ecff8f86eb
- Current behaviour is that when destroyers/defenders are created their target position is set to the entity that killed them. - If a player picks up the artillery after the capsules spawn then they lose their cause.target and stop, not reaching the cause of the turret death. - I've changed this behaviour so that if the target.cause is artillery then it spawns a defender/destroyer projectile NOT an entity. The projectile target can therefore be a position not an entity. So the capsules won't stop if the artillery is picked up. - If the cause is not artillery turret or wagon then a destroyer/defender capsule entity is spawned instead of a projectile because a projectile cannot track the player. - If the player picks up the artillery turret before the projectile that kills a turret arrives then the event cause.name will be missing and no bots spawn at all. I have changed the behaviour so that "if not cause" then we assume they're doing something fucky. We won't have the entity cause name or position, so let's just spawn double the normal amount of destroyers and just send them at 0, 0 since we know nothing else to do with them. |
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.github | ||
.travis | ||
docs | ||
features | ||
locale | ||
map_gen | ||
resources | ||
utils | ||
.gitattributes | ||
.gitignore | ||
.luacheckrc | ||
.travis.yml | ||
config.lua | ||
CONTRIBUTING.md | ||
control.lua | ||
LICENSE | ||
map_selection.lua.sample | ||
README.md | ||
redmew_git_banner.png |
Quick note:
Downloads of the repository and the source code in releases require the file map_selection.lua.sample
to be renamed to map_selection.lua
. Release assets named for maps have this file built in.
RedMew
RedMew is a Factorio community that hosts custom servers, maps in different shapes and sizes, scripted scenarios and modded servers. All of the games hosted are available to the public and our community is meant for players of all skill levels and experience. You can find out servers by searching for "RedMew" in the multiplayer lobby.
The Community
You can join the RedMew community on Discord by visiting http://redmew.com/discord
To join a RedMew Factorio server, follow the following steps in Factorio:
- From the main menu, press "Play"
- In the next window press "Multiplayer"
- Next select "Browse public games" (this requires a factorio account and may prompt you to log in)
- In the list of "Browse games" you can filter for "RedMew" and you will see all RedMew hosted maps
Note
: Not every server in this list will be official. If you're in doubt, join our Discord and ask.
Documentation
Looking for a way to play a RedMew scenario yourself? Check out our wiki!.
Are you a Content Creator looking to play a RedMew scenario? Visit the Content Creator Guide!
Contributing
If you wish to contribute, don't hesitate to make a Pull Request or open an issue. When in doubt, you can always ask on Discord.
License
The RedMew codebase is licensed under the GPL3 License.