1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/utils/schedule.lua
Matthew 238f6b9d7b Rename task and queue (#535)
* Rename task and queue to q

* Threading to schedule

* processing_queue to q
2018-12-15 21:28:27 +01:00

85 lines
2.7 KiB
Lua

-- Threading simulation module
-- Task.sleep()
-- @author Valansch
-- github: https://github.com/Valansch/RedMew
-- ======================================================= --
local Queue = require 'utils.q'
local PriorityQueue = require 'utils.priority_queue'
local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = {}
global.callbacks = global.callbacks or PriorityQueue.new()
global.next_async_callback_time = -1
global.task_queue = global.task_queue or Queue.new()
global.total_task_weight = 0
global.task_queue_speed = 1
local function comp(a, b)
return a.time < b.time
end
global.tpt = global.task_queue_speed
local function get_task_per_tick()
if game.tick % 300 == 0 then
local size = global.total_task_weight
global.tpt = math.floor(math.log10(size + 1)) * global.task_queue_speed
if global.tpt < 1 then
global.tpt = 1
end
end
return global.tpt
end
local function on_tick()
local queue = global.task_queue
for i = 1, get_task_per_tick() do
local task = Queue.peek(queue)
if task ~= nil then
-- result is error if not success else result is a boolean for if the task should stay in the queue.
local success, result = pcall(Token.get(task.func_token), task.params)
if not success then
log(result)
Queue.pop(queue)
global.total_task_weight = global.total_task_weight - task.weight
elseif not result then
Queue.pop(queue)
global.total_task_weight = global.total_task_weight - task.weight
end
end
end
local callbacks = global.callbacks
local callback = PriorityQueue.peek(callbacks)
while callback ~= nil and game.tick >= callback.time do
local success, error = pcall(Token.get(callback.func_token), callback.params)
if not success then
log(error)
end
PriorityQueue.pop(callbacks, comp)
callback = PriorityQueue.peek(callbacks)
end
end
function Task.set_timeout_in_ticks(ticks, func_token, params)
local time = game.tick + ticks
local callback = {time = time, func_token = func_token, params = params}
PriorityQueue.push(global.callbacks, callback, comp)
end
function Task.set_timeout(sec, func_token, params)
Task.set_timeout_in_ticks(60 * sec, func_token, params)
end
function Task.queue_task(func_token, params, weight)
weight = weight or 1
global.total_task_weight = global.total_task_weight + weight
Queue.push(global.task_queue, {func_token = func_token, params = params, weight = weight})
end
Event.add(defines.events.on_tick, on_tick)
return Task