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RedMew/map_gen/Diggy/Feature/StartingZone.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

82 lines
2.8 KiB
Lua

--[[-- info
Provides the ability to create a pre-configured starting zone.
]]
-- dependencies
local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Template = require 'map_gen.Diggy.Template'
local Debug = require 'map_gen.Diggy.Debug'
local DiggyCaveCollapse = require 'map_gen.Diggy.Feature.DiggyCaveCollapse'
local insert = table.insert
local random = math.random
local sqrt = math.sqrt
local floor = math.floor
-- this
local StartingZone = {}
--[[--
Registers all event handlers.
]]
function StartingZone.register(config)
local callback_token
local starting_zone_size = config.starting_size
local function on_chunk_generated(event)
local start_point_area = {{-0.9, -0.9}, {0.9, 0.9}}
local start_point_cleanup = {{-0.9, -0.9}, {1.9, 1.9}}
local surface = event.surface
-- hack to figure out whether the important chunks are generated via Diggy.Feature.RefreshMap.
if (4 ~= surface.count_tiles_filtered({start_point_area, name = 'lab-dark-1'})) then
return
end
-- ensure a clean starting point
for _, entity in pairs(surface.find_entities_filtered({area = start_point_cleanup, type = 'resource'})) do
entity.destroy()
end
local tiles = {}
local rocks = {}
local dirt_range = floor(starting_zone_size * 0.5)
local rock_range = starting_zone_size - 2
local stress_hack = floor(starting_zone_size * 0.1)
for x = -starting_zone_size, starting_zone_size do
for y = -starting_zone_size, starting_zone_size do
local distance = floor(sqrt(x * x + y * y))
if (distance < starting_zone_size) then
if (distance > dirt_range) then
insert(tiles, {name = 'dirt-' .. random(1, 7), position = {x = x, y = y}})
else
insert(tiles, {name = 'stone-path', position = {x = x, y = y}})
end
if (distance > rock_range) then
insert(rocks, {name = 'sand-rock-big', position = {x = x, y = y}})
end
-- hack to avoid starting area from collapsing
if (distance > stress_hack) then
DiggyCaveCollapse.stress_map_add(surface, {x = x, y = y}, -0.5)
end
end
end
end
Template.insert(event.surface, tiles, rocks)
Event.remove_removable(defines.events.on_chunk_generated, callback_token)
end
callback_token = Token.register(on_chunk_generated)
Event.add_removable(defines.events.on_chunk_generated, callback_token)
end
return StartingZone