//creatures' abilities description						
//first line: use abilities from ZCRTRAIT.TXT [0 - no, 1 - yes]						
//next lines: + [CREATURE_ID] [ABILITY] [value] [subtype] [additional info] [comment to the end of line] /*adding ability*/						
//		or:   - [CREATURE_ID] [ABILITY] /*removing ability*/				
//		or:   0 /*end of ability descriptions*/				
1						
+   0 CHARGE_IMMUNITY 0 0 0 		//pikeman immunity to Champion charge bonus				
+   1 CHARGE_IMMUNITY 0 0 0 		//halberdier immunity to Champion charge bonus				
+   4 ADDITIONAL_RETALIATION 1 0 0 	//griffins retaliate twice					
+   5 UNLIMITED_RETALIATIONS 0 0 0	//royal griffins retaliate always					
+  12 HATE 50 54 0			   	 	//angels hate devils	
+  12 HATE 50 55 0					//angels hate archdevils	
+  13 HATE 50 54 0					//archangels hate devils	
+  13 HATE 50 55 0					//archangels hate arch	
+  13 SPELLCASTER 0 38 0			//archangels cast resurrection			
+  16 MAGIC_RESISTANCE 20 0 0 		//dwarf's magic resistance 20%				
+  17 MAGIC_RESISTANCE 40 0 0 	 	//battle dwarf's magic resistance 40%				
+  20 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0	//pegasus makes spell cost higher for enemy mage					
+  21 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 	//silver pegasus makes spell cost higher for enemy mage					
+  22 SPELL_AFTER_ATTACK 100 72 0   //dendroids cast bind						
+  23 SPELL_AFTER_ATTACK 100 72 0	//dendroid guards cast bind					
+  24 SPELL_AFTER_ATTACK 20 62 0	//unicorns cast blind with 20% probability					
+  24 SPELL_RESISTANCE_AURA 0 55 0	//unicorn					
+  25 SPELL_AFTER_ATTACK 20 62 0	//war unicorns cast blind with 20% probability					
+  25 SPELL_RESISTANCE_AURA 20 55 0 	//war unicorn					
+  26 LEVEL_SPELL_IMMUNITY 3 0 0 	//green dragon's spell immunity					
+  26 TWO_HEX_ATTACK_BREATH 0 0 0  	//green dragon's breath					
+  26 DRAGON_NATURE 0 0 0			//green dragon is a dragon			
+  27 LEVEL_SPELL_IMMUNITY 4 0 0 	//gold dragon's spell immunity					
+  27 TWO_HEX_ATTACK_BREATH 0 0 0  	//gold dragon's breath					
+  27 DRAGON_NATURE 0 0 0			//gold dragon is a dragon			
+  30 NON_LIVING 0 0 0  	  		//stone gargoyles are non-living			
+  31 NON_LIVING 0 0 0  			//obsidian gargoyles are non-living			
+  32 NON_LIVING 0 0 0  			//stone golems are non-living			
+  32 SPELL_DAMAGE_REDUCTION 50 -1 0		//stone golems reduce dmg from spells				
+  33 NON_LIVING 0 0 0  			//iron golems are non-living			
+  33 SPELL_DAMAGE_REDUCTION 75 -1 0	   	//iron golems reduce dmg from spells				
+  34 CHANGES_SPELL_COST_FOR_ALLY -2 0 0   	//mages reduce spell cost					
+  35 CHANGES_SPELL_COST_FOR_ALLY -2 0 0   	//archmages reduce spell cost					
+  36 HATE 50 52 0				  	//genies hate efreets	
+  36 HATE 50 53 0				  	//genies hate efreet sultans	
+  37 HATE 50 52 0				  	//master genies hate efreets	
+  37 HATE 50 53 0				  	//master genies hate efreet sultans	
+  37 RANDOM_GENIE_SPELLCASTER 0 0 0  		//master genies cast spells				
