mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
296 lines
12 KiB
Lua
296 lines
12 KiB
Lua
_DEBUG = false
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_CHEATS = false
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_DUMP_ENV = false
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local currency = 'coin'
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global.config = {
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-- adds a GUI listing the scenario features, the rules, and the details of the current map
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map_info = {
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enabled = true,
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-- The title of the map
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map_name_key = 'This Map has no name',
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-- The long description of the map, typically 1 paragraph
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map_description_key = "This section is supposed to be filled out on a per map basis. If you're seeing this message, ping the admin team to get a description added for this map. A 20 coin bonus is available to the first person to point this out.",
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-- The feature list of the map
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map_extra_info_key = 'This map has no extra information',
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-- New Scenario Features, appears in the "What's new" tab
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new_info_key = 'Nothing is new. The world is at peace'
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},
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-- map generation settings for redmew's maps (only applies to maps that use 'shapes')
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map_generation = {
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-- whether to regen decoratives
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['regen_decoratives'] = false,
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-- the number of 'tiles' that are calculated per tick
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['tiles_per_tick'] = 32,
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-- the entity modules to load (takes a list of requires), example included
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['entity_modules'] = {
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-- require('map_gen.entities.fluffy_rainbows')
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},
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-- the terrain modules to load (takes a list of requires), example included
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['terrain_modules'] = {
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--require('map_gen.terrain.tris_chunk_grid')
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},
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},
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-- redmew_surface allows a map preset to control world generation as well as map and difficulty settings
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-- the entire module can be toggled or just individual parts
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redmew_surface = {
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enabled = true,
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map_gen_settings = true,
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map_settings = true,
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difficulty = true
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},
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-- time before a player gets the auto-trusted rank, allowing them access to the deconstructions planner, nukes, etc.
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rank_system = {
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time_for_trust = 3*60*60*60, -- 3 hours
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everyone_is_regular = false
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},
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-- saves players' lives if they have a small-plane in their inventory, also adds the small-plane to the market and must therefor be loaded first
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train_saviour = {
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enabled = true
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},
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-- Adds the infinite storage chest to the market and adds a custom GUI to it. Also has to be loaded first due to adding a market item
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infinite_storage_chest = {
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enabled = false
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},
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-- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed
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performance = {
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enabled = true
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},
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-- adds a player list icon and keeps track of data.
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player_list = {
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enabled = true,
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show_coin_column = true
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},
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-- enables the poll system
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poll = {
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enabled = true
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},
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-- enables players to create and join tags
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tag_group = {
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enabled = true
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},
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-- enables players to create and prioritize tasks
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tasklist = {
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enabled = true
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},
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-- enables the blueprint helper
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blueprint_helper = {
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enabled = true
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},
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-- enables score and tracking thereof
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score = {
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enabled = true
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},
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-- adds a paint brush
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paint = {
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enabled = true
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},
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-- adds a market
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market = {
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enabled = true,
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-- will create a standard market on game startup
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create_standard_market = true,
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-- the coordinates at which the standard market will be created
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standard_market_location = {x = 0, y = -5},
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currency = currency,
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-- defines the chance that killing an entity will drop coins and the min and max it can drop upon death
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entity_drop_amount = {
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['biter-spawner'] = {low = 5, high = 15, chance = 1},
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['spitter-spawner'] = {low = 5, high = 15, chance = 1},
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['small-worm-turret'] = {low = 2, high = 8, chance = 1},
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['medium-worm-turret'] = {low = 5, high = 15, chance = 1},
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['big-worm-turret'] = {low = 10, high = 20, chance = 1},
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-- default is 0, no chance of coins dropping from biters/spitters
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['small-biter'] = {low = 1, high = 5, chance = 0},
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['small-spitter'] = {low = 1, high = 2, chance = 0},
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['medium-spitter'] = {low = 1, high = 3, chance = 0},
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['big-spitter'] = {low = 1, high = 3, chance = 0},
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['behemoth-spitter'] = {low = 1, high = 10, chance = 0},
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['medium-biter'] = {low = 1, high = 3, chance = 0},
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['big-biter'] = {low = 1, high = 5, chance = 0},
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['behemoth-biter'] = {low = 1, high = 10, chance = 0}
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}
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},
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-- adds anti-nuke griefing
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nuke_control = {
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enabled = true,
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enable_autokick = true,
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enable_autoban = true,
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-- how long a player must be on the server to be allowed to use the nuke
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nuke_min_time_hours = 3
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},
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-- adds a meltdown feature, requiring precise management
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reactor_meltdown = {
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enabled = true,
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-- when enabled, controls whether it's on by default. State can be controlled with the /meltdown command.
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on_by_default = false
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},
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-- adds hodor responses to messages
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hodor = {
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enabled = true
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},
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-- enable RedMew auto respond messages
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auto_respond = {
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enabled = true
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},
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-- enable the mentioning system, which notifies a player when their name is mentioned
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mentions = {
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enabled = true
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},
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-- settings for when a player joins the server for the first time
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player_create = {
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enabled = true,
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-- items automatically inserted into the player inventory
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starting_items = {
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{name = 'iron-gear-wheel', count = 8},
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{name = 'iron-plate', count = 16}
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},
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-- opens the scenario popup when the player joins
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show_info_at_start = true,
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-- prints messages when the player joins
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join_messages = {
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'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord',
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'Click the question mark in the top left corner for server information and map details.'
