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https://github.com/Refactorio/RedMew.git
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381 lines
13 KiB
Lua
381 lines
13 KiB
Lua
--[[-- info
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Provides the ability to purchase items from the market.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Token = require 'utils.global_token'
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local Task = require 'utils.Task'
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local Gui = require 'utils.gui'
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local Debug = require 'map_gen.Diggy.Debug'
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local Template = require 'map_gen.Diggy.Template'
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local Global = require 'utils.global'
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local insert = table.insert
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-- this
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local MarketExchange = {}
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local config = {}
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local stone_tracker = {
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stone_sent_to_surface = 0,
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previous_stone_sent_to_surface = 0,
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}
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local stone_collecting = {
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initial_value = 0,
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active_modifier = 0,
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research_modifier = 0,
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market_modifier = 0,
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}
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local mining_efficiency = {
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active_modifier = 0,
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research_modifier = 0,
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market_modifier = 0,
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}
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local inventory_slots = {
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active_modifier = 0,
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research_modifier = 0,
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market_modifier = 0,
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}
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Global.register({
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stone_collecting = stone_collecting,
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stone_tracker = stone_tracker,
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mining_efficiency = mining_efficiency,
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inventory_slots = inventory_slots,
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}, function(tbl)
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stone_collecting = tbl.stone_collecting
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stone_tracker = tbl.stone_tracker
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mining_efficiency = tbl.mining_efficiency
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inventory_slots = tbl.inventory_slots
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end)
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local function send_stone_to_surface(total)
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stone_tracker.previous_stone_sent_to_surface = stone_tracker.stone_sent_to_surface
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stone_tracker.stone_sent_to_surface = stone_tracker.stone_sent_to_surface + total
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end
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local on_market_timeout_finished = Token.register(function(params)
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Template.market(params.surface, params.position, params.player_force, params.currency_item, {})
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local tiles = {}
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for _, position in pairs(params.void_chest_tiles) do
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insert(tiles, {name = 'tutorial-grid', position = position})
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end
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params.surface.set_tiles(tiles)
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end)
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local function update_mining_speed(force)
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-- remove the current buff
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local old_modifier = force.manual_mining_speed_modifier - mining_efficiency.active_modifier
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-- update the active modifier
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mining_efficiency.active_modifier = mining_efficiency.research_modifier + mining_efficiency.market_modifier
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-- add the new active modifier to the non-buffed modifier
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force.manual_mining_speed_modifier = old_modifier + mining_efficiency.active_modifier
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end
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local function update_inventory_slots(force)
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-- remove the current buff
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local old_modifier = force.character_inventory_slots_bonus - inventory_slots.active_modifier
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-- update the active modifier
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inventory_slots.active_modifier = inventory_slots.research_modifier + inventory_slots.market_modifier
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-- add the new active modifier to the non-buffed modifier
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force.character_inventory_slots_bonus = old_modifier + inventory_slots.active_modifier
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end
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local function update_stone_collecting()
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-- remove the current buff
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local old_modifier = stone_collecting.initial_value - stone_collecting.active_modifier
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-- update the active modifier
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stone_collecting.active_modifier = stone_collecting.research_modifier + stone_collecting.market_modifier
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-- add the new active modifier to the non-buffed modifier
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stone_collecting.initial_value = old_modifier + stone_collecting.active_modifier
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end
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local function update_market_contents(market)
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if (stone_tracker.previous_stone_sent_to_surface == stone_tracker.stone_sent_to_surface) then
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return
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end
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local should_update_mining_speed = false
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local should_update_inventory_slots = false
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local should_update_stone_collecting = false
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local add_market_item
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local print = game.print
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for _, unlockable in pairs(config.unlockables) do
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local is_in_range = unlockable.stone > stone_tracker.previous_stone_sent_to_surface and unlockable.stone <= stone_tracker.stone_sent_to_surface
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-- only add the item to the market if it's between the old and new stone range
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if (is_in_range and unlockable.type == 'market') then
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add_market_item = add_market_item or market.add_market_item
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local name = unlockable.prototype.name
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local price = unlockable.prototype.price
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print('Mining Foreman: New wares at the market! Come get your ' .. name .. ' for only ' .. price .. ' ' .. config.currency_item .. '!')