+  38 BLOCKS_RETALIATION 0 0 0		//nagas block retaliation				
+  39 BLOCKS_RETALIATION 0 0 0  	//naga queens block retaliation					
+  40 SPELL_IMMUNITY 0 50 0			//giants are immune to mind spells (sorrow)			
+  40 SPELL_IMMUNITY 0 59 0			//giants are immune to mind spells (berserk)			
+  40 SPELL_IMMUNITY 0 60 0			//giants are immune to mind spells (hypnotize)			
+  40 SPELL_IMMUNITY 0 61 0			//giants are immune to mind spells (forgetfulness)			
+  40 SPELL_IMMUNITY 0 62 0			//giants are immune to mind spells (blind)			
+  41 HATE 50 83 0		   	 		//titans hate black dragons	
+  41 SPELL_IMMUNITY 0 50 0			//titans are immune to mind spells (sorrow)			
+  41 SPELL_IMMUNITY 0 59 0			//titans are immune to mind spells (berserk)			
+  41 SPELL_IMMUNITY 0 60 0			//titans are immune to mind spells (hypnotize)			
+  41 SPELL_IMMUNITY 0 61 0			//titans are immune to mind spells (forgetfulness)			
+  41 SPELL_IMMUNITY 0 62 0			//titans are immune to mind spells (blind)			
+  43 MANA_CHANNELING 20 0 0 		//familiars				
+  45 SPELL_LIKE_ATTACK 21 0 0 		//magogs fire with fireballs				
+  47 BLOCKS_RETALIATION 0 0 0 		//cerberus				
+  47 THREE_HEADED_ATTACK 0 0 0		//cerberus				
+  47 THREE_HEADED_ATTACK 0 0 0 	//creberus					
+  51 DAEMON_SUMMONING 0 52 0		//pit lord				
+  52 FIRE_IMMUNITY 0 0 0 			//efreeti			
+  52 FLYING 0 0 0  				//Efreeti		
+  52 HATE 50 36 0	  				//efreeti hate genies	
+  52 HATE 50 37 0					//efreeti hate master genies	
+  53 FIRE_IMMUNITY 0 0 0			//efreet sultan			
+  53 FIRE_SHIELD 0 36 0			//efreet sultans			
+  53 FLYING 0 0 0		  	 		//Efreet Sultan	
+  53 HATE 50 36 0					//efreet sultans hate genies	
+  53 HATE 50 37 0					//efreet sultans hate master genies	
+  54 BLOCKS_RETALIATION 0 0 0 	 	//devils				
+  54 ENEMY_LUCK_DECREASING 1 0 0	//devils					
+  54 HATE 50 12 0		   	 		//devils hate angels	
+  54 HATE 50 13 0					//devils hate archangles	
+  55 BLOCKS_RETALIATION 0 0 0 	 	//archdevils				
+  55 ENEMY_LUCK_DECREASING 1 0 0 	//archdevils					
+  55 HATE 50 12 0		   	 		//archdevils hate angels	
+  55 HATE 50 13 0					//archdevils hate archangles	
+  60 FULL_HP_REGENERATION 0 1 0			//wight			
+  61 MANA_DRAIN 2 0 0 				//wraith		
+  61 FULL_HP_REGENERATION 0 1 0 			//wraith			
+  62 BLOCKS_RETALIATION 0 0 0		//vampires				
+  63 BLOCKS_RETALIATION 0 0 0		//vampire lords				
+  63 LIFE_DRAIN 0 0 0	   	 		//vampire lords		
+  64 SPELL_LIKE_ATTACK 76 0 0		//liches				
+  65 SPELL_LIKE_ATTACK 76 0 0 		//power liches				
+  66 SPELL_AFTER_ATTACK 20 42 0 	//black knights					
+  67 DOUBLE_DAMAGE_CHANCE 20 0 0	//vampire lords					
+  67 SPELL_AFTER_ATTACK 20 42 0 	//dread knights					
+  68 DRAGON_NATURE 0 0 0			//bone dragon is a dragon			
+  69 SPELL_AFTER_ATTACK 20 75 0  	//ghost dragon					
+  69 DRAGON_NATURE 0 0 0			//ghost dragon is a dragon			
+  70 SPELL_IMMUNITY 0 62 0	  	   	//troglodytes are immune to blind			
