mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
737 lines
33 KiB
Lua
737 lines
33 KiB
Lua
local Command = require 'utils.command'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Server = require 'features.server'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local Retailer = require 'features.retailer'
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local Ranks = require 'resources.ranks'
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local Core = require 'utils.core'
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local Color = require 'resources.color_presets'
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local Toast = require 'features.gui.toast'
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local Discord = require 'resources.discord'
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local ScoreTracker = require 'utils.score_tracker'
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local PlayerStats = require 'features.player_stats'
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local Restart = require 'features.restart_command'
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local set_timeout_in_ticks = Task.set_timeout_in_ticks
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local format_number = require 'util'.format_number
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-- Use these settings for live
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local map_promotion_channel = Discord.channel_names.map_promotion
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--local crash_site_channel = Discord.channel_names.crash_site
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local crash_site_role_mention = Discord.role_mentions.crash_site
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-- Use these settings for testing
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-- local map_promotion_channel = Discord.channel_names.bot_playground
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-- local crash_site_channel = Discord.channel_names.bot_playground
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-- local crash_site_role_mention = Discord.role_mentions.test
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local Public = {}
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function Public.control(config)
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Restart.set_start_game_data({type = Restart.game_types.scenario, name = config.scenario_name or 'crashsite'})
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local airstrike_data = {radius_level = 1, count_level = 1}
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local barrage_data = {radius_level = 1, count_level = 1}
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local spy_message_cooldown = {false}
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Global.register({airstrike_data = airstrike_data, barrage_data = barrage_data, spy_message_cooldown = spy_message_cooldown}, function(tbl)
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airstrike_data = tbl.airstrike_data
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barrage_data = tbl.barrage_data
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spy_message_cooldown = tbl.spy_message_cooldown
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end)
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local static_entities_to_check = {
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'spitter-spawner',
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'biter-spawner',
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'small-worm-turret',
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'medium-worm-turret',
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'big-worm-turret',
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'behemoth-worm-turret',
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'gun-turret',
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'laser-turret',
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'artillery-turret',
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'flamethrower-turret'
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}
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local biter_entities_to_check = {
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'small-spitter',
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'medium-spitter',
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'big-spitter',
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'behemoth-spitter',
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'small-biter',
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'medium-biter',
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'big-biter',
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'behemoth-biter'
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}
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local function count_enemy_entities()
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local get_entity_count = game.forces["enemy"].get_entity_count
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local entity_count = 0;
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for i = 1, #static_entities_to_check do
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local name = static_entities_to_check[i]
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entity_count = entity_count + get_entity_count(name)
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end
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for i = 1, #biter_entities_to_check do
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local name = biter_entities_to_check[i]
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entity_count = entity_count + get_entity_count(name)
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end
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return entity_count
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end
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-- Scenario display name for printing new scenario to discord
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local scenario_display_name = {
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['crashsite'] = 'Crash Site',
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['crashsite-world'] = 'Crash Site World Map',
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['crashsite-desert'] = 'Crash Site Desert',
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['crashsite-arrakis'] = 'Crash Site Arrakis',
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['crashsite-venice'] = 'Crash Site Venice',
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['crashsite-manhattan'] = 'Crash Site Manhattan',
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['crashsite-UK'] = 'Crash Site United Kingdom'
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}
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local function can_restart(player)
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if player.admin then
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return true
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end
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local get_entity_count = game.forces["enemy"].get_entity_count
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-- Check how many of each turrets, worms and spawners are left and return false if there are any of each left.
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for i = 1, #static_entities_to_check do
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local name = static_entities_to_check[i]
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if get_entity_count(name) > 0 then
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player.print(
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'All enemy spawners, worms, buildings, biters and spitters must be cleared before crashsite can be restarted.')
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return false
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end
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end
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-- Count all the remaining enemies
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local biter_total = count_enemy_entities()
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-- Return false if more than 20 left. Players have had problems finding the last few biters so set to a reasonable value.
