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Change DLC_SPACE_AGE to enable specific Space Age mods (#530)

* Change variable DLC_SPACE_AGE to allow listing specific Space Age mods to enable

* Adjust DLC_SPACE_AGE note

Co-authored-by: Florian Kinder <florian.kinder@fankserver.com>

---------

Co-authored-by: Florian Kinder <florian.kinder@fankserver.com>
This commit is contained in:
Yannick Beauchamp-H 2024-10-23 17:54:02 -04:00 committed by GitHub
parent 9562212254
commit b20d93e229
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2 changed files with 31 additions and 12 deletions

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@ -273,7 +273,7 @@ These are the environment variables which can be specified at container run time
| UPDATE_MODS_ON_START | If mods should be updated before starting the server | | 0.17+ | | UPDATE_MODS_ON_START | If mods should be updated before starting the server | | 0.17+ |
| USERNAME | factorio.com username | | 0.17+ | | USERNAME | factorio.com username | | 0.17+ |
| CONSOLE_LOG_LOCATION | Saves the console log to the specifies location | | | | CONSOLE_LOG_LOCATION | Saves the console log to the specifies location | | |
| DLC_SPACE_AGE | Enables or disables the mods for DLC Space Age in mod-list.json | true | 2.0.8+ | | DLC_SPACE_AGE | Enables or disables the mods for DLC Space Age in mod-list.json[^1] | true | 2.0.8+ |
| MODS | Mod directory to use | /factorio/mods | 2.0.8+ | | MODS | Mod directory to use | /factorio/mods | 2.0.8+ |
**Note:** All environment variables are compared as strings **Note:** All environment variables are compared as strings
@ -432,3 +432,8 @@ Use the `PORT` environment variable to start the server on the a different port,
* [bplein](https://github.com/bplein/docker_factorio_server) - Coded scenario support * [bplein](https://github.com/bplein/docker_factorio_server) - Coded scenario support
* [jaredledvina](https://github.com/jaredledvina/docker_factorio_server) - Contributed version updates * [jaredledvina](https://github.com/jaredledvina/docker_factorio_server) - Contributed version updates
* [carlbennett](https://github.com/carlbennett) - Contributed version updates and bugfixes * [carlbennett](https://github.com/carlbennett) - Contributed version updates and bugfixes
[^1]: Space Age mods can also be individually enabled by using their name separated by space.
Example 1: Enable all by using `true`
Example 2: Enable all by listing the mod names `space-age elevated-rails quality`
Example 3: Enable only Elevated rails `elevated-rails`

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@ -4,6 +4,8 @@ set -eou pipefail
# Path to the mod-list.json file # Path to the mod-list.json file
MOD_LIST_FILE="$MODS/mod-list.json" MOD_LIST_FILE="$MODS/mod-list.json"
ALL_SPACE_AGE_MODS=("elevated-rails" "quality" "space-age")
if [[ ! -f "$MOD_LIST_FILE" ]]; then if [[ ! -f "$MOD_LIST_FILE" ]]; then
# Create the mod-list.json file if it doesn't exist # Create the mod-list.json file if it doesn't exist
echo '{"mods":[{"name":"base","enabled":true}]}' > "$MOD_LIST_FILE" echo '{"mods":[{"name":"base","enabled":true}]}' > "$MOD_LIST_FILE"
@ -26,18 +28,30 @@ disable_mod()
# Enable or disable DLCs if configured # Enable or disable DLCs if configured
if [[ ${DLC_SPACE_AGE:-} == "true" ]]; then if [[ ${DLC_SPACE_AGE:-} == "true" ]]; then
# Define the DLC mods # Define the DLC mods
DLC_MODS=("elevated-rails" "quality" "space-age") ENABLE_MODS=(${ALL_SPACE_AGE_MODS[@]})
elif [[ ${DLC_SPACE_AGE:-} == "false" ]]; then
# Iterate over each DLC mod
for MOD in "${DLC_MODS[@]}"; do
enable_mod "$MOD"
done
else
# Define the DLC mods # Define the DLC mods
DLC_MODS=("elevated-rails" "quality" "space-age") DISABLE_MODS=(${ALL_SPACE_AGE_MODS[@]})
else
ENABLE_MODS=()
DISABLE_MODS=()
# Iterate over each DLC mod for SPACE_AGE_MOD in "${ALL_SPACE_AGE_MODS[@]}"; do
for MOD in "${DLC_MODS[@]}"; do REGEX="(^|\s)$SPACE_AGE_MOD($|\s)"
disable_mod "$MOD" if [[ "$DLC_SPACE_AGE" =~ $REGEX ]]; then
ENABLE_MODS+=($SPACE_AGE_MOD)
else
DISABLE_MODS+=($SPACE_AGE_MOD)
fi
done done
fi fi
# Iterate over each DLC mod to enable
for MOD in "${ENABLE_MODS[@]}"; do
enable_mod "$MOD"
done
# Iterate over each DLC mod to disable
for MOD in "${DISABLE_MODS[@]}"; do
disable_mod "$MOD"
done