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82 lines
2.2 KiB
Lua
82 lines
2.2 KiB
Lua
-- Libraries. Removing these will likely lead to game crashes
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require 'config'
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require 'utils.utils'
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require 'utils.list_utils'
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require 'utils.math'
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require 'map_gen.shared.perlin_noise'
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require 'map_layout'
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-- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers
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require 'features.bot'
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Server = require 'server'
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ServerCommands = require 'server_commands'
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-- Library modules which, if missing, will cause other feature modules to fail
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require 'features.base_data'
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--require 'features.follow' -- Nothing currently uses anything inside follow
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require 'features.player_create'
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require 'features.user_groups'
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-- Feature modules, each can be disabled
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require 'features.autodeconstruct'
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require 'features.chat_triggers'
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require 'features.corpse_util'
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require 'features.donator_messages'
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require 'features.train_saviour'
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require 'features.fish_market'
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require 'features.free_item_logging'
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--require 'features.infinite_storage_chest'
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require 'features.nuke_control'
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require 'features.player_colors'
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require 'features.reactor_meltdown'
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require 'features.train_station_names'
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require 'features.walkabout'
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-- Contains various commands for users and admins alike
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require 'features.custom_commands'
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-- GUIs the order determines the order they appear from left to right.
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-- These can be safely disabled. Some map presets will add GUI modules themselves.
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require 'features.gui.info'
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require 'features.gui.player_list'
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require 'features.gui.poll'
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require 'features.gui.tag_group'
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require 'features.gui.tasklist'
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require 'features.gui.blueprint_helper'
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require 'features.gui.paint'
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require 'features.gui.score'
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require 'features.gui.popup'
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Server.on_data_set_changed(
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'Test',
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function(data)
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game.print(serpent.block(data))
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end
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)
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Server.on_data_set_changed(
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'Test 2',
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function(data)
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game.print(serpent.block(data))
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end
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)
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Server.on_data_set_changed(
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'Test,2',
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function(data)
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game.print(serpent.block(data))
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end
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)
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local Event = require('utils.event')
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Event.add(
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Server.events.on_server_started,
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function(tbl)
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game.print('on_server_started')
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print('on_server_started')
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game.print(serpent.block(tbl))
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print(serpent.block(tbl))
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end
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)
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