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if biter_total > 20 then
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player.print(
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'All enemy spawners, worms, buildings are dead. Crashsite can be restarted when all biters and spitters are killed.')
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return false
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end
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return true
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end
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local places = {'1st','2nd','3rd','4th','5th'}
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-- builds a message for top 3 or 4 etc players for a given stat to use in the embedded awards
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local function get_top_players(players_as_array, statistic_name)
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local return_message = ""
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table.sort(players_as_array, function (a, b) return a[statistic_name] > b[statistic_name] end )
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for i = 1, math.min(3, #players_as_array) do
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local data = players_as_array[i]
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if statistic_name == "time_played" then
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return_message = return_message..places[i].." - "..data.name.." ("..Core.format_time(data[statistic_name]).."), "
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elseif statistic_name == "fish_eaten" then
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return_message = return_message..places[i].." - "..data.name.." ("..format_number(data[statistic_name],true).." fish eaten), "
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else
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return_message = return_message..places[i].." - "..data.name.." ("..format_number(data[statistic_name],true).."), "
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end
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end
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return_message = return_message:sub(1, -3) -- remove the last ", "
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return return_message
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end
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local function restart_callback()
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local end_epoch = Server.get_current_time()
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if end_epoch == nil then
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end_epoch = -1 -- end_epoch is nil if the restart command is used locally rather than on the server
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end
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local player_data = {}
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for _, p in pairs(game.players) do
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player_data[p.index] = {
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name = p.name,
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total_kills = ScoreTracker.get_for_player(p.index, PlayerStats.player_total_kills_name),
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spawners_killed = ScoreTracker.get_for_player(p.index, PlayerStats.player_spawners_killed_name),
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worms_killed = ScoreTracker.get_for_player(p.index, PlayerStats.player_worms_killed_name),
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units_killed = ScoreTracker.get_for_player(p.index, PlayerStats.player_units_killed_name),
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turrets_killed = ScoreTracker.get_for_player(p.index, PlayerStats.player_turrets_killed_name),
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distance_walked = ScoreTracker.get_for_player(p.index, PlayerStats.player_distance_walked_name),
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player_deaths = ScoreTracker.get_for_player(p.index, PlayerStats.player_deaths_name),
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coins_earned = ScoreTracker.get_for_player(p.index, PlayerStats.coins_earned_name),
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entities_built = ScoreTracker.get_for_player(p.index, PlayerStats.player_entities_built_name),
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entities_crafted = ScoreTracker.get_for_player(p.index, PlayerStats.player_items_crafted_name),
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fish_eaten = ScoreTracker.get_for_player(p.index, PlayerStats.player_fish_eaten_name),
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time_played = p.online_time
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}
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end
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local statistics = {
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scenario = config.scenario_name,
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start_epoch = Server.get_start_time(),
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end_epoch = end_epoch, -- stored as key already, useful to have it as part of same structure
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game_ticks = game.ticks_played,
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enemy_entities = count_enemy_entities(),
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biters_killed = ScoreTracker.get_for_global(PlayerStats.aliens_killed_name),
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total_players = #game.players,
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entities_built = ScoreTracker.get_for_global(PlayerStats.built_by_players_name),
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player_data = player_data
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}
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local players_as_array = {}
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for _, data in pairs(player_data) do
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players_as_array[#players_as_array+1] = data
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end
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local statistics_message
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local time_string = Core.format_time(game.ticks_played)
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if statistics.enemy_entities < 1000 then
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statistics_message = 'Crash Site map won!\\n\\n'
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.. 'Statistics:\\n'
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.. 'Map time: '..time_string..'\\n'
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.. 'Total kills: '..statistics.biters_killed..'\\n'
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.. 'Biters remaining on map: '..statistics.enemy_entities..'\\n'
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.. 'Players: '..statistics.total_players..'\\n'
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.. 'Total entities built: '..statistics.entities_built..'\\n\\n'
