{
	"factions" :
	[
		"config/factions/castle.json",
		"config/factions/rampart.json",
		"config/factions/tower.json",
		"config/factions/necropolis.json",
		"config/factions/inferno.json",
		"config/factions/dungeon.json",
		"config/factions/stronghold.json",
		"config/factions/fortress.json",
		"config/factions/conflux.json",
		"config/factions/neutral.json"
	],

	"creatures" :
	[
		"config/creatures/castle.json",
		"config/creatures/rampart.json",
		"config/creatures/tower.json",

		"config/creatures/necropolis.json",
		"config/creatures/inferno.json",
		"config/creatures/dungeon.json",

		"config/creatures/stronghold.json",
		"config/creatures/fortress.json",
		"config/creatures/conflux.json",

		"config/creatures/neutral.json",
		"config/creatures/special.json"
	],

	"heroes" :
	[
		"config/heroes/castle.json",
		"config/heroes/rampart.json",
		"config/heroes/tower.json",
		"config/heroes/necropolis.json",
		"config/heroes/inferno.json",
		"config/heroes/dungeon.json",
		"config/heroes/stronghold.json",
		"config/heroes/fortress.json",
		"config/heroes/conflux.json",
		"config/heroes/special.json"
	],

	"objects" :
	[
		"config/objects/generic.json",
		"config/objects/moddables.json",
		"config/objects/creatureBanks.json",
		"config/objects/dwellings.json",
		"config/objects/rewardableOncePerWeek.json",
		"config/objects/rewardablePickable.json",
		"config/objects/rewardableOnceVisitable.json",
		"config/objects/rewardableOncePerHero.json",
		"config/objects/rewardableBonusing.json"
	],

	"artifacts" :
	[
		"config/artifacts.json"
	],
	
	"heroClasses" :
	[
		"config/heroClasses.json"
	],

	"bonuses" :
	[
		"config/bonuses.json"
	],
	"spells" :
	[
		"config/spells/adventure.json",
		"config/spells/offensive.json",
		"config/spells/other.json",
		"config/spells/timed.json",
		"config/spells/ability.json",
		"config/spells/vcmiAbility.json",
		"config/spells/moats.json"
	],
	"skills" :
	[
		"config/skills.json"
	],
	"terrains":
	[
		"config/terrains.json"
	],
	"roads":
	[
		"config/roads.json"
	],
	"rivers":
	[
		"config/rivers.json"
	],
	"battlefields":
	[
		"config/battlefields.json"
	],
	"obstacles":
	[
		"config/obstacles.json"
	],
	
	"settings":
	{
		// Number of entries of each type to load from Heroes III text files
		"textData" :
		{
			"heroClass"  : 18,
			"artifact"   : 144,
			"creature"   : 150,
			"faction"    : 9,
			"hero"       : 156,
			"spell"      : 81,
			"object"     : 256,
			"terrain"    : 10,
			"river"      : 5,
			"road"       : 4,
		},
		
		"mapFormat" : {
			"restorationOfErathia" : { 
				"supported" : true,
				"iconIndex" : 0,

				"buildingsCommon": {
					"townHall"       : 0,
					"cityHall"       : 1,
					"capitol"        : 2,

					"fort"           : 3,
					"citadel"        : 4,
					"castle"         : 5,

					"tavern"         : 6,
					"blacksmith"     : 7,
					"marketplace"    : 8,
					"resourceSilo"   : 9,

					"mageGuild1"     : 11,
					"mageGuild2"     : 12,
					"mageGuild3"     : 13,
					"mageGuild4"     : 14,
					"mageGuild5"     : 15,

					"shipyard"       : 16,
					"grail"          : 17,

					"dwellingLvl1"   : 22,
					"dwellingUpLvl1" : 23,
					"horde1"         : 24,
					"dwellingLvl2"   : 25,
					"dwellingUpLvl2" : 26,
					"horde2"         : 27,
					"dwellingLvl3"   : 28,
					"dwellingUpLvl3" : 29,
					"horde3"         : 30,
					"dwellingLvl4"   : 31,
					"dwellingUpLvl4" : 32,
					"horde4"         : 33,
					"dwellingLvl5"   : 34,
					"dwellingUpLvl5" : 35,
					"horde5"         : 36,

