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https://github.com/Refactorio/RedMew.git
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238f6b9d7b
* Rename task and queue to q * Threading to schedule * processing_queue to q
85 lines
2.7 KiB
Lua
85 lines
2.7 KiB
Lua
-- Threading simulation module
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-- Task.sleep()
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-- @author Valansch
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-- github: https://github.com/Valansch/RedMew
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-- ======================================================= --
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local Queue = require 'utils.q'
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local PriorityQueue = require 'utils.priority_queue'
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = {}
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global.callbacks = global.callbacks or PriorityQueue.new()
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global.next_async_callback_time = -1
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global.task_queue = global.task_queue or Queue.new()
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global.total_task_weight = 0
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global.task_queue_speed = 1
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local function comp(a, b)
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return a.time < b.time
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end
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global.tpt = global.task_queue_speed
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local function get_task_per_tick()
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if game.tick % 300 == 0 then
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local size = global.total_task_weight
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global.tpt = math.floor(math.log10(size + 1)) * global.task_queue_speed
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if global.tpt < 1 then
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global.tpt = 1
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end
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end
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return global.tpt
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end
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local function on_tick()
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local queue = global.task_queue
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for i = 1, get_task_per_tick() do
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local task = Queue.peek(queue)
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if task ~= nil then
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-- result is error if not success else result is a boolean for if the task should stay in the queue.
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local success, result = pcall(Token.get(task.func_token), task.params)
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if not success then
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log(result)
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Queue.pop(queue)
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global.total_task_weight = global.total_task_weight - task.weight
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elseif not result then
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Queue.pop(queue)
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global.total_task_weight = global.total_task_weight - task.weight
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end
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end
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end
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local callbacks = global.callbacks
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local callback = PriorityQueue.peek(callbacks)
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while callback ~= nil and game.tick >= callback.time do
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local success, error = pcall(Token.get(callback.func_token), callback.params)
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if not success then
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log(error)
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end
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PriorityQueue.pop(callbacks, comp)
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callback = PriorityQueue.peek(callbacks)
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end
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end
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function Task.set_timeout_in_ticks(ticks, func_token, params)
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local time = game.tick + ticks
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local callback = {time = time, func_token = func_token, params = params}
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PriorityQueue.push(global.callbacks, callback, comp)
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end
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function Task.set_timeout(sec, func_token, params)
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Task.set_timeout_in_ticks(60 * sec, func_token, params)
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end
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function Task.queue_task(func_token, params, weight)
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weight = weight or 1
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global.total_task_weight = global.total_task_weight + weight
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Queue.push(global.task_queue, {func_token = func_token, params = params, weight = weight})
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end
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Event.add(defines.events.on_tick, on_tick)
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return Task
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