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.. 'Awards:\\n'
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-- do the individual awards
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.. 'Most kills overall: '..get_top_players(players_as_array, "total_kills")..'\\n'
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.. 'Most biters/spitters killed: '..get_top_players(players_as_array, "units_killed")..'\\n'
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.. 'Most spawners killed: '..get_top_players(players_as_array, "spawners_killed")..')\\n'
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.. 'Most worms killed: '..get_top_players(players_as_array, "worms_killed")..')\\n'
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.. 'Most deaths: '..get_top_players(players_as_array, "player_deaths")..')\\n'
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.. 'Most items crafted: '..get_top_players(players_as_array, "entities_crafted")..')\\n'
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.. 'Most entities built: '..get_top_players(players_as_array, "entities_built")..')\\n'
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.. 'Most time played: '..get_top_players(players_as_array, "time_played")..')\\n'
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.. 'Furthest walked: '..get_top_players(players_as_array, "distance_walked")..')\\n'
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.. 'Most coins earned: '..get_top_players(players_as_array, "coins_earned")..')\\n'
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.. 'Seafood lover: '..get_top_players(players_as_array, "fish_eaten")..'\\n'
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else
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statistics_message = 'Crash Site map failed!\\n\\n'
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.. 'Statistics:\\n'
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.. 'Map time: '..time_string..'\\n'
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.. 'Total kills: '..statistics.biters_killed..'\\n'
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.. 'Biters remaining on map: '..statistics.enemy_entities..'\\n'
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.. 'Players: '..statistics.total_players..'\\n'
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end
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Server.to_discord_named_embed(map_promotion_channel, statistics_message)
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-- Uncomment to enable posting stats to crashsite channel.
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-- Server.to_discord_named_embed(crash_site_channel, statistics_message)
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local start_game_data = Restart.get_start_game_data()
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local new_map_name = start_game_data.name
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Server.to_discord_named_raw(map_promotion_channel,
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crash_site_role_mention .. ' **' .. (scenario_display_name[config.scenario_name] or config.scenario_name) .. ' has just restarted!!\\n'
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.. 'Next map: ' .. (scenario_display_name[new_map_name] or new_map_name) .. '**')
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Server.set_data('crash_site_data', tostring(end_epoch), statistics) -- Store the table, with end_epoch as the key
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end
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Restart.register(can_restart, restart_callback)
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local chart_area_callback = Token.register(function(data)
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local xpos = data.xpos
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local ypos = data.ypos
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local player = data.player
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local s = player.surface
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player.force.chart(s, {{xpos - 32, ypos - 32}, {xpos + 32, ypos + 32}})
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end)
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local map_chart_tag_clear_callback = Token.register(function(tag)
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if not tag or not tag.valid then
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return -- in case a player deleted the tag manually
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end
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tag.destroy()
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end)
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-- This is needed for if players use /spy, /barrage or /strike on an uncharted area. A map tag cannot be placed on void.
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local map_chart_tag_place_callback = Token.register(function(data)
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local xpos = data.xpos
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local ypos = data.ypos
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local player = data.player
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local tag = player.force.add_chart_tag(player.surface, {
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icon = {type = 'item', name = data.item},
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position = {xpos, ypos},
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text = player.name
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})
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set_timeout_in_ticks(60 * 30, map_chart_tag_clear_callback, tag) -- To clear the tag after 30 seconds
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end)
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-- Prevents message spam to chat when someone uses /spy a lot
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-- Agreed over removing message as the message helps new players know they can use this command
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local spy_message_cooldown_callback = Token.register(function()
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spy_message_cooldown[1] = false
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end)
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local function spy(args, player)
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local player_name = player.name
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local inv = player.get_inventory(defines.inventory.character_main)
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-- Parse the values from the location string
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-- {location = "[gps=-110,-17,redmew]"}
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local location_string = args.location
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local coords = {}
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local spy_cost = 100
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for m in string.gmatch(location_string, "(%-?%d*%.?%d+)") do -- Assuming the surface name isn't a valid number.
