mirror of
https://github.com/Refactorio/RedMew.git
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134 lines
3.9 KiB
Lua
134 lines
3.9 KiB
Lua
local Gui = require 'utils.gui'
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local Model = require 'features.gui.debug.model'
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local Color = require 'resources.color_presets'
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local dump = Model.dump
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local dump_text = Model.dump_text
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local concat = table.concat
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local Public = {}
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local ignore = {tokens = true}
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local header_name = Gui.uid_name()
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local left_panel_name = Gui.uid_name()
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local right_panel_name = Gui.uid_name()
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local input_text_box_name = Gui.uid_name()
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local refresh_name = Gui.uid_name()
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Public.name = 'global'
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function Public.show(container)
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local main_flow = container.add {type = 'flow', direction = 'horizontal'}
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local left_panel = main_flow.add {type = 'scroll-pane', name = left_panel_name}
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local left_panel_style = left_panel.style
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left_panel_style.width = 300
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for key, _ in pairs(global) do
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if not ignore[key] then
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local header =
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left_panel.add({type = 'flow'}).add {type = 'label', name = header_name, caption = tostring(key)}
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Gui.set_data(header, key)
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end
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end
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local right_flow = main_flow.add {type = 'flow', direction = 'vertical'}
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local right_top_flow = right_flow.add {type = 'flow', direction = 'horizontal'}
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local input_text_box = right_top_flow.add {type = 'text-box', name = input_text_box_name}
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local input_text_box_style = input_text_box.style
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input_text_box_style.horizontally_stretchable = true
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input_text_box_style.height = 32
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input_text_box_style.maximal_width = 1000
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local refresh_button =
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right_top_flow.add {type = 'sprite-button', name = refresh_name, sprite = 'utility/reset', tooltip = 'refresh'}
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local refresh_button_style = refresh_button.style
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refresh_button_style.width = 32
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refresh_button_style.height = 32
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local right_panel = right_flow.add {type = 'text-box', name = right_panel_name}
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right_panel.read_only = true
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right_panel.selectable = true
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local right_panel_style = right_panel.style
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right_panel_style.vertically_stretchable = true
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right_panel_style.horizontally_stretchable = true
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right_panel_style.maximal_width = 1000
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right_panel_style.maximal_height = 1000
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local data = {
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right_panel = right_panel,
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input_text_box = input_text_box,
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selected_header = nil,
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selected_token_id = nil
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}
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Gui.set_data(input_text_box, data)
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Gui.set_data(left_panel, data)
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Gui.set_data(refresh_button, data)
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end
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Gui.on_click(
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header_name,
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function(event)
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local element = event.element
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local key = Gui.get_data(element)
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local left_panel = element.parent.parent
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local data = Gui.get_data(left_panel)
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local right_panel = data.right_panel
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local selected_header = data.selected_header
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local input_text_box = data.input_text_box
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if selected_header then
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selected_header.style.font_color = Color.white
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end
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element.style.font_color = Color.orange
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data.selected_header = element
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input_text_box.text = concat {"global['", key, "']"}
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input_text_box.style.font_color = Color.black
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local content = dump(global[key]) or 'nil'
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right_panel.text = content
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end
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)
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local function update_dump(text_input, data, player)
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local suc, ouput = dump_text(text_input.text, player)
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if not suc then
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text_input.style.font_color = Color.red
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else
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text_input.style.font_color = Color.black
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data.right_panel.text = ouput
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end
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end
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Gui.on_text_changed(
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input_text_box_name,
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function(event)
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local element = event.element
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local data = Gui.get_data(element)
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update_dump(element, data, event.player)
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end
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)
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Gui.on_click(
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refresh_name,
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function(event)
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local element = event.element
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local data = Gui.get_data(element)
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local input_text_box = data.input_text_box
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update_dump(input_text_box, data, event.player)
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end
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)
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return Public
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