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https://github.com/Refactorio/RedMew.git
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85fc38fd3a
Allowing cutscenes to run before welcoming players via info gui and console messages. Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
132 lines
4.2 KiB
Lua
132 lines
4.2 KiB
Lua
local table = require 'utils.table'
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Info = require 'features.gui.info'
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local pairs = pairs
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local get_random_weighted = table.get_random_weighted
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local Public = {}
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function Public.show_start_up(player)
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local config = global.config.player_create
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local p = player.print
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for _, message in pairs(config.join_messages) do
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p(message)
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end
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local random_messages = config.random_join_message_set
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if #random_messages > 0 then
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p(get_random_weighted(random_messages))
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end
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if config.show_info_at_start and not _DEBUG then
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if Info ~= nil then
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Info.show_info(player)
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end
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end
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if _DEBUG and game.is_multiplayer() then
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game.print('THIS MULTIPLAYER MAP IS IN DEBUG!!!')
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elseif _DEBUG then
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game.print("DON'T LAUNCH THIS MAP! DEBUG MODE IS ENABLED!!!")
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elseif not _DEBUG and not game.is_multiplayer() then
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player.print('To change your name in single-player, open chat and type the following /c game.player.name = "your_name"')
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end
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end
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local function player_created(event)
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local config = global.config.player_create
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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-- ensure the top menu is correctly styled
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local gui = player.gui
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gui.top.style = 'slot_table_spacing_horizontal_flow'
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gui.left.style = 'slot_table_spacing_vertical_flow'
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local player_insert = player.insert
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for _, item in pairs(config.starting_items) do
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player_insert(item)
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end
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if not config.cutscene then
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Public.show_start_up(player)
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end
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end
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Event.add(defines.events.on_player_created, player_created)
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if _CHEATS then
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local memory = {
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forces_initialized = {
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player = false -- default force for everyone
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}
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}
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Global.register(
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{
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memory = memory
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},
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function(tbl)
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memory = tbl.memory
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end
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)
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local function player_created_cheat_mode(event)
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local config = global.config.player_create
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local force = player.force
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player.cheat_mode = true
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local cheats = config.cheats
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local player_insert = player.insert
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if cheats.start_with_power_armor then
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player_insert({name = 'power-armor-mk2', count = 1})
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local armor_put = player.get_inventory(5)[1].grid.put
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armor_put({name = 'fusion-reactor-equipment'})
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armor_put({name = 'fusion-reactor-equipment'})
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armor_put({name = 'fusion-reactor-equipment'})
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armor_put({name = 'fusion-reactor-equipment'})
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armor_put({name = 'personal-roboport-mk2-equipment'})
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armor_put({name = 'personal-roboport-mk2-equipment'})
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armor_put({name = 'personal-laser-defense-equipment'})
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armor_put({name = 'personal-laser-defense-equipment'})
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armor_put({name = 'energy-shield-mk2-equipment'})
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armor_put({name = 'energy-shield-mk2-equipment'})
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armor_put({name = 'night-vision-equipment'})
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armor_put({name = 'battery-mk2-equipment'})
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armor_put({name = 'battery-mk2-equipment'})
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armor_put({name = 'battery-mk2-equipment'})
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armor_put({name = 'belt-immunity-equipment'})
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armor_put({name = 'solar-panel-equipment'})
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end
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for _, item in pairs(cheats.starting_items) do
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player_insert(item)
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end
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if not memory.forces_initialized[force.name] then
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force.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
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force.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
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force.character_running_speed_modifier = cheats.character_running_speed_modifier
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force.character_health_bonus = cheats.character_health_bonus
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end
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memory.forces_initialized[force.name] = true
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end
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Event.add(defines.events.on_player_created, player_created_cheat_mode)
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end
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return Public
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