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table.insert(coords, tonumber(m))
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end
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-- Do some checks on the coordinates passed in the argument
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if #coords < 2 then
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player.print({'command_description.crash_site_spy_invalid'}, Color.fail)
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return
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end
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-- process each set of coordinates
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local i = 1
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local xpos = coords[i]
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local ypos = coords[i + 1]
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while xpos ~= nil and ypos ~= nil do
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local coin_count = inv.get_item_count("coin")
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-- Make sure player has enough coin to cover spying cost
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if coin_count < spy_cost then
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player.print({'command_description.crash_site_spy_funds'}, Color.fail)
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return
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else
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-- show a fish on the map so players can easily find where the new spy locations are from the map view
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set_timeout_in_ticks(120, map_chart_tag_place_callback, {player = player, xpos = xpos, ypos = ypos, item = 'raw-fish'})
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-- reveal 3x3 chunks centred on chunk containing pinged location. Use a callback to make sure it lasts 15 seconds
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for j = 1, 15 do
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set_timeout_in_ticks(60 * j, chart_area_callback, {player = player, xpos = xpos, ypos = ypos})
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end
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if spy_message_cooldown[1] == false then
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game.print({'command_description.crash_site_spy_success', player_name, spy_cost, xpos, ypos},Color.success)
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spy_message_cooldown[1] = true
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set_timeout_in_ticks(60*30, spy_message_cooldown_callback)
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end
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inv.remove({name = "coin", count = spy_cost})
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end
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-- move to the next set of coordinates
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i = i + 2
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xpos = coords[i]
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ypos = coords[i + 1]
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end
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end
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local spawn_poison_callback = Token.register(function(data)
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local r = data.r
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data.s.create_entity {
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name = "poison-capsule",
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position = {0, 0},
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target = {data.xpos + math.random(-r, r), data.ypos + math.random(-r, r)},
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speed = 10,
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max_range = 100000
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}
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end)
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local function render_crosshair(data)
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local red = {r = 0.5, g = 0, b = 0, a = 1}
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local timeout = 20 * 60
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local line_width = 5
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local line_length = 1.8
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local s = data.player.surface
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local f = data.player.force
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rendering.draw_circle {
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color = red,
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radius = 1.2,
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width = line_width,
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filled = false,
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target = data.position,
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surface = s,
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time_to_live = timeout,
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forces = {f}
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}
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rendering.draw_line {
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color = red,
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width = line_width,
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from = {data.position.x - line_length, data.position.y},
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to = {data.position.x + line_length, data.position.y},
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surface = s,
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time_to_live = timeout,
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forces = {f}
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}
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rendering.draw_line {
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color = red,
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width = line_width,
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from = {data.position.x, data.position.y - line_length},
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to = {data.position.x, data.position.y + line_length},
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surface = s,
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time_to_live = timeout,
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forces = {f}
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}
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s.create_entity {
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name = "flying-text",
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position = {data.position.x + 3, data.position.y},
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text = "[item=" .. data.item .. "] " .. data.player.name,
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speed = 1/180,
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time_to_live = 60*5,
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color = {r = 1, g = 1, b = 1, a = 1}
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}
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end
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local function render_radius(data)
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local timeout = 20 * 60
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rendering.draw_circle {
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color = data.color,
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radius = data.radius,
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filled = true,
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target = data.position,
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surface = data.player.surface,
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time_to_live = timeout,
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players = {data.player}
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}
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end
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local function strike(args, player)
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local s = player.surface
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local location_string = args.location
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local coords = {}
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local radius_level = airstrike_data.radius_level -- max radius of the strike area
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local count_level = airstrike_data.count_level -- the number of poison capsules launched at the enemy
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if count_level == 1 then
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player.print({'command_description.crash_site_airstrike_not_researched'}, Color.fail)
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return
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end
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local radius = 5 + (radius_level * 3)
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local count = (count_level - 2) * 5 + 3
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local strikeCost = count * 4 -- the number of poison-capsules required in the chest as payment
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-- parse GPS coordinates from map ping
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for m in string.gmatch(location_string, "(%-?%d*%.?%d+)") do -- Assuming the surface name isn't a valid number.
