#ifndef __STARTINFO_H__
#define __STARTINFO_H__

#include "global.h"
#include <vector>
#include <string>

/*
 * StartInfo.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

/// Struct which describes the name, the color, the starting bonus of a player
struct PlayerSettings
{
	enum Ebonus {brandom=-1,bartifact, bgold, bresource};

	si32 castle, hero,  //ID, if -1 then random, if -2 then none
		heroPortrait; //-1 if default, else ID
	std::string heroName;
	si8 bonus; //usees enum type Ebonus
	ui8 color; //from 0 - 
	ui8 handicap;//0-no, 1-mild, 2-severe

	std::string name;
	ui8 human; //0 - AI, non-0 serves as player id
	template <typename Handler> 	void serialize(Handler &h, const int version)
	{
		h & castle;
		h & hero;
		h & heroPortrait;
		h & heroName;
		h & bonus;
		h & color;
		h & handicap;
		h & name;
		h & human;
	}

	PlayerSettings()
	{
		bonus = brandom;
		castle = -2;
		heroPortrait = -1;
	}
};

/// Struct which describes the difficulty, the turn time,.. of a heroes match.
struct StartInfo
{
	enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, INVALID = 255};

	ui8 mode; //uses EMode enum
	ui8 difficulty; //0=easy; 4=impossible
	bmap<int, PlayerSettings> playerInfos; //color indexed
	ui8 turnTime; //in minutes, 0=unlimited
	std::string mapname;
	ui8 whichMapInCampaign; //used only for mode CAMPAIGN
	ui8 choosenCampaignBonus; //used only for mode CAMPAIGN
	PlayerSettings & getIthPlayersSettings(int no)
	{
		if(playerInfos.find(no) != playerInfos.end())
			return playerInfos[no];
		tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
		throw std::string("Cannot find info about player");
	}

	PlayerSettings *getPlayersSettings(const ui8 nameID)
	{
		for(bmap<int, PlayerSettings>::iterator it=playerInfos.begin(); it != playerInfos.end(); ++it)
			if(it->second.human == nameID)
				return &it->second;

		return NULL;
	}

	template <typename Handler> void serialize(Handler &h, const int version)
	{
		h & mode;
		h & difficulty;
		h & playerInfos;
		h & turnTime;
		h & mapname;
		h & whichMapInCampaign;
		h & choosenCampaignBonus;
	}

	StartInfo()
	{
		mode = INVALID;
		choosenCampaignBonus = -1;
	}
};


#endif // __STARTINFO_H__
