mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
441 lines
12 KiB
Lua
441 lines
12 KiB
Lua
local Game = require 'utils.game'
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local Timestamp = require 'utils.timestamp'
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local Command = require 'utils.command'
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local Settings = require 'utils.redmew_settings'
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local Utils = require 'utils.core'
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local Server = require 'features.server'
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local Walkabout = require 'features.walkabout'
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local PlayerStats = require 'features.player_stats'
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local Rank = require 'features.rank_system'
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local Donator = require 'features.donator'
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local format = string.format
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-- local ceil = math.ceil
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local concat = table.concat
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local pcall = pcall
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local tostring = tostring
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local tonumber = tonumber
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local pairs = pairs
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--- Kill a player with fish as the cause of death.
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local function do_fish_kill(player, suicide)
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local c = player.character
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if not c then
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return false
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end
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local e = player.surface.create_entity {name = 'fish', position = player.position}
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c.die(player.force, e)
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-- Don't want people killing themselves for free fish.
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if suicide then
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e.destroy()
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end
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return true
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end
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--- Kill a player: admins and the server can kill others, non-admins can only kill themselves
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local function kill(args, player)
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local target_name = args.player
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local target
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if target_name then
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target = game.players[target_name]
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if not target then
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Game.player_print(format('Player %s was not found.', target_name))
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return
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end
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end
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if (player and Walkabout.is_on_walkabout(player.index)) or (target and Walkabout.is_on_walkabout(target.index)) then
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Game.player_print("A player on walkabout cannot be killed by a mere fish, don't waste your efforts.")
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return
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end
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if not target and player then
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if not do_fish_kill(player, true) then
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Game.player_print("Sorry, you don't have a character to kill.")
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end
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elseif player then
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if target == player then
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if not do_fish_kill(player, true) then
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Game.player_print("Sorry, you don't have a character to kill.")
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end
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elseif target and player.admin then
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if not do_fish_kill(target) then
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Game.player_print(table.concat {"'Sorry, '", target.name, "' doesn't have a character to kill."})
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end
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else
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Game.player_print("Sorry you don't have permission to use the kill command on other players.")
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end
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elseif target then
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if not do_fish_kill(target) then
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Game.player_print(table.concat {"'Sorry, '", target.name, "' doesn't have a character to kill."})
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end
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end
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end
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--- Check players' afk times
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local function afk()
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local count = 0
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for _, v in pairs(game.players) do
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if v.afk_time > 300 then
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count = count + 1
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local time = ' '
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if v.afk_time > 21600 then
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time = time .. math.floor(v.afk_time / 216000) .. ' hours '
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end
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if v.afk_time > 3600 then
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time = time .. math.floor(v.afk_time / 3600) % 60 .. ' minutes and '
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end
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time = time .. math.floor(v.afk_time / 60) % 60 .. ' seconds.'
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Game.player_print(v.name .. ' has been afk for' .. time)
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end
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end
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if count == 0 then
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Game.player_print('No players afk.')
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end
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end
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--- Lets a player set their zoom level
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local function zoom(args, player)
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if tonumber(args.zoom) then
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player.zoom = tonumber(args.zoom)
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else
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Game.player_print('You must give zoom a number.')
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end
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end
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--- Creates an alert for the player at the location of their target
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local function find_player(args, player)
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local name = args.player
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local target = game.players[name]
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if not target then
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Game.player_print('player ' .. name .. ' not found')
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return
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end
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target = target.character
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if not target or not target.valid then
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Game.player_print('player ' .. name .. ' does not have a character')
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return
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end
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player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, name, true)
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end
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--- Turns on rail block visualization for player
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local function show_rail_block(_, player)
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local vs = player.game_view_settings
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local show = not vs.show_rail_block_visualisation
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vs.show_rail_block_visualisation = show
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Game.player_print('show_rail_block_visualisation set to ' .. tostring(show))
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end
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--- Provides the time on the server
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local function server_time(_, player)
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local p
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if not player then
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p = print
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elseif player.valid then
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p = player.print
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else
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return
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end
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local secs = Server.get_current_time()
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if secs == nil then
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p('Server time is not available, is this game running on a Redmew server?')
