mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
407 lines
13 KiB
Lua
407 lines
13 KiB
Lua
local Thread = require "locale.utils.Thread"
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function cant_run(name)
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game.player.print("Can't run command (" .. name .. ") - insufficient permission.")
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end
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function invoke(cmd)
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if not (game.player.admin or is_mod(game.player.name)) then
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cant_run(cmd.name)
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return
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end
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local target = cmd["parameter"]
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if target == nil or game.players[target] == nil then
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game.player.print("Unknown player.")
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return
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end
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local pos = game.surfaces[1].find_non_colliding_position("player", game.player.position, 0, 1)
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game.players[target].teleport({pos.x, pos.y})
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game.print(target .. ", get your ass over here!")
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end
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function teleport_player(cmd)
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if not (game.player.admin or is_mod(game.player.name)) then
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cant_run(cmd.name)
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return
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end
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local target = cmd["parameter"]
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if target == nil or game.players[target] == nil then
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game.player.print("Unknown player.")
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return
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end
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local pos = game.surfaces[1].find_non_colliding_position("player", game.players[target].position, 0, 1)
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game.player.teleport({pos.x, pos.y})
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game.print(target .. "! watcha doin'?!")
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end
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function teleport_location(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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if game.player.selected == nil then
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game.player.print("Nothing selected.")
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return
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end
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local pos = game.surfaces[1].find_non_colliding_position("player", game.player.selected.position, 0, 1)
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game.player.teleport({pos.x, pos.y})
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end
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local function detrain(param)
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if not (game.player.admin or is_mod(game.player.name)) then
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cant_run(param.name)
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return
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end
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local player_name = param["parameter"]
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if player_name == nil or game.players[player_name] == nil then game.player.print("Unknown player.") return end
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if game.players[player_name].vehicle == nil then game.player.print("Player not in vehicle.") return end
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game.players[player_name].vehicle.passenger = game.player
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game.print(string.format("%s kicked %s off the train. God damn!", game.player.name, player_name))
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end
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function kill()
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game.player.character.die()
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end
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function walkabout(cmd)
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if not (game.player.admin or is_mod(game.player.name)) then
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cant_run(cmd.name)
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return
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end
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local params = {}
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if cmd.parameter == nil then
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game.print("Walkabout failed.")
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return
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end
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for param in string.gmatch(cmd.parameter, "%w+") do table.insert(params, param) end
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local player_name = params[1]
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local distance = ""
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local duraction = 60
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if #params == 2 then
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distance = params[2]
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elseif #params == 3 then
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distance = params[2] .. " " .. params[3]
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if distance ~= "very far" then
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distance = params[2]
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if tonumber(params[3]) == nil then
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game.player.print(params[3] .. " is not a number.")
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return
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else
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duraction = tonumber(params[3])
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end
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end
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elseif #params == 4 then
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distance = params[2] .. " " .. params[3]
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if tonumber(params[4]) == nil then
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game.player.print(params[4] .. " is not a number.")
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return
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else
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duraction = tonumber(params[4])
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end
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end
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if distance == nil or distance == "" then
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distance = math.random(5000, 10000)
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end
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if tonumber(distance) ~= nil then
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elseif distance == "close" then
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distance = math.random(3000, 7000)
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elseif distance == "far" then
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distance = math.random(7000, 11000)
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elseif distance == "very far" then
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distance = math.random(11000, 15000)
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else
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game.print("Walkabout failed.")
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return
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end
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local x = 1
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local y = 1
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local player = game.players[player_name]
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if player == nil then
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game.player.print(player_name .. " could not go on a walkabout.")
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return
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end
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local surface = game.surfaces[1]
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local distance_max = distance * 1.05
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local distance_min = distance * 0.95
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distance_max = round(distance_max, 0)
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distance_min = round(distance_min, 0)
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x = math.random(distance_min, distance_max)
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if 1 == math.random(1, 2) then
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x = x * -1
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end
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y = math.random(distance_min, distance_max)
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if 1 == math.random(1, 2) then
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y = y * -1
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end
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if 1 == math.random(1, 2) then
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z = distance_max * -1
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x = math.random(z, distance_max)
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else
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z = distance_max * -1
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y = math.random(z, distance_max)
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end
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local pos = {x, y}
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Thread.set_timeout(duraction, return_player, {player = player, force = player.force, position = player.position})
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player.force = "enemy"
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player.teleport(player.surface.find_non_colliding_position("player", pos, 100, 1))
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game.print(player_name .. " went on a walkabout, to find himself.")
