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mirror of https://github.com/teoxoy/factorio-blueprint-editor.git synced 2025-11-23 22:15:01 +02:00

add utility-constants & gui-style

This commit is contained in:
teoxoy
2025-10-08 12:43:02 +02:00
committed by Teodor Tanasoaia
parent 2071adab67
commit 82b78f5ec3
2 changed files with 17 additions and 4 deletions

View File

@@ -10,6 +10,8 @@ import {
TilePrototype,
EntityWithOwnerPrototype,
UtilitySprites,
UtilityConstants,
GuiStyle,
HeatBuffer,
EnergySource,
CraftingMachinePrototype,
@@ -744,6 +746,8 @@ const FD: {
tiles: Record<string, TilePrototype>
inventoryLayout: InventoryLayoutGroup[]
utilitySprites: UtilitySprites
utilityConstants: UtilityConstants
guiStyle: GuiStyle
defines: typeof defines
// treesAndRocks: Record<string, TreeOrRock>
@@ -761,6 +765,8 @@ export function loadData(str: string): void {
FD.tiles = data.tiles
FD.inventoryLayout = data.inventoryLayout
FD.utilitySprites = data.utilitySprites
FD.utilityConstants = data.utilityConstants
FD.guiStyle = data.guiStyle
FD.defines = data.defines
FD.getModulesFor = getModulesFor

View File

@@ -440,10 +440,17 @@ end
-- UTILITY SPRITES
do
local utilitySprites = deep_copy(data.raw['utility-sprites'].default)
utilitySprites.type = nil
utilitySprites.name = nil
output.utilitySprites = utilitySprites
output.utilitySprites = data.raw['utility-sprites'].default
end
-- UTILITY CONSTANTS
do
output.utilityConstants = data.raw['utility-constants'].default
end
-- GUI STYLE
do
output.guiStyle = data.raw['gui-style'].default
end
-- DEFINES