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65 lines
2.0 KiB
Lua
65 lines
2.0 KiB
Lua
--- Provides the ability to inform players that solar panels doesn't work underground
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-- also handles the freezing of nighttime
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-- @module NightTime
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--
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-- dependencies
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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-- this
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local NightTime = {}
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--- Event handler for on_built_entity
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-- checks if player placed a solar-panel and displays a popup
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-- @param event table containing the on_built_entity event specific attributes
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--
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local function on_built_entity(event)
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local player = Game.get_player_by_index(event.player_index)
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local entity = event.created_entity
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if (entity.name == 'solar-panel') then
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require 'features.gui.popup'.player(
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player,[[
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Placing solar panels underground does not seem
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to have an effect on power production!
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Studies show, that the same applies to the portable version!
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Foreman's advice: Solar Panels are only useful in crafting
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satellites
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]]
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)
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end
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end
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--- Event handler for on_reasearch_finished
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-- sets the force, which the research belongs to, recipe for solar-panel-equipment
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-- to false, to prevent wastefully crafting. The technology is needed for furter progression
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-- @param event table containing the on_research_finished event specific attributes
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--
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local function on_research_finished(event)
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local force = event.research.force
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force.recipes["solar-panel-equipment"].enabled=false
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end
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--- Setup of on_built_entity and on_research_finished events
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-- assigns the two events to the corresponding local event handlers
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-- @param config table containing the configurations for NightTime.lua
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--
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function NightTime.register(config)
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_research_finished, on_research_finished)
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end
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--- Sets the daytime to 0.5 and freezes the day/night circle.
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-- a daytime of 0.5 is the value where every light and ambient lights are turned on.
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--
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function NightTime.on_init()
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local surface = game.surfaces.nauvis
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surface.daytime = 0.5
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surface.freeze_daytime = 1
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end
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return NightTime
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