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table.insert(coords, tonumber(m))
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end
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-- Do some checks on the coordinates passed in the argument
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if #coords < 2 then
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player.print({'command_description.crash_site_airstrike_invalid'}, Color.fail)
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return
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end
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-- Check that the chest is where it should be.
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local entities = s.find_entities_filtered {position = {3.5, -7.5}, type = 'logistic-container', limit = 1}
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local dropbox = entities[1]
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if dropbox == nil then
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player.print("Chest not found. Replace it here: [gps=3.5,-7.5,redmew]")
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return
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end
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-- process each set of coordinates from the arguments with a 20 coordinate, 10 strike limit.
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local i = 1
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local xpos = coords[i]
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local ypos = coords[i + 1]
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while xpos ~= nil and ypos ~= nil and i < 20 do -- Process multiple GPS coordinates in the /strike command arguments to strike more than one place at once.
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-- Check the contents of the chest by spawn for enough poison capsules to use as payment
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local inv = dropbox.get_inventory(defines.inventory.chest)
|
|
local capCount = inv.get_item_count("poison-capsule")
|
|
|
|
if capCount < strikeCost then
|
|
player.print({
|
|
'command_description.crash_site_airstrike_insufficient_currency_error',
|
|
strikeCost - capCount
|
|
}, Color.fail)
|
|
return
|
|
end
|
|
|
|
inv.remove({name = "poison-capsule", count = strikeCost})
|
|
player.force.chart(s, {{xpos - 32, ypos - 32}, {xpos + 32, ypos + 32}})
|
|
|
|
-- aim of anti-grief is to stop players accidentally using it on themselves.
|
|
-- we don't mind if there's no enemies there, we'll still take the poison capsules and do the charting so it can still be used to reveal parts of the map
|
|
local enemies = s.count_entities_filtered{position = {xpos, ypos}, radius=radius+10, force="enemy", limit=1}
|
|
|
|
if enemies ~= 0 then
|
|
for j = 1, count do
|
|
set_timeout_in_ticks(30 * j, spawn_poison_callback,
|
|
{s = s, xpos = xpos, ypos = ypos, count = count, r = radius})
|
|
set_timeout_in_ticks(60 * j, chart_area_callback, {player = player, xpos = xpos, ypos = ypos})
|
|
end
|
|
else
|
|
player.print({'command_description.crash_site_airstrike_no_enemies', xpos, ypos, s.name},Color.fail)
|
|
end
|
|
|
|
-- render some items regardless as good visual feedback where their strike was.
|
|
render_crosshair({position = {x = xpos, y = ypos}, player = player, item = "poison-capsule"})
|
|
render_radius({position = {x = xpos, y = ypos}, player = player, radius = radius+10, color = {r = 0, g = 0, b = 0.1, a = 0.1}})
|
|
set_timeout_in_ticks(60, map_chart_tag_place_callback, {player = player, xpos = xpos, ypos = ypos, item = 'poison-capsule'})
|
|
|
|
-- move to the next set of coordinates
|
|
i = i + 2
|
|
xpos = coords[i]
|
|
ypos = coords[i + 1]
|
|
end
|
|
end
|
|
|
|
local spawn_rocket_callback = Token.register(function(data)
|
|
data.s.create_entity {
|
|
name = "explosive-rocket",
|
|
position = {0, 0},
|
|
target = {data.xpos, data.ypos},
|
|
speed = 10,
|
|
max_range = 100000
|
|
}
|
|
end)
|
|
|
|
local function barrage(args, player)
|
|
local s = player.surface
|
|
local location_string = args.location
|
|
local coords = {}
|
|
|
|
local radius_level = barrage_data.radius_level -- max radius of the barrage area
|
|
local count_level = barrage_data.count_level -- the number of rockets launched at the enemy
|
|
|
|
if count_level == 1 then
|
|
player.print({'command_description.crash_site_barrage_not_researched'}, Color.fail)
|
|
return
|
|
end
|
|
|
|
local radius = 25 + (radius_level * 5)
|
|
local count = (count_level-1) * 6
|
|
local strikeCost = count * 4
|
|
|
|
-- parse GPS coordinates from map ping
|
|
for m in string.gmatch(location_string, "(%-?%d*%.?%d+)") do -- Assuming the surface name isn't a valid number.
