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48 lines
1.7 KiB
Lua
48 lines
1.7 KiB
Lua
map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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--require "map_gen.shared.generate_not_threaded"
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require "map_gen.shared.generate"
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local big_circle = circle_builder(150)
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local small_circle = circle_builder(140)
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local crop = rectangle_builder(300,150)
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crop = translate(crop,0,-75)
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local arc = compound_and{big_circle, invert(small_circle), invert(crop)}
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arc = scale(arc,12,4)
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local circle = circle_builder(200)
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local ball1 = translate(circle, 0,820)
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local ball2 = translate(circle, -920,740)
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local ball3 = translate(circle, 920,740)
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local rectangle = rectangle_builder(25,40)
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local arm1 = translate(rectangle, 0, 610)
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local arm2 = translate(rectangle, -920, 530)
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local arm3 = translate(rectangle, 920, 530)
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local arc1 = compound_or{arc, ball1,ball2,ball3,arm1,arm2,arm3}
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arc1 = single_pattern_builder(arc1, 2760,2760)
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local root2 = math.sqrt(2)
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circle = circle_builder(200 / root2)
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ball1 = translate(circle, -0,770)
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ball2 = translate(circle, -920,690)
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ball3 = translate(circle, 920,690)
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rectangle = rectangle_builder(25,40)
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arm1 = translate(rectangle, 0, 610)
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arm2 = translate(rectangle, -920, 530)
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arm3 = translate(rectangle, 920, 530)
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local arc2 = compound_or{arc, ball1,ball2,ball3,arm1,arm2,arm3}
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arc2 = single_pattern_builder(arc2, 2760,2760)
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local arc2 = rotate(arc2,degrees(45))
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arc2 = scale(arc2, root2,root2)
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arc2 = translate(arc2, -330,-1375)
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local map = compound_or{arc1,arc2}
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map = translate(map,0,-700)
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--map = scale(map, .2, .2)
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return map |