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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-05 22:53:39 +02:00
RedMew/map_layout.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

162 lines
6.2 KiB
Lua

--[[
This file is used to choose which styles you want.
You may choose up to one of each type shapes, terrain, ores and misc or one of the combined styles by removing uncommenting the line.
If you want to add your own module, just add it to the others
in this file and your run_*type*_module(event) function will be called.
--]]
local b = require 'map_gen.shared.builders'
local Perlin = require 'map_gen.shared.perlin_noise'
local shape = nil
local regen_decoratives = false
local tiles_per_tick = 32
--combined--
--shape = require "map_gen.combined.island_resort"
--require "map_gen.combined.red_planet_v2"
--shape = require 'map_gen.combined.borg_planet_v2'
--require "map_gen.combined.dimensions"
--require "map_gen.combined.dagobah_swamp"
--require "map_gen.combined.meteor_strike" --unfinished
--require 'map_gen.combined.cave_miner.cave_miner'
--require "map_gen.combined.diggy"
--presets--
--shape = require "map_gen.presets.template"
--shape = require "map_gen.presets.web" --unfinished
--shape = require "map_gen.presets.rings_and_boxes" --unfinished
--shape = require "map_gen.presets.ring_of_balls" --unfinished
--shape = require "map_gen.presets.dna"
--shape = require "map_gen.presets.lines_and_balls"
--shape = require "map_gen.presets.mobius_strip"
--shape = require "map_gen.presets.antfarm"
--shape = require "map_gen.presets.creation_of_adam"
--shape = require "map_gen.presets.creation_of_adam2"
--shape = require "map_gen.presets.manhattan"
--shape = require "map_gen.presets.mona_lisa"
--shape = require "map_gen.presets.connected_dots"
--shape = require "map_gen.presets.maori"
--shape = require "map_gen.presets.goat"
--shape = require "map_gen.presets.GoT"
--shape = require "map_gen.presets.turkey" -- needs to be rebuilt from missing source image.
--shape = require "map_gen.presets.north_america" -- needs to be rebuilt from missing source image.
--shape = require "map_gen.presets.UK"
--shape = require "map_gen.presets.venice"
--shape = require "map_gen.presets.goats_on_goats"
--shape = require "map_gen.presets.grid_islands"
--shape = require "map_gen.presets.crosses"
--shape = require "map_gen.presets.crosses3"
--shape = require "map_gen.presets.broken_web"
--shape = require "map_gen.presets.misc_stuff"
--shape = require "map_gen.presets.lines"
--shape = require "map_gen.presets.dickbutt"
--shape = require "map_gen.presets.void_gears"
--shape = require "map_gen.presets.gears"
--shape = require "map_gen.presets.factorio_logo"
--shape = require "map_gen.presets.factorio_logo2"
--shape = require "map_gen.presets.hearts"
--shape = require "map_gen.presets.women"
--shape = require "map_gen.presets.fractal_balls"
--shape = require "map_gen.presets.fruit_loops"
--shape = require "map_gen.presets.fish_islands"
--shape = require "map_gen.presets.ContraSpiral"
--shape = require "map_gen.presets.cookies"
--shape = require "map_gen.presets.plus"
--shape = require "map_gen.presets.honeycomb"
--shape = require "map_gen.presets.line_and_trees"
--shape = require "map_gen.presets.line_and_tree"
--shape = require "map_gen.presets.square_spiral"
--shape = require "map_gen.presets.beach"
--shape = require "map_gen.presets.double_beach"
--shape = require "map_gen.presets.factory"
--shape = require "map_gen.presets.triangle_of_death"
--shape = require "map_gen.presets.world_map"
--shape = require "map_gen.presets.lines_and_squares"
--shape = require "map_gen.presets.spiral_of_spirals"
--shape = require "map_gen.presets.crash_site"
--shape = require "map_gen.presets.dino_island"
--shape = require "map_gen.presets.toxic_jungle"
--shape = require "map_gen.presets.danger_ores"
--shape = require "map_gen.presets.bacon_islands"
--shape = require "map_gen.presets.spiral"
--shape = require "map_gen.presets.hub_spiral"
--shape = require "map_gen.presets.diagonal_ribbon"
--shape = require "map_gen.presets.creepy"
--shape = require "map_gen.presets.vanilla"
--shape = require "map_gen.presets.test"
--shapes--
--shape = require "map_gen.shape.left"
--shape = require "map_gen.shape.right"
--shape = require "map_gen.shape.up"
--require "map_gen.shape.maze"
--shape = require "map_gen.shape.spiral"
--shape = require "map_gen.shape.threaded_spirals"
--shape = require "map_gen.shape.spiral_tri"
--shape = require "map_gen.shape.spiral2"
--shape = require "map_gen.shape.donut"
--shape = b.rectangular_spiral(128)
--shape = require "map_gen.shape.diagonal_lattice"
--require "map_gen.shape.infinite_mazes"
--shape = require "map_gen.shape.x_shape"
--shape = require "map_gen.shape.pacman"
--terrain--
--require "map_gen.terrain.neko_bridged_rivers"
--require "map_gen.terrain.neko_river_overlay"
-- modules that only return max one entity per tile
local entity_modules = {
--require "map_gen.misc.loot_items",
--require "map_gen.terrain.mines",
--require "map_gen.terrain.deathworld",
--require "map_gen.ores.glitter_ores",
--require "map_gen.terrain.worms",
--require "map_gen.misc.wreck_items",
--require "map_gen.ores.neko_crazy_ores",
--require "map_gen.ores.fluffy_rainbows",
--require "map_gen.ores.harmonic_gen",
--require "map_gen.ores.resource_clustertruck"
--require "map_gen.ores.tiny_ores"
}
local terrain_modules = {
--require "map_gen.misc.tris_chunk_grid",
}
--everything else. You may use more than one of these, but beware they might not be compatible
--require "map_gen.misc.rusky_pvp"
--require("map_gen.misc.rail_grid") -- used for map_gen.presets.UK
--require ('map_gen.misc.change_landfill_tile'){'sand-1'}
--require ('map_gen.misc.danger_ore_banned_entities')
--require ('map_gen.misc.restrict_landfill_tile')({['water'] = true})
--require "map_gen.ores.rso.rso_control"
--require 'map_gen.misc.nightfall'
--require 'map_gen.misc.creep_spread'
--require 'map_gen.misc.car_body'
if #entity_modules > 0 then
shape = shape or b.full_shape
shape = b.apply_entities(shape, entity_modules)
end
if #terrain_modules > 0 then
shape = shape or b.full_shape
for _, m in ipairs(terrain_modules) do
shape = b.overlay_tile_land(shape, m)
end
end
if shape then
local surfaces = {
['nauvis'] = shape,
}
require('map_gen.shared.generate')({surfaces = surfaces, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
--require ("map_gen.shared.generate_not_threaded")({surfaces = surfaces, regen_decoratives = regen_decoratives})
end