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add_market_item({
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price = {{config.currency_item, price}},
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offer = {type = 'give-item', item = name, count = 1}
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})
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elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
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local value = unlockable.prototype.value
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print('Mining Foreman: Increased mining speed by ' .. value .. '%!')
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should_update_mining_speed = true
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mining_efficiency.market_modifier = mining_efficiency.market_modifier + (value / 100)
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elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'inventory_slot') then
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local value = unlockable.prototype.value
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print('Mining Foreman: Increased inventory slots by ' .. value .. '!')
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should_update_inventory_slots = true
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inventory_slots.market_modifier = inventory_slots.market_modifier + value
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elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'stone_automation') then
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local value = unlockable.prototype.value
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print('Mining Foreman: sending stone to the surface automatically is now increased by ' .. value .. '!')
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should_update_stone_collecting = true
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stone_collecting.market_modifier = stone_collecting.market_modifier + value
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end
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end
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local force
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if (should_update_mining_speed) then
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force = force or game.forces.player
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update_mining_speed(force)
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end
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if (should_update_inventory_slots) then
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force = force or game.forces.player
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update_inventory_slots(force)
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end
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if (should_update_stone_collecting) then
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update_stone_collecting()
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end
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end
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local function on_research_finished(event)
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local force = game.forces.player
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local current_modifier = mining_efficiency.research_modifier
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local new_modifier = force.mining_drill_productivity_bonus * config.mining_speed_productivity_multiplier / 2
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if (current_modifier == new_modifier) then
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-- something else was researched
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return
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end
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mining_efficiency.research_modifier = new_modifier
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inventory_slots.research_modifier = force.mining_drill_productivity_bonus * 50 -- 1 per level
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stone_collecting.research_modifier = force.mining_drill_productivity_bonus * 1250 -- 25 per level
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update_inventory_slots(force)
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update_mining_speed(force)
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update_stone_collecting()
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end
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local function redraw_title(data)
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data.frame.caption = stone_tracker.stone_sent_to_surface .. ' ' .. config.currency_item .. ' sent to the surface'
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end
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local function redraw_list(data)
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local market_scroll_pane = data.market_scroll_pane
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Gui.clear(market_scroll_pane)
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local add = market_scroll_pane.add
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for _, unlockable in pairs(config.unlockables) do
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local is_unlocked = unlockable.stone <= stone_tracker.stone_sent_to_surface
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local message
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-- only add the item to the market if it's between the old and new stone range
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if (unlockable.type == 'market') then
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message = 'Market item: ' .. unlockable.prototype.name
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elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
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message = 'Manual mining speed: +' .. unlockable.prototype.value .. '%'
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elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'inventory_slot') then
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message = 'Inventory slot: +' .. unlockable.prototype.value
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elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'stone_automation') then
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message = 'Automate stone to surface: +' .. unlockable.prototype.value
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else
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Debug.print('failed getting a message for: ' .. serpent.line(unlockable))
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end
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message = unlockable.stone .. ' stone: ' .. message
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local label = add({type = 'label', caption = message})
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if (is_unlocked) then
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label.style.font_color = {r = 1, g = 1, b = 1}
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else
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label.style.font_color = {r = 0.5, g = 0.5, b = 0.5}
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end
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end
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end
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local function on_market_item_purchased(event)
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if (1 ~= event.offer_index) then
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return
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end
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send_stone_to_surface(config.stone_to_surface_amount * event.count)
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update_market_contents(event.market)
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end
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local function on_placed_entity(event)
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local market = event.entity
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if ('market' ~= market.name) then
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return
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end
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market.add_market_item({
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price = {{config.currency_item, 50}},
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offer = {type = 'nothing', effect_description = 'Send ' .. config.stone_to_surface_amount .. ' ' .. config.currency_item .. ' to the surface'}