					"dwellingLvl6"   : 37,
					"dwellingUpLvl6" : 38,
					"dwellingLvl7"   : 39,
					"dwellingUpLvl7" : 40
				},

				"buildings" : {
					"castle" : {
						"special1" : 18, // lighthouse
						"special2" : 20, // stables
						"special3" : 19  // brotherhoodOfSword
					},
					"rampart" : {
						"special1" : 18, // mysticPond
						"special2" : 19, // fountainOfFortune
						"special3" : 20  // treasury
					},
					"tower" : {
						"special1" : 10, // artifactMerchants
						"special2" : 20, // lookoutTower
						"special3" : 18, // library
						"special4" : 19  // wallOfKnowledge
					},
					"inferno" : {
						"special2" : 18, // brimstoneStormclouds
						"special3" : 19, // castleGate
						"special4" : 20  // orderOfFire
					},
					"necropolis" : {
						"special1" : 18, // coverOfDarkness
						"special2" : 19, // necromancyAmplifier
						"special3" : 20  // skeletonTransformer
					},
					"dungeon" : {
						"special1" : 10, // artifactMerchants
						"special2" : 18, // manaVortex
						"special3" : 19, // portalOfSummoning
						"special4" : 20  // battleScholarAcademy
					},
					"stronghold" : {
						"special1" : 18, // escapeTunnel
						"special2" : 19, // freelancersGuild
						"special3" : 20, // ballistaYard
						"special4" : 21  // hallOfValhalla
					},
					"fortress" : {
						"special1" : 20, // cageOfWarlords
						"special2" : 19, // bloodObelisk
						"special3" : 18  // glyphsOfFear
					}
				}
			},
			"armageddonsBlade" : {
				"supported" : true,
				"iconIndex" : 1,
				"buildings" : {
					"conflux" : {
						"special1" : 10, // artifactMerchants
						"special2" : 18  // magicUniversity
					}
				}
			},
			"shadowOfDeath" : { 
				"supported" : true,
				"iconIndex" : 2
			},
			"jsonVCMI" : { 
				"supported" : true,
				"iconIndex" : 3
			},
			"hornOfTheAbyss" : { 
				"supported" : false
			},
			"inTheWakeOfGods" : { 
				"supported" : false
			}
		},

		"heroes" :
		{
			// number of heroes that player can have active on map at the same time
			"perPlayerOnMapCap" : 8,
			// number of heroes that player can have in total, including garrisoned
			"perPlayerTotalCap" : 16,
			// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
			"retreatOnWinWithoutTroops" : true,
			// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
			"startingStackChances": [ 100, 88, 25],
			// number of artifacts that can fit in a backpack. -1 is unlimited.
			"backpackSize"		: -1
		},

		"towns":
		{
			// How many new building can be built in a town per day
			"buildingsPerTurnCap" : 1,
			// Chances for a town with default buildings to receive corresponding dwelling level built in start
			"startingDwellingChances": [100, 50] 
		},

		"combat":
		{
			// defines dice size of a morale roll, based on creature's morale.
			// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
			"goodMoraleDice" : [ 24, 12, 8 ],
			"badMoraleDice" : [ 12, 6, 4],

			// defines dice size of a luck roll, based on creature's luck
			"goodLuckDice" : [ 24, 12, 8 ],
			"badLuckDice" : [],
			
			// every 1 attack point damage influence in battle when attack points > defense points during creature attack
			"attackPointDamageFactor": 0.05, 
			// limit of damage increase that can be achieved by overpowering attack points
			"attackPointDamageFactorCap": 4.0, 
			// every 1 defense point damage influence in battle when defense points > attack points during creature attack
			"defensePointDamageFactor": 0.025, 
			// limit of damage reduction that can be achieved by overpowering defense points
			"defensePointDamageFactorCap": 0.7,
			// If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards
			"oneHexTriggersObstacles": false
		},	