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},
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-- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown
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random_join_message_set = require 'resources.join_messages',
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-- applied when cheat_mode is set to true
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cheats = {
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-- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it
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-- to 0.5 would make it 50% faster than the base speed.
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manual_mining_speed_modifier = 1000,
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-- increase the amount of inventory slots for the player force
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character_inventory_slots_bonus = 0,
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-- increases the run speed of all characters for the player force
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character_running_speed_modifier = 5,
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-- a flat health bonus to the player force
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character_health_bonus = 1000000,
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-- starts with a fully slotted power armor mk2
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start_with_power_armor = true,
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-- adds additional items to the player when _CHEATS is true
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starting_items = {
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{name = 'steel-axe', count = 10},
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{name = 'submachine-gun', count = 1},
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{name = 'uranium-rounds-magazine', count = 200},
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{name = 'construction-robot', count = 250},
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{name = 'electric-energy-interface', count = 50},
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{name = 'substation', count = 50},
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{name = 'roboport', count = 10},
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{name = 'infinity-chest', count = 10},
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{name = 'small-plane', count = 2},
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{name = 'coin', count = 20000},
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{name = 'rocket-part', count = 2},
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{name = 'computer', count = 2}
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}
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}
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},
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-- spawns more units when one dies
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hail_hydra = {
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enabled = false,
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-- at which scale the evolution will increase the additional hydra spawns
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-- to disable scaling with evolution, set to 0.
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-- the formula: chance = hydra_chance + (evolution_factor * evolution_scale)
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-- example: small spitter has 0.2, which is 20% at 0% and 120% at an evolution_factor of 1
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evolution_scale = 1,
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-- any non-rounded number will turn into a chance to spawn an additional alien
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-- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally
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hydras = {
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-- spitters
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['small-spitter'] = {['small-worm-turret'] = 0.2},
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['medium-spitter'] = {['medium-worm-turret'] = 0.2},
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['big-spitter'] = {['big-worm-turret'] = 0.2},
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['behemoth-spitter'] = {['big-worm-turret'] = 0.4},
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-- biters
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['medium-biter'] = {['small-biter'] = 1.2},
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['big-biter'] = {['medium-biter'] = 1.2},
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['behemoth-biter'] = {['big-biter'] = 1.2},
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-- worms
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['small-worm-turret'] = {['small-biter'] = 2.5},
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['medium-worm-turret'] = {['small-biter'] = 2.5, ['medium-biter'] = 0.6},
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['big-worm-turret'] = {['small-biter'] = 3.8, ['medium-biter'] = 1.3, ['big-biter'] = 1.1}
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}
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},
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-- grants reward coins for certain actions
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player_rewards = {
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enabled = true,
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-- the token to use for rewards
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token = currency,
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-- rewards players for looking through the info tabs
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info_player_reward = true
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},
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-- makes manual stuff cumbersome
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lazy_bastard = {
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enabled = false
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},
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-- automatically marks miners for deconstruction when they are depleted (currently compatible with hard mods that add miners)
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autodeconstruct = {
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enabled = true
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},
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-- when a player dies, leaves a map marker until the corpse expires or is looted
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corpse_util = {
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enabled = true
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},
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-- adds many commands for users and admins alike
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redmew_commands = {
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enabled = true
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},
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-- adds many commands for admins
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admin_commands = {
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enabled = true
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},
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player_colors = {
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enabled = true
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},
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-- adds a command that switches a player to the enemy force and teleports them far away for some time to calm down
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walkabout = {
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enabled = true
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},
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-- adds a command to generate a popup dialog box for players to see, useful for important announcements
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popup = {
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enabled = true
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},
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-- adds a camera to watch another player
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camera = {
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enabled = true
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},
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-- adds small quality of life tweaks for multiplayer play
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redmew_qol = {
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enabled = true,
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-- restricts placed chests to 1 square of inventory
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restrict_chest = false,
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-- gives entities with backer names a chance to be named after a player or redmew regular
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backer_name = true,
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-- gives locos placed a random color
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random_train_color = true,
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-- gives players entity ghosts (from destruction like biter attacks) before the required research is complete
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ghosts_before_research = true,
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-- adds craftable loaders.
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loaders = true
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},
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-- adds a useless button with the biter percentage
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evolution_progress = {
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enabled = true
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},
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-- sets the day/night cycle or a fixed light level. use_day_night_cycle and use_fixed_brightness are mutually exclusive
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day_night ={
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-- enables/disables the module
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enabled = false,
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-- for info on day/night cycles see https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle
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use_day_night_cycle = false,
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day_night_cycle = {
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ticks_per_day = 25000,
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dusk = 0.25,
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evening = 0.45,
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morning = 0.55,
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dawn = 0.75
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},
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-- brightness is a number between 0.15 and 1
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use_fixed_brightness = false,
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fixed_brightness = 0.5
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}
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}
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return global.config
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