|
|
table.insert(coords, tonumber(m))
|
|
end
|
|
|
|
-- Do some checks on the coordinates passed in the argument
|
|
if #coords < 2 then
|
|
player.print({'command_description.crash_site_airstrike_invalid'}, Color.fail)
|
|
return
|
|
end
|
|
|
|
-- Check that the chest is where it should be.
|
|
local entities = s.find_entities_filtered {position = {-4.5, -7.5}, type = 'logistic-container', limit = 1}
|
|
local dropbox = entities[1]
|
|
|
|
if dropbox == nil then
|
|
player.print("Chest not found. Replace it here: [gps=-4.5,-7.5,redmew]")
|
|
return
|
|
end
|
|
|
|
-- process each set of coordinates from the arguments with a 20 coordinate, 10 barrage limit
|
|
local i = 1
|
|
local xpos = coords[i]
|
|
local ypos = coords[i + 1]
|
|
while xpos ~= nil and ypos ~= nil and i < 20 do -- Process multiple GPS coordinates in the /barrage command arguments to strike more than one place at once.
|
|
-- Check the contents of the chest by spawn for enough rockets to use as payment
|
|
local inv = dropbox.get_inventory(defines.inventory.chest)
|
|
local capCount = inv.get_item_count("explosive-rocket")
|
|
|
|
if capCount < count then
|
|
player.print({
|
|
'command_description.crash_site_barrage_insufficient_currency_error',
|
|
strikeCost - capCount
|
|
}, Color.fail)
|
|
return
|
|
end
|
|
|
|
local nests = player.surface.find_entities_filtered {
|
|
position = {xpos, ypos},
|
|
radius = radius,
|
|
force = "enemy",
|
|
type = "unit-spawner"
|
|
}
|
|
|
|
local nest_count = #nests
|
|
inv.remove({name = "explosive-rocket", count = strikeCost})
|
|
if nest_count == 0 then
|
|
player.print({'command_description.crash_site_barrage_no_nests',xpos, ypos,s.name}, Color.fail)
|
|
else
|
|
|
|
player.force.chart(s, {{xpos - 32, ypos - 32}, {xpos + 32, ypos + 32}})
|
|
|
|
-- draw radius
|
|
set_timeout_in_ticks(60, map_chart_tag_place_callback, {player = player, xpos = xpos, ypos = ypos, item = 'explosive-rocket'})
|
|
render_radius({position = {x = xpos, y = ypos}, player = player, radius = radius, color = {r = 0.1, g = 0, b = 0, a = 0.1}})
|
|
for _, nest in pairs(nests) do
|
|
render_crosshair({position = {x = nest.position.x, y = nest.position.y}, player = player, item = "explosive-rocket"})
|
|
end
|
|
|
|
for j = 1, count do
|
|
set_timeout_in_ticks(60 * j + math.random(0, 30), spawn_rocket_callback, {s = s, xpos = nests[(j%nest_count)+1].position.x, ypos = nests[(j%nest_count)+1].position.y})
|
|
set_timeout_in_ticks(60 * j, chart_area_callback, {player = player, xpos = xpos, ypos = ypos})
|
|
end
|
|
end
|
|
-- move to the next set of coordinates
|
|
i = i + 2
|
|
xpos = coords[i]
|
|
ypos = coords[i + 1]
|
|
end
|
|
end
|
|
|
|
Public.call_strike = strike
|
|
Public.call_barrage= barrage
|
|
|
|
Event.add(Retailer.events.on_market_purchase, function(event)
|
|
|
|
local market_id = event.group_name
|
|
local group_label = Retailer.get_market_group_label(market_id)
|
|
if group_label ~= 'Spawn' then
|
|
return
|
|
end
|
|
|
|
local item = event.item
|
|
if item.type ~= 'airstrike' and item.type~= 'barrage' and item.type~= 'spidertron' then
|
|
return
|
|
end
|
|
|
|
if item.type == 'airstrike' then
|
|
local radius_level = airstrike_data.radius_level -- max radius of the strike area
|
|
local count_level = airstrike_data.count_level -- the number of poison capsules launched at the enemy
|
|
local radius = 5 + (radius_level * 3)
|
|
local count = (count_level - 1) * 5 + 3
|
|
local strikeCost = count * 4
|
|
