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159 lines
4.5 KiB
Lua
159 lines
4.5 KiB
Lua
-- dependencies
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local Task = require 'utils.Task'
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local Token = require 'utils.global_token'
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local Debug = require 'map_gen.Diggy.Debug'
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local insert = table.insert
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local min = math.min
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local ceil = math.ceil
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local raise_event = script.raise_event
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-- this
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local Template = {}
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local tiles_per_call = 256 --how many tiles are inserted with each call of insert_action
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local entities_per_call = 8 --how many entities are inserted with each call of insert_action
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Template.events = {
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--[[--
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When an entity is placed via the template function.
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- event.entity LuaEntity
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]]
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on_placed_entity = script.generate_event_name(),
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--[[--
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Triggers when an 'out-of-map' tile is replaced by something else.
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{surface, old_tile={name, position={x, y}}}
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]]
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on_void_removed = script.generate_event_name(),
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}
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local function insert_next_tiles(data)
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local void_removed = {}
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local surface = data.surface
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local get_tile = surface.get_tile
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local tiles = {}
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pcall(
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function()
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--use pcall to assure tile_iterator is always incremented, to avoid endless loops
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for i = data.tile_iterator, min(data.tile_iterator + tiles_per_call - 1, data.tiles_n) do
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local new_tile = data.tiles[i]
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insert(tiles, new_tile)
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local current_tile = get_tile(new_tile.position.x, new_tile.position.y)
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local current_is_void = current_tile.name == 'out-of-map'
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local new_is_void = new_tile.name == 'out-of-map'
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if (current_is_void and not new_is_void) then
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insert(void_removed, {surface = surface, position = current_tile.position})
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end
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end
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end
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)
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data.tile_iterator = data.tile_iterator + tiles_per_call
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surface.set_tiles(tiles)
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for _, event in pairs(void_removed) do
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raise_event(Template.events.on_void_removed, event)
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end
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end
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local function insert_next_entities(data)
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local created_entities = {}
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local surface = data.surface
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local create_entity = surface.create_entity
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pcall(
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function()
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--use pcall to assure tile_iterator is always incremented, to avoid endless loops
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for i = data.entity_iterator, min(data.entity_iterator + entities_per_call - 1, data.entities_n) do
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local entity = data.entities[i]
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local created_entity = create_entity(entity)
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if not created_entity then
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error('Failed creating entity ' .. entity.name .. ' on surface.')
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end
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insert(created_entities, created_entity)
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end
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end
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)
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data.entity_iterator = data.entity_iterator + entities_per_call
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for _, entity in pairs(created_entities) do
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raise_event(Template.events.on_placed_entity, {entity = entity})
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end
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return data.entity_iterator <= data.entities_n
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end
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local function insert_action(data)
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if data.tile_iterator <= data.tiles_n then
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insert_next_tiles(data)
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return true
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end
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return insert_next_entities(data)
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end
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local insert_token = Token.register(insert_action)
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--[[--
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Inserts a batch of tiles and then entities.
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@see LuaSurface.set_tiles
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@see LuaSurface.entity
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@param surface LuaSurface to put the tiles and entities on
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@param tiles table of tiles as required by set_tiles
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@param entities table of entities as required by create_entity
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]]
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function Template.insert(surface, tiles, entities)
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tiles = tiles or {}
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entities = entities or {}
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local tiles_n = #tiles
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local entities_n = #entities
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local total_calls = ceil(tiles_n / tiles_per_call) + (entities_n / entities_per_call)
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local data = {
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tiles_n = tiles_n,
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tile_iterator = 1,
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entities_n = entities_n,
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entity_iterator = 1,
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surface = surface,
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tiles = tiles,
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entities = entities
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}
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local continue = true
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for _ = 1, 4 do
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continue = insert_action(data)
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if not continue then
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return
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end
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end
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if continue then
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Task.queue_task(insert_token, data, total_calls - 4)
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end
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end
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--[[--
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Designed to spawn resources.
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@see LuaSurface.entity
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@param surface LuaSurface to put the tiles and entities on
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@param resources table of entities as required by create_entity
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]]
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function Template.resources(surface, resources)
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local create_entity = surface.create_entity
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for _, entity in pairs(resources) do
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create_entity(entity)
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end
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end
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return Template
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