		"creatures":
		{
			// creatures on map will grow by specified percentage each week
			"weeklyGrowthPercent" : 10,
			// creatures on map will not grow if their quantity is greater than this value
			"weeklyGrowthCap" : 4000,
			// if stack experience is on, creatures on map will get specified amount of experience daily 
			"dailyStackExperience" : 100,
			// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire" 
			"allowRandomSpecialWeeks" : true,
			// if enabled, every creature can get double growth month, ignoring predefined list
			"allowAllForDoubleMonth" : false
		},
		
		"dwellings" :
		{
			// if enabled, neutral dwellings will accumulate creatures 
			"accumulateWhenNeutral" : false,
			// if enabled, dwellings owned by players will accumulate creatures 
			"accumulateWhenOwned" : false,
			// if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use
			"mergeOnRecruit" : true
		},
		
		"markets" : 
		{
			// period between restocking of "Black Market" object found on adventure map
			"blackMarketRestockPeriod" : 0
		},
		
		"banks" : 
		{
			// show guards composition when visiting creature banks
			"showGuardsComposition" : true
		},

		"modules":
		{
			// if enabled, creatures may collect experience (WoG feature)
			"stackExperience": false,
			// if enabled, certain artifacts can be granted to creatures (WoG feature)
			"stackArtifact": false,
			// if enabled, all heroes gain commander creature in battle (WoG feature)
			"commanders": false
		},
		
		"pathfinder" :
		{
			// if enabled, pathfinder will take use of any available boats
			"useBoat" : true,
			// if enabled, pathfinder will take use of any bidirectional monoliths 
			"useMonolithTwoWay" : true,
			// if enabled, pathfinder will take use of one-way monolith that only have one known exit
			"useMonolithOneWayUnique" : false,
			// if enabled, pathfinder will take use of one-way monoliths with multiple exits.
			"useMonolithOneWayRandom" : false,
			// if enabled and hero has whirlpool protection effect, pathfinder will take use of whirpools
			"useWhirlpool" : true
		},
		
		"bonuses" : 
		{
			"global" : 
			{
				"spellDamage" : 
				{
					"type" : "SPELL_DAMAGE",
					"subtype" : "spellSchool.any",
					"val" : 100,
					"valueType" : "BASE_NUMBER"
				},
				"wisdom" : 
				{
					"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
					"val" : 2,
					"valueType" : "BASE_NUMBER"
				}
			},
			"perHero":
			{
				"manaRegeneration" :
				{
					"type" : "MANA_REGENERATION", //default mana regeneration
					"val" : 1,
					"valueType" : "BASE_NUMBER"
				},
				"sightRadius" :
				{
					"type" : "SIGHT_RADIUS", //default sight radius
					"val" : 5,
					"valueType" : "BASE_NUMBER"
				},
				"experienceGain" : 
				{
					"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
					"val" : 100,
					"valueType" : "BASE_NUMBER"
				},
				"manaPerKnowledge" :
				{
					"type" : "MANA_PER_KNOWLEDGE", //10 mana per knowledge
					"val" : 10,
					"valueType" : "BASE_NUMBER"
				},
				"landMovement" :
				{
					"type" : "MOVEMENT", //Basic land movement
					"subtype" : 1,
					"val" : 1300,
					"valueType" : "BASE_NUMBER",
					"updater" : {
						"type" : "ARMY_MOVEMENT", //Enable army movement bonus
						"parameters" : [
							20, // Movement points for lowest speed numerator
							3,  // Movement points for lowest speed denominator
							10, // Resulting value, rounded down, will be multiplied by this number
							700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings)
						]
					}
				},
				"seaMovement" :
				{
					"type" : "MOVEMENT", //Basic sea movement
					"subtype" : 0,
					"val" : 1500,
					"valueType" : "BASE_NUMBER"
				}
			}
		}
	}
}