|
|
local name = item.name
|
|
local player_name = event.player.name
|
|
if name == 'airstrike_damage' then
|
|
airstrike_data.count_level = airstrike_data.count_level + 1
|
|
|
|
Toast.toast_all_players(15, {
|
|
'command_description.crash_site_airstrike_damage_upgrade_success',
|
|
player_name,
|
|
count_level
|
|
})
|
|
Server.to_discord_bold('*** ' .. player_name .. ' has upgraded Airstrike Damage to level ' .. count_level
|
|
.. ' ***')
|
|
item.name_label = {'command_description.crash_site_airstrike_count_name_label', (count_level + 1)}
|
|
item.price = math.floor(math.exp(airstrike_data.count_level ^ 0.8) / 2) * 1000
|
|
item.description = {
|
|
'command_description.crash_site_airstrike_count',
|
|
(count_level + 1),
|
|
count_level,
|
|
count,
|
|
tostring(strikeCost) .. ' poison capsules'
|
|
}
|
|
Retailer.set_item(market_id, item) -- this updates the retailer with the new item values.
|
|
elseif name == 'airstrike_radius' then
|
|
airstrike_data.radius_level = airstrike_data.radius_level + 1
|
|
Toast.toast_all_players(15, {
|
|
'command_description.crash_site_airstrike_radius_upgrade_success',
|
|
player_name,
|
|
radius_level
|
|
})
|
|
Server.to_discord_bold('*** ' .. player_name .. ' has upgraded Airstrike Radius to level ' .. radius_level
|
|
.. ' ***')
|
|
item.name_label = {'command_description.crash_site_airstrike_radius_name_label', (radius_level + 1)}
|
|
item.description = {
|
|
'command_description.crash_site_airstrike_radius',
|
|
(radius_level + 1),
|
|
radius_level,
|
|
radius
|
|
}
|
|
item.price = math.floor(math.exp(airstrike_data.radius_level ^ 0.8) / 2) * 1000
|
|
Retailer.set_item(market_id, item) -- this updates the retailer with the new item values.
|
|
elseif name == 'airstrike_planner' then
|
|
local player = event.player
|
|
player.clear_cursor()
|
|
local cursor_stack = player.cursor_stack
|
|
cursor_stack.set_stack({name = 'deconstruction-planner'})
|
|
cursor_stack.label = 'Poison strike targetting remote'
|
|
cursor_stack.blueprint_icons = {{index = 1, signal = {type = 'item', name = 'poison-capsule'}}}
|
|
cursor_stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.never
|
|
cursor_stack.entity_filters = {'sand-rock-big'}
|
|
end
|
|
end
|
|
|
|
if item.type == 'barrage' then
|
|
local radius_level = barrage_data.radius_level -- max radius of the strike area
|
|
local count_level = barrage_data.count_level -- the number of poison capsules launched at the enemy
|
|
local radius = 25 + (radius_level * 5)
|
|
local count = count_level * 6
|
|
local strikeCost = count * 4
|
|
|
|
local name = item.name
|
|
local player_name = event.player.name
|
|
if name == 'barrage_damage' then
|
|
barrage_data.count_level = barrage_data.count_level + 1
|
|
|
|
Toast.toast_all_players(15, {
|
|
'command_description.crash_site_barrage_damage_upgrade_success',
|
|
player_name,
|
|
count_level
|
|
})
|
|
Server.to_discord_bold('*** ' .. player_name .. ' has upgraded Rocket Barrage Damage to level ' .. count_level
|
|
.. ' ***')
|
|
item.name_label = {'command_description.crash_site_barrage_count_name_label', (count_level + 1)}
|
|
item.price = math.floor(math.exp(barrage_data.count_level ^ 0.8) / 2) * 1000
|
|
item.description = {
|
|
'command_description.crash_site_barrage_count',
|
|
(count_level + 1),
|
|
count_level,
|
|
count,
|
|
tostring(strikeCost) .. ' explosive rockets'
|
|
}
|
|
Retailer.set_item(market_id, item) -- this updates the retailer with the new item values.