+  71 SPELL_IMMUNITY 0 62 0		   	//infernal troglodytes are immune to blind			
+  72 RETURN_AFTER_STRIKE 0 0 0	   	//Harpies return after attack				
+  73 BLOCKS_RETALIATION 0 0 0	   	//Harpy Hags				
+  73 RETURN_AFTER_STRIKE 0 0 0	   	//Harpy Hags return after attack				
+  76 SPELL_AFTER_ATTACK 20 70 2000  	//medusas					
+  77 SPELL_AFTER_ATTACK 20 70 2000  	//medusa queens					
+  78 SELF_MORALE 0 0 0	   	  	   	//minotaurs		
+  79 SELF_MORALE 0 0 0			   	//minotaur kings		
+  81 SPELL_AFTER_ATTACK 20 74 0   	//scorpicore					
+  82 LEVEL_SPELL_IMMUNITY 3 0 0   	//red dragon's spell immunity					
+  82 TWO_HEX_ATTACK_BREATH 0 0 0  	//Red Dragon has breath attack					
+  82 DRAGON_NATURE 0 0 0			//red dragon is a dragon			
+  83 LEVEL_SPELL_IMMUNITY 5 0 0   	//black dragon's spell immunity					
+  83 HATE 50 40 0	//Hate Giants					
+  83 HATE 50 41 0	//Hate Titans					
+  83 TWO_HEX_ATTACK_BREATH 0 0 0  	//Black Dragon has breath attack					
+  83 DRAGON_NATURE 0 0 0			//black dragon is a dragon			
+  87 ADDITIONAL_ATTACK 1 0 0		//wolf raider				
+  91 SPELLCASTER 2 43 6   	   	   	//ogre magi cast bloodlust			
+  93 SPELL_AFTER_ATTACK 20 77 0   	//thunderbirds					
+  96 ENEMY_DEFENCE_REDUCTION 40 0 0		//behemots				
+  97 ENEMY_DEFENCE_REDUCTION 80 0 0		//ancient behemots				
+ 103 DEATH_STARE 10 0 0   	//mighty gorgons					
+ 104 SPELL_AFTER_ATTACK 100 78 0  	//serpent fly					
+ 105 SPELL_AFTER_ATTACK 100 45 0  	//mighty gorgons					
+ 105 SPELL_AFTER_ATTACK 100 78 0	//dragon fly					
+ 106 SPELL_AFTER_ATTACK 20 70 0   	//basilisks					
+ 107 SPELL_AFTER_ATTACK 20 70 0   	//greater basilisks					
+ 109 SPELL_AFTER_ATTACK 20 71 0   	//Wyvern Monarch					
+ 110 ATTACKS_ALL_ADJACENT 0 0 0   	//hydras					
+ 110 BLOCKS_RETALIATION 0 0 0 	   	//hydras				
+ 111 ATTACKS_ALL_ADJACENT 0 0 0   	//chaos hydras					
+ 111 BLOCKS_RETALIATION 0 0 0 	   	//chaos hydras				
+ 112 MORE_DAMAGE_FROM_SPELL 100 17 0	  	//air elementals are vulnerable to lightning bolt				
+ 112 MORE_DAMAGE_FROM_SPELL 100 19 0		//air elementals are vulnerable to chain lightning				
+ 112 NON_LIVING 0 0 0		 	 	//air elementals are non-living		
+ 112 SPELL_IMMUNITY 0 23 0			//air elementals are immune to meteor shower			
+ 112 SPELL_IMMUNITY 0 50 0			//air elementals are immune to mind spells (sorrow)			
+ 112 SPELL_IMMUNITY 0 59 0			//air elementals are immune to mind spells (berserk)			
+ 112 SPELL_IMMUNITY 0 60 0			//air elementals are immune to mind spells (hypnotize)			
+ 112 SPELL_IMMUNITY 0 61 0			//air elementals are immune to mind spells (forgetfulness)			
+ 113 MORE_DAMAGE_FROM_SPELL 100 23 0		//earth elementals are vulnerable to meteor shower				
+ 113 NON_LIVING 0 0 0		 	 	//earth elementals are non-living		
+ 113 SPELL_IMMUNITY 0 17 0			//earth elementals are immune to lightning bolt			
+ 113 SPELL_IMMUNITY 0 19 0			//earth elementals are immune to chain lightning			