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})
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update_market_contents(market)
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end
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function MarketExchange.get_extra_map_info(config)
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return 'Market Exchange, trade your stone or send it to the surface'
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end
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local function toggle(event)
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local player = event.player
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local center = player.gui.center
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local frame = center['Diggy.MarketExchange.Frame']
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if (frame) then
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Gui.destroy(frame)
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return
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end
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frame = center.add({name = 'Diggy.MarketExchange.Frame', type = 'frame', direction = 'vertical'})
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local market_scroll_pane = frame.add({type = 'scroll-pane'})
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market_scroll_pane.style.maximal_height = 400
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frame.add({ type = 'button', name = 'Diggy.MarketExchange.Button', caption = 'Close'})
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local data = {
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frame = frame,
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market_scroll_pane = market_scroll_pane,
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}
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redraw_title(data)
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redraw_list(data)
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Gui.set_data(frame, data)
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player.opened = frame
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end
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local function on_player_created(event)
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game.players[event.player_index].gui.top.add({
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name = 'Diggy.MarketExchange.Button',
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type = 'sprite-button',
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sprite = 'item/stone',
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})
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end
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Gui.on_click('Diggy.MarketExchange.Button', toggle)
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Gui.on_custom_close('Diggy.MarketExchange.Frame', function (event)
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event.element.destroy()
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end)
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function MarketExchange.on_init()
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Task.set_timeout_in_ticks(50, on_market_timeout_finished, {
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surface = game.surfaces.nauvis,
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position = config.market_spawn_position,
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player_force = game.forces.player,
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currency_item = config.currency_item,
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void_chest_tiles = config.void_chest_tiles,
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})
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update_mining_speed(game.forces.player)
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end
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--[[--
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Registers all event handlers.
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]]
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function MarketExchange.register(cfg)
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config = cfg
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Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
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Event.add(Template.events.on_placed_entity, on_placed_entity)
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Event.add(defines.events.on_player_created, on_player_created)
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local x_min
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local y_min
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local x_max
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local y_max
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for _, position in pairs(config.void_chest_tiles) do
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local x = position.x
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local y = position.y
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if (nil == x_min or x < x_min) then
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x_min = x
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end
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if (nil == x_max or x > x_max) then
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x_max = x
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end
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if (nil == y_min or y < y_min) then
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y_min = y
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end
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if (nil == y_max or y > y_max) then
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y_max = y
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end
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end
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local area = {{x_min, y_min}, {x_max + 1, y_max + 1}}
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Event.on_nth_tick(config.void_chest_frequency, function ()
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local send_to_surface = 0
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local find_entities_filtered = game.surfaces.nauvis.find_entities_filtered
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local chests = find_entities_filtered({area = area, type = {'container', 'logistics-container'}})
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local to_fetch = stone_collecting.active_modifier
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for _, chest in pairs(chests) do
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local chest_contents = chest.get_inventory(defines.inventory.chest)
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local stone_in_chest = chest_contents.get_item_count(config.currency_item)
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local delta = to_fetch
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if (stone_in_chest < delta) then
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delta = stone_in_chest
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end
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if (delta > 0) then
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chest_contents.remove({name = config.currency_item, count = delta})
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send_to_surface = send_to_surface + delta
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end
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end
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if (send_to_surface == 0) then
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return
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end
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local markets = find_entities_filtered({name = 'market', position = config.market_spawn_position, limit = 1})
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if (#markets == 0) then
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Debug.printPosition(config.market_spawn_position, 'Unable to find a market')
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return
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end
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send_stone_to_surface(send_to_surface)
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update_market_contents(markets[1])
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end)
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end
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return MarketExchange
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