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end
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function return_player(args)
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args.player.force = args.force
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args.player.teleport(args.player.surface.find_non_colliding_position("player", args.position, 100, 1))
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game.print(args.player.name .. " came back from his walkabout.")
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end
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function on_set_time(cmd)
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if not (game.player.admin or is_regular(game.player.name) or is_mod(game.player.name)) then
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cant_run(cmd.name)
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return
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end
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local params = {}
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local params_numeric = {}
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if cmd.parameter == nil then
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game.player.print("Setting clock failed. Usage: /settime <day> <month> <hour> <minute>")
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return
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end
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for param in string.gmatch(cmd.parameter, "%w+") do table.insert(params, param) end
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if params[4] == nil then
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game.player.print("Setting clock failed. Usage: /settime <day> <month> <hour> <minute>")
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return
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end
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for _, param in pairs(params) do
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if tonumber(param) == nil then
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game.player.print("Don't be stupid.")
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return
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end
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table.insert(params_numeric, tonumber(param))
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end
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if (params_numeric[2] > 12) or (params_numeric[2] < 1) or (params_numeric[1] > 31) or (params_numeric[1] < 1) or (params_numeric[2] % 2 == 0 and params_numeric[1] > 30) or (params_numeric[3] > 24) or (params_numeric[3] < 0) or (params_numeric[4] > 60) or (params_numeric[4] < 0) then
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game.player.print("Don't be stupid.")
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return
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end
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set_time(params_numeric[1], params_numeric[2], params_numeric[3], params_numeric[4])
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end
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local function clock()
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game.player.print(format_time(game.tick))
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end
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local function regular(cmd)
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if not (game.player.admin or is_mod(game.player.name)) then
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cant_run(cmd.name)
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return
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end
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if cmd.parameter == nil then
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game.player.print("Command failed. Usage: /regular <promote, demote>, <player>")
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return
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end
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local params = {}
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for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end
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if params[2] == nil then
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game.player.print("Command failed. Usage: /regular <promote, demote>, <player>")
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return
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elseif (params[1] == "promote") then
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add_regular(params[2])
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elseif (params[1] == "demote") then
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remove_regular(params[2])
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else
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game.player.print("Command failed. Usage: /regular <promote, demote>, <player>")
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end
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end
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local function mod(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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if cmd.parameter == nil then
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game.player.print("Command failed. Usage: /mod <promote, demote>, <player>")
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return
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end
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local params = {}
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for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end
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if params[2] == nil then
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game.player.print("Command failed. Usage: /mod <promote, demote>, <player>")
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return
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elseif (params[1] == "promote") then
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add_mod(params[2])
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elseif (params[1] == "demote") then
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remove_mod(params[2])
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else
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game.player.print("Command failed. Usage: /mod <promote, demote>, <player>")
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end
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end
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local function afk()
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for _,v in pairs (game.players) do
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if v.afk_time > 300 then
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local time = " "
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if v.afk_time > 21600 then
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time = time .. math.floor(v.afk_time / 21600) .. " hours "
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end
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if v.afk_time > 3600 then
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time = time .. math.floor(v.afk_time / 3600) % 60 .. " minutes and "
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end
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time = time .. math.floor(v.afk_time / 60) % 60 .. " seconds."
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game.player.print(v.name .. " has been afk for" .. time)
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end
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end
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end
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local function tag(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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if cmd.parameter ~= nil then
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local params = {}
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for param in string.gmatch(cmd.parameter, "%w+") do table.insert(params, param) end
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if #params ~= 2 then
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game.player.print("Two arguments expect failed. Usage: <player> <tag> Sets a players tag.")
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elseif game.players[params[1]] == nil then
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game.player.print("Player does not exist.")
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else
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game.players[params[1]].tag = "[" .. params[2] .. "]"
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game.print(params[1] .. " joined [" .. params[2] .. "].")
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end
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else
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game.player.print('Usage: /tag <player> <tag> Sets a players tag.')
