style = label.style
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style.font = 'default-bold'
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style.font_color = color
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style.top_padding = 2
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style.left_padding = 4
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style.right_padding = 4
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end
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local function score_show(top)
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local frame = top.add {type = 'frame', name = main_frame_name}
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local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
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local label =
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score_table.add {
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type = 'label',
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name = 'label_rockets_launched',
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caption = 'Rockets launched: ' .. data.rockets_launched
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}
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score_label_style(label, Color.orange)
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score_table.add {type = 'label', caption = ' '}
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label =
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score_table.add {
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type = 'label',
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name = 'label_biters_killed',
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caption = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
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}
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score_label_style(label, Color.red)
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score_table.add {type = 'label', caption = ' '}
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_built_entities',
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caption = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
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}
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score_label_style(label, Color.white)
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score_table.add {type = 'label', caption = ' '}
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label =
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score_table.add {
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type = 'label',
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name = 'label_robot_built_entities',
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caption = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
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}
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score_label_style(label, Color.white)
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score_table.add {type = 'label', caption = ' '}
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_mined_trees',
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caption = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
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}
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score_label_style(label, Color.lime)
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score_table.add {type = 'label', caption = ' '}
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label =
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score_table.add {
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type = 'label',
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name = 'label_player_mined_stones',
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caption = 'Rocks smashed: ' .. PlayerStats.get_total_player_rocks_mined()
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}
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score_label_style(label, Color.lime)
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score_table.add {type = 'label', caption = ' '}
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label =
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score_table.add {
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type = 'label',
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name = 'label_kills_by_train',
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caption = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
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}
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score_label_style(label, Color.yellow)
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refresh_score()
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end
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local function rocket_launched()
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local count = data.rockets_launched + 1
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data.rockets_launched = count
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local message = 'A rocket has been launched! Total count: ' .. count
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game.print(message)
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Server.to_discord_bold(message)
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refresh_score()
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end
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Gui.on_click(
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main_button_name,
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function(event)
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local player = event.player
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local top = player.gui.top
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local frame = top[main_frame_name]
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if not frame then
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score_show(top)
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else
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frame.destroy()
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end
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility('score')
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Event.add(defines.events.on_player_joined_game, create_score_gui)
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Event.add(defines.events.on_rocket_launched, rocket_launched)
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Event.on_nth_tick(300, refresh_score)
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