mirror of
https://github.com/Refactorio/RedMew.git
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d1c5c8e366
sandworms.lua - Added feedback to player that places the roboport - Added floating text *thump* as warning when roboport placed and 30 seconds before attack - Changed worm/biter spawn balance - Fixed failed lua check - Changed spawn time to 5 to 15 minutes instead of 6 to 20 minutes repair_cars.lua: - Removed surplus else statement as requested - Added ability for tanks to repair. Cars were very underwhelming past medium worms, their health is too low to be useful. others: - Fixed multiline strings in ScenarioInfo
35 lines
1.1 KiB
Lua
35 lines
1.1 KiB
Lua
local MGSP = require 'resources.map_gen_settings'
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local ScenarioInfo = require 'features.gui.info'
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local config = {
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scenario_name = 'crashsite',
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map_gen_settings = {
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MGSP.grass_only,
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MGSP.enable_water,
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{
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terrain_segmentation = 6,
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water = 0.25
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},
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
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MGSP.enemy_none,
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MGSP.cliff_none
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}
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}
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local Scenario = require 'map_gen.maps.crash_site.scenario'
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ScenarioInfo.set_map_name('Crashsite')
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ScenarioInfo.set_map_description('Capture outposts and defend against the biters.')
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ScenarioInfo.add_map_extra_info(
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[[
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- Outposts have enemy turrets defending them.
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- Outposts have loot and provide a steady stream of resources.
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- Outpost markets to purchase items and outpost upgrades.
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- Capturing outposts increases evolution.\n- Reduced damage by all player weapons, turrets, and ammo.
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- Biters have more health and deal more damage.
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- Biters and spitters spawn on death of entities.
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]]
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)
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return Scenario.init(config)
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