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else
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p(Timestamp.to_string(secs))
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end
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end
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local function search_command(arguments) -- TODO: Re-enable this when (locale) has been properly integrated
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Game.player_print('Sorry, search is temporarily out of order')
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return arguments -- return args so that we avoid a lint warning
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--[[
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local keyword = arguments.keyword
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local p = Game.player_print
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if #keyword < 2 then
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p('Keyword should be 2 characters or more')
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return
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end
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local per_page = 7
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local matches = Command.search(keyword)
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local count = #matches
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if count == 0 then
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p('---- 0 Search Results ----')
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p(format('No commands found matching "%s"', keyword))
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p('-------------------------')
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return
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end
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local page = tonumber(arguments.page)
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local pages = ceil(count / per_page)
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if nil == page then
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p('Page should be a valid number')
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return
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end
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-- just show the last page
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if page > pages then
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page = pages
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end
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if page < 1 then
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page = 1
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end
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local page_start = per_page * (page - 1) + 1
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local page_end = per_page * page
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page_end = page_end <= count and page_end or count
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p(format('---- %d Search %s -----', count, count == 1 and 'Result' or 'Results'))
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p(format('Searching for: "%s"', keyword))
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for i = page_start, page_end do
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p(format('[%d] /%s', i, matches[i]))
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end
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p(format('-------- Page %d / %d --------', page, pages))
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--[[]]
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end
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local function list_seeds()
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local seeds = {}
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local count_of_seeds = 0
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for _, surface in pairs(game.surfaces) do
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seeds[count_of_seeds + 1] = surface.name
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seeds[count_of_seeds + 2] = ': '
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seeds[count_of_seeds + 3] = tostring(surface.map_gen_settings.seed)
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count_of_seeds = count_of_seeds + 4
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seeds[count_of_seeds] = ', '
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end
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seeds[#seeds] = nil
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seeds = concat(seeds)
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Game.player_print(seeds)
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end
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local function print_version()
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local version_str
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if global.redmew_version then
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version_str = global.redmew_version
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else
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version_str = 'This map was created from source code, only releases (zips with names) and server saves have versions'
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end
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Game.player_print(version_str)
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end
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--- Prints information about the target player
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local function print_player_info(args, player)
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local name = args.player
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local target = game.players[name]
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if not target then
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Game.player_print('Target not found')
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return
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end
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local index = target.index
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local info_t = {
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'redmew_commands.whois_formatter',
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{'format.1_colon_2', 'Name', name},
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{'format.single_item', target.connected and 'Online: yes' or 'Online: no'},
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{'format.1_colon_2', 'Index', target.index},
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{'format.1_colon_2', 'Rank', Rank.get_player_rank_name(name)},
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{'format.single_item', Donator.is_donator(target.name) and 'Donator: yes' or 'Donator: no'},
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{'format.1_colon_2', 'Time played', Utils.format_time(target.online_time)},
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{'format.1_colon_2', 'AFK time', Utils.format_time(target.afk_time or 0)},
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{'format.1_colon_2', 'Force', target.force.name},
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{'format.1_colon_2', 'Surface', target.surface.name},
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{'format.1_colon_2', 'Tag', target.tag},
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{'format.1_colon_2', 'Distance walked', PlayerStats.get_walk_distance(index)},
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{'format.1_colon_2', 'Coin earned', PlayerStats.get_coin_earned(index)},
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{'format.1_colon_2', 'Coin spent', PlayerStats.get_coin_spent(index)},
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{'format.1_colon_2', 'Deaths', PlayerStats.get_death_count(index)},
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{'format.1_colon_2', 'Crafted items', PlayerStats.get_crafted_item(index)},
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{'format.1_colon_2', 'Chat messages', PlayerStats.get_console_chat(index)}
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}
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Game.player_print(info_t)
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if (not player or player.admin) and args.inventory then
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local m_inventory = target.get_inventory(defines.inventory.player_main)
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m_inventory = m_inventory.get_contents()
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local q_inventory = target.get_inventory(defines.inventory.player_quickbar)
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q_inventory = q_inventory.get_contents()
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Game.player_print('Main and hotbar inventories: ')
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Game.player_print(serpent.line(m_inventory))
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Game.player_print(serpent.line(q_inventory))
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end
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end
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-- Command registrations
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Command.add(
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'kill',
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{
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description = 'Will kill you.',
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arguments = {'player'},
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default_values = {player = false},
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allowed_by_server = true
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},
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kill
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)
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Command.add(
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'afk',
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{
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description = 'Shows how long players have been afk.',
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allowed_by_server = true
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},
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afk
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)
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Command.add(
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'zoom',
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{
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description = 'Sets your zoom.',
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arguments = {'zoom'}
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},
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zoom
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)
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Command.add(
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'find',
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{
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description = 'shows an alert on the map where the player is located',
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arguments = {'player'}
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},
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find_player
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)
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Command.add(
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'show-rail-block',
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{
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description = 'Toggles rail block visualisation.'
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},
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show_rail_block
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)
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Command.add(
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'server-time',
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{
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description = "Prints the server's time.",
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allowed_by_server = true
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},
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server_time
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)
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Command.add(
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'search-command',
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{
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description = 'Search for commands matching the keyword in name or description',
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arguments = {'keyword', 'page'},
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default_values = {page = 1},
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allowed_by_server = true
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},
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search_command
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)
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Command.add(
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'seeds',
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{
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description = 'List the seeds of all surfaces',
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allowed_by_server = true
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},
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list_seeds
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)
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Command.add(
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'redmew-version',
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{
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description = 'Prints the version of the RedMew scenario',
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allowed_by_server = true
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},
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print_version
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)
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Command.add(
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'whois',
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{
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description = 'provides information about a given player, admins can see the inventory of a player by adding "yes" as a second argument',
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arguments = {'player', 'inventory'},
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default_values = {inventory = false},
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allowed_by_server = true
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},
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print_player_info
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)
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-- No man's land / free for all
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Command.add(
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'redmew-setting-set',
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{
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description = 'Set a setting for yourself',
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arguments = {'setting_name', 'new_value'},
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capture_excess_arguments = true
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},
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function(arguments, player)
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local value
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local setting_name = arguments.setting_name
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local success,
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data =
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pcall(
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function()
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value = Settings.set(player.index, setting_name, arguments.new_value)
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end
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)
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if not success then
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local i = data:find('%s')
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player.print(data:sub(i + 1))
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return
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end
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player.print(format('Changed "%s" to: "%s"', setting_name, value))
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end
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)
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Command.add(
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'redmew-setting-get',
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{
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description = 'Display a setting value for yourself',
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arguments = {'setting_name'}
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},
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function(arguments, player)
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local value
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local setting_name = arguments.setting_name
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local success,
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data =
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pcall(
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function()
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value = Settings.get(player.index, setting_name)
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end
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)
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if not success then
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local i = data:find('%s')
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player.print(data:sub(i + 1))
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return
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end
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player.print(format('Setting "%s" has a value of: "%s"', setting_name, value))
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end
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)
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Command.add(
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'redmew-setting-all',
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{
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description = 'Display all settings for yourself'
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},
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function(_, player)
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for name, value in pairs(Settings.all(player.index)) do
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player.print(format('%s=%s', name, value))
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end
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end
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)
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