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40 lines
959 B
Lua
40 lines
959 B
Lua
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function run_shape_module(event)
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local area = event.area
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local surface = event.surface
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local tiles = {}
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top_left = area.left_top --make a more direct reference
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--if top_left.y > 80 or top_left.x > 180 or top_left.x < -180 then
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for x = top_left.x-1, top_left.x + 32 do
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for y = top_left.y-1, top_left.y + 32 do
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local distance = math.sqrt(x*x + y*y)
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if distance > 128 then
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local angle = 180 + math.deg(math.atan2(x,y))
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local offset = distance
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local offset2 = distance
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if angle ~= 0 then
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offset2 = offset - angle /3.75
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offset = offset + angle /3.75
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end
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--if angle ~= 0 then offset = offset + angle /1.33333333 end
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if (offset) % 96 < 64 then
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if (offset2) % 96 < 64 then
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table.insert(tiles, {name = "out-of-map", position = {x,y}})
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end
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end
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end
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end
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end
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surface.set_tiles(tiles)
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--return false
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--end
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return true
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end
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