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factorio-docker-server/map-gen-settings.json
2021-09-05 11:04:57 +10:00

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{
"_terrain_segmentation_comment": "The inverse of 'water scale' in the map generator GUI.",
"terrain_segmentation": 1,
"_water_comment": [
"The equivalent to 'water coverage' in the map generator GUI. Higher coverage means more water in larger oceans.",
"Water level = 10 * log2(this value)"
],
"water": 1,
"_comment_width+height": "Width and height of map, in tiles; 0 means infinite",
"width": 0,
"height": 0,
"_starting_area_comment": "Multiplier for 'biter free zone radius'",
"starting_area": 1,
"peaceful_mode": false,
"autoplace_controls": {
"coal": {
"frequency": 1,
"size": 1,
"richness": 1
},
"stone": {
"frequency": 1,
"size": 1,
"richness": 1
},
"copper-ore": {
"frequency": 1,
"size": 1,
"richness": 1
},
"iron-ore": {
"frequency": 1,
"size": 1,
"richness": 1
},
"uranium-ore": {
"frequency": 1,
"size": 1,
"richness": 1
},
"crude-oil": {
"frequency": 1,
"size": 1,
"richness": 1
},
"trees": {
"frequency": 1,
"size": 1,
"richness": 1
},
"enemy-base": {
"frequency": 1,
"size": 1,
"richness": 1
}
},
"cliff_settings": {
"_name_comment": "Name of the cliff prototype",
"name": "cliff",
"_cliff_elevation_0_comment": "Elevation of first row of cliffs",
"cliff_elevation_0": 10,
"_cliff_elevation_interval_comment": [
"Elevation difference between successive rows of cliffs.",
"This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency."
],
"cliff_elevation_interval": 40,
"_richness_comment": "Called 'cliff continuity' in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid",
"richness": 1
},
"_property_expression_names_comment": [
"Overrides for property value generators (map type)",
"Leave 'elevation' blank to get 'normal' terrain.",
"Use 'elevation': '0_16-elevation' to reproduce terrain from 0.16.",
"Use 'elevation': '0_17-island' to get an island.",
"Moisture and terrain type are also controlled via this.",
"'control-setting:moisture:frequency:multiplier' is the inverse of the 'moisture scale' in the map generator GUI.",
"'control-setting:moisture:bias' is the 'moisture bias' in the map generator GUI.",
"'control-setting:aux:frequency:multiplier' is the inverse of the 'terrain type scale' in the map generator GUI.",
"'control-setting:aux:bias' is the 'terrain type bias' in the map generator GUI."
],
"property_expression_names": {
"control-setting:moisture:frequency:multiplier": "1",
"control-setting:moisture:bias": "0",
"control-setting:aux:frequency:multiplier": "1",
"control-setting:aux:bias": "0"
},
"starting_points": [
{
"x": 0,
"y": 0
}
],
"_seed_comment": "Use null for a random seed, number for a specific seed.",
"seed": null
}