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end
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end
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local function follow(cmd)
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if cmd.parameter ~= nil and game.players[cmd.parameter] ~= nil then
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global.follows[game.player.name] = cmd.parameter
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global.follows.n_entries = global.follows.n_entries + 1
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else
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game.player.print("Usage: /follow <player> makes you follow the player. Use /unfollow to stop following a player.")
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end
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end
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local function unfollow(cmd)
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if global.follows[game.player.name] ~= nil then
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global.follows[game.player.name] = nil
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global.follows.n_entries = global.follows.n_entries - 1
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end
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end
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global.wells = {}
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local function well(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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if cmd.parameter == nil then
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return
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end
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local params = {}
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for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end
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if game.item_prototypes[params[1]] and params[2] and tonumber(params[2]) then
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local ips = tonumber(params[2])
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if ips < 1 then
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game.player.print("Items per second must be at least 1.")
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return
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end
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local chest = game.surfaces[1].create_entity({name = "steel-chest", force = game.player.force, position = game.player.position})
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table.insert(global.wells, {chest = chest, item = params[1], items_per_second = math.floor(ips)})
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refill_well()
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else
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game.player.print("Usage: /well <item> <items per second>.")
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end
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end
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global.tp_players = {}
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--global.tp_players_count = 0
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local function built_entity(event)
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local index = event.player_index
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if global.tp_players[index] then
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local entity = event.created_entity
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if entity.type ~= "entity-ghost" then return end
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game.players[index].teleport(entity.position)
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entity.destroy()
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end
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end
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Event.register(defines.events.on_built_entity, built_entity )
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local function toggle_tp_mode(cmd)
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if not (game.player.admin or is_mod(game.player.name)) then
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cant_run(cmd.name)
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return
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end
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local index = game.player.index
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local toggled = global.tp_players[index]
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if toggled then
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global.tp_players[index] = nil
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--[[
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global.tp_players_count = global.tp_players_count - 1
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-- remove event handler if no players are using it.
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if global.tp_players_count == 0 then
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Event.remove(defines.events.on_built_entity, built_entity )
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end
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--]]
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game.player.print("tp mode is now off")
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else
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global.tp_players[index] = true
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--[[
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global.tp_players_count = global.tp_players_count + 1
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-- add event handler now that a player is using it.
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if global.tp_players_count == 1 then
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Event.register(defines.events.on_built_entity, built_entity )
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end
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--]]
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game.player.print("tp mode is now on - place a ghost entity to teleport there.")
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end
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end
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commands.add_command("kill", "Will kill you.", kill)
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commands.add_command("detrain", "<player> - Kicks the player off a train. (Admins and moderators)", detrain)
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commands.add_command("tpplayer", "<player> - Teleports you to the player. (Admins and moderators)", teleport_player)
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commands.add_command("invoke", "<player> - Teleports the player to you. (Admins and moderators)", invoke)
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commands.add_command("tppos", "Teleports you to a selected entity. (Admins only)", teleport_location)
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commands.add_command("walkabout", '<player> <"close", "far", "very far", number> <duration> - Send someone on a walk. (Admins and moderators)', walkabout)
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commands.add_command("market", 'Places a fish market near you. (Admins only)', spawn_market)
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commands.add_command("settime", '<day> <month> <hour> <minute> - Sets the clock (Admins, moderators and regulars)', on_set_time)
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commands.add_command("clock", 'Look at the clock.', clock)
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commands.add_command("regulars", 'Prints a list of game regulars.', print_regulars)
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commands.add_command("regular", '<promote, demote>, <player> Change regular status of a player. (Admins and moderators)', regular)
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commands.add_command("mods", 'Prints a list of game mods.', print_mods)
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commands.add_command("mod", '<promote, demote>, <player> Changes moderator status of a player. (Admins only)', mod)
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commands.add_command("afktime", 'Shows how long players have been afk.', afk)
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commands.add_command("tag", '<player> <tag> Sets a players tag. (Admins only)', tag)
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commands.add_command("follow", '<player> makes you follow the player. Use /unfollow to stop following a player.', follow)
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commands.add_command("unfollow", 'stops following a player.', unfollow)
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commands.add_command("well", '<item> <items per second> Spawns an item well. (Admins only)', well)
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commands.add_command("tpmode", "Toggles tp mode. When on place a ghost entity to teleport there (Admins and moderators)", toggle_tp_mode)
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