|
|
elseif name == 'barrage_radius' then
|
|
barrage_data.radius_level = barrage_data.radius_level + 1
|
|
Toast.toast_all_players(15, {
|
|
'command_description.crash_site_barrage_radius_upgrade_success',
|
|
player_name,
|
|
radius_level
|
|
})
|
|
Server.to_discord_bold('*** ' .. player_name .. ' has upgraded Rocket Barrage Radius to level ' .. radius_level
|
|
.. ' ***')
|
|
item.name_label = {'command_description.crash_site_barrage_radius_name_label', (radius_level + 1)}
|
|
item.description = {
|
|
'command_description.crash_site_barrage_radius',
|
|
(radius_level + 1),
|
|
radius_level,
|
|
radius
|
|
}
|
|
item.price = math.floor(math.exp(barrage_data.radius_level ^ 0.8) / 2) * 1000
|
|
Retailer.set_item(market_id, item) -- this updates the retailer with the new item values.
|
|
elseif name == 'barrage_planner' then
|
|
local player = event.player
|
|
player.clear_cursor()
|
|
local cursor_stack = player.cursor_stack
|
|
cursor_stack.set_stack({name = 'deconstruction-planner'})
|
|
cursor_stack.label = 'Barrage targetting remote'
|
|
cursor_stack.blueprint_icons = {{index = 1, signal = {type = 'item', name = 'explosive-rocket'}}}
|
|
cursor_stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.never
|
|
cursor_stack.entity_filters = {'sand-rock-big'}
|
|
end
|
|
end
|
|
if item.type == 'spidertron' and item.name=='spidertron_planner' then
|
|
local player = event.player
|
|
player.clear_cursor()
|
|
local cursor_stack = player.cursor_stack
|
|
cursor_stack.set_stack({name = 'deconstruction-planner'})
|
|
cursor_stack.label = "Select a group of spidertrons that belong to you! 0 selected."
|
|
cursor_stack.blueprint_icons = {{index = 1, signal = {type = 'item', name = 'spidertron'}}}
|
|
cursor_stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.never
|
|
cursor_stack.entity_filters = {'sand-rock-big'}
|
|
end
|
|
end)
|
|
|
|
Command.add('spy', {
|
|
description = {'command_description.crash_site_spy'},
|
|
arguments = {'location'},
|
|
capture_excess_arguments = true,
|
|
required_rank = Ranks.guest,
|
|
allowed_by_server = false
|
|
}, spy)
|
|
|
|
Command.add('strike', {
|
|
description = {'command_description.crash_site_airstrike'},
|
|
arguments = {'location'},
|
|
capture_excess_arguments = true,
|
|
required_rank = Ranks.guest,
|
|
allowed_by_server = false
|
|
}, strike)
|
|
|
|
Command.add('barrage', {
|
|
description = {'command_description.crash_site_barrage'},
|
|
arguments = {'location'},
|
|
capture_excess_arguments = true,
|
|
required_rank = Ranks.guest,
|
|
allowed_by_server = false
|
|
}, barrage)
|
|
end
|
|
|
|
return Public
|