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RedMew/locale/gen_shape/spiral2.lua
2017-07-18 21:29:12 +02:00

40 lines
959 B
Lua

function run_shape_module(event)
local area = event.area
local surface = event.surface
local tiles = {}
top_left = area.left_top --make a more direct reference
--if top_left.y > 80 or top_left.x > 180 or top_left.x < -180 then
for x = top_left.x-1, top_left.x + 32 do
for y = top_left.y-1, top_left.y + 32 do
local distance = math.sqrt(x*x + y*y)
if distance > 128 then
local angle = 180 + math.deg(math.atan2(x,y))
local offset = distance
local offset2 = distance
if angle ~= 0 then
offset2 = offset - angle /3.75
offset = offset + angle /3.75
end
--if angle ~= 0 then offset = offset + angle /1.33333333 end
if (offset) % 96 < 64 then
if (offset2) % 96 < 64 then
table.insert(tiles, {name = "out-of-map", position = {x,y}})
end
end
end
end
end
surface.set_tiles(tiles)
--return false
--end
return true
end