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RedMew/features/gui/score.lua
2019-01-24 13:38:17 +00:00

187 lines
6.0 KiB
Lua

local Event = require 'utils.event'
local Game = require 'utils.game'
local PlayerStats = require 'features.player_stats'
local Gui = require 'utils.gui'
local Color = require 'resources.color_presets'
local Server = require('features.server')
local concat = table.concat
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
local function create_score_gui(event)
local player = Game.get_player_by_index(event.player_index)
if not player then
return
end
local top = player.gui.top
if not top[main_button_name] then
top.add({type = 'sprite-button', name = main_button_name, sprite = 'achievement/there-is-no-spoon'})
end
end
local function refresh_score()
local players = game.connected_players
local count = game.forces.player.get_item_launched('satellite')
local satellites_launched = concat {'Satellites launched: ', count, ' '}
local biters_liberated = concat {'Biters liberated: ', PlayerStats.get_total_biter_kills(), ' '}
local buildings_by_hand = concat {'Buildings by hand: ', PlayerStats.get_total_player_built_entities(), ' '}
local buildings_by_robot = concat {'Buildings by robots: ', PlayerStats.get_total_robot_built_entities(), ' '}
local trees_chopped = concat {'Trees chopped: ', PlayerStats.get_total_player_trees_mined(), ' '}
local rocks_smashed = concat {'Rocks smashed: ', PlayerStats.get_total_player_rocks_mined(), ' '}
local kills_by_train = concat {'Kills by train: ', PlayerStats.get_total_train_kills(), ' '}
local coins_spent = concat {'Coins spent: ', PlayerStats.get_total_coins_spent(), ' '}
for i = 1, #players do
local player = players[i]
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local score_table = frame.score_table
score_table.label_satellites_launched.caption = satellites_launched
score_table.label_biters_killed.caption = biters_liberated
score_table.label_player_built_entities.caption = buildings_by_hand
score_table.label_robot_built_entities.caption = buildings_by_robot
score_table.label_player_mined_trees.caption = trees_chopped
score_table.label_player_mined_stones.caption = rocks_smashed
score_table.label_kills_by_train.caption = kills_by_train
score_table.label_coins_spent.caption = coins_spent
end
end
end
local function score_label_style(label, color)
local style = label.style
style.font = 'default-bold'
style.font_color = color
end
local function score_show(top)
local count = game.forces.player.get_item_launched('satellite')
local frame = top.add {type = 'frame', name = main_frame_name}
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 4}
local style = score_table.style
style.vertical_spacing = 4
style.horizontal_spacing = 16
local label =
score_table.add {
type = 'label',
name = 'label_satellites_launched',
caption = concat {'Satellites launched: ', count, ' '}
}
score_label_style(label, Color.orange)
label =
score_table.add {
type = 'label',
name = 'label_biters_killed',
caption = concat {'Biters liberated: ', PlayerStats.get_total_biter_kills(), ' '}
}
score_label_style(label, Color.red)
label =
score_table.add {
type = 'label',
name = 'label_player_built_entities',
caption = concat {'Buildings by hand: ', PlayerStats.get_total_player_built_entities(), ' '}
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_robot_built_entities',
caption = concat {'Buildings by robots: ', PlayerStats.get_total_robot_built_entities(), ' '}
}
score_label_style(label, Color.white)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_trees',
caption = concat {'Trees chopped: ', PlayerStats.get_total_player_trees_mined(), ' '}
}
score_label_style(label, Color.lime)
label =
score_table.add {
type = 'label',
name = 'label_player_mined_stones',
caption = concat {'Rocks smashed: ', PlayerStats.get_total_player_rocks_mined(), ' '}
}
score_label_style(label, Color.lime)
label =
score_table.add {
type = 'label',
name = 'label_kills_by_train',
caption = concat {'Kills by train: ', PlayerStats.get_total_train_kills(), ' '}
}
score_label_style(label, Color.yellow)
label =
score_table.add {
type = 'label',
name = 'label_coins_spent',
caption = concat {'Coins spent: ', PlayerStats.get_total_coins_spent(), ' '}
}
score_label_style(label, Color.yellow)
end
local function rocket_launched(event)
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local count = inventory.get_item_count('satellite')
if count == 0 then
return
end
count = game.forces.player.get_item_launched('satellite')
if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
local message = 'A satellite has been launched! Total count: ' .. count
game.print(message)
Server.to_discord_bold(message)
end
refresh_score()
end
Gui.on_click(
main_button_name,
function(event)
local player = event.player
local top = player.gui.top
local frame = top[main_frame_name]
if not frame then
score_show(top)
else
frame.destroy()
end
end
)
Gui.allow_player_to_toggle_top_element_visibility('score')
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(300, refresh_score)