+ 113 SPELL_IMMUNITY 0 50 0			//earth elementals are immune to mind spells (sorrow)			
+ 113 SPELL_IMMUNITY 0 59 0			//earth elementals are immune to mind spells (berserk)			
+ 113 SPELL_IMMUNITY 0 60 0			//earth elementals are immune to mind spells (hypnotize)			
+ 113 SPELL_IMMUNITY 0 61 0			//earth elementals are immune to mind spells (forgetfulness)			
+ 114 FIRE_IMMUNITY 0 0 0			//fire elementals are immune to fire spells			
+ 114 MORE_DAMAGE_FROM_SPELL 100 16 0		//fire elementals are vulnerable to ice bolt				
+ 114 MORE_DAMAGE_FROM_SPELL 100 20 0		//fire elementals are vulnerable to frost ring				
+ 114 NON_LIVING 0 0 0		 	 	//fire elementals are non-living		
+ 114 SPELL_IMMUNITY 0 50 0			//fire elementals are immune to mind spells (sorrow)			
+ 114 SPELL_IMMUNITY 0 59 0			//fire elementals are immune to mind spells (berserk)			
+ 114 SPELL_IMMUNITY 0 60 0			//fire elementals are immune to mind spells (hypnotize)			
+ 114 SPELL_IMMUNITY 0 61 0			//fire elementals are immune to mind spells (forgetfulness)			
+ 115 DOUBLE_WIDE 0 0 0				//water elemental should be treated as double-wide		
+ 115 MORE_DAMAGE_FROM_SPELL 100 13 0		//water elementals are vulnerable to fire wall				
+ 115 MORE_DAMAGE_FROM_SPELL 100 21 0		//water elementals are vulnerable to fireball				
+ 115 MORE_DAMAGE_FROM_SPELL 100 22 0		//water elementals are vulnerable to inferno				
+ 115 MORE_DAMAGE_FROM_SPELL 100 29 0		//water elementals are vulnerable to fire shield				
+ 115 NON_LIVING 0 0 0		 	 	//water elementals are non-living		
+ 115 SPELL_IMMUNITY 0 16 0			//water elementals are immune to ice bolt			
+ 115 SPELL_IMMUNITY 0 20 0			//water elementals are immune to frost ring			
+ 115 SPELL_IMMUNITY 0 50 0			//water elementals are immune to mind spells (sorrow)			
+ 115 SPELL_IMMUNITY 0 59 0			//water elementals are immune to mind spells (berserk)			
+ 115 SPELL_IMMUNITY 0 60 0			//water elementals are immune to mind spells (hypnotize)			
+ 115 SPELL_IMMUNITY 0 61 0			//water elementals are immune to mind spells (forgetfulness)			
+ 116 NON_LIVING 0 0 0		 	   	//gold golems are non-living		
+ 116 SPELL_DAMAGE_REDUCTION 85 -1 0		//gold golems reduce dmg from spells				
+ 117 NON_LIVING 0 0 0				//diamond golems are non-living		
+ 117 SPELL_DAMAGE_REDUCTION 95 -1 0		//diamond golems reduce dmg from spells				
+ 120 NON_LIVING 0 0 0				//psychic elementals shouldn't get morale		
+ 121 LEVEL_SPELL_IMMUNITY 5 0 0	//magic elementals are immune to all spells					
+ 121 NON_LIVING 0 0 0				//magic elementals shouldn't get morale		
+ 123 DOUBLE_WIDE 0 0 0 			//ice elemental should be treated as double-wide			
+ 123 NON_LIVING 0 0 0				//ice elementals shouldn't get morale		
+ 125 NON_LIVING 0 0 0				//magma elementals shouldn't get morale		
+ 127 NON_LIVING 0 0 0				//storm elementals shouldn't get morale		
+ 129 NON_LIVING 0 0 0				//energy elementals shouldn't get morale		
+ 132 DRAGON_NATURE 0 0 0			//azure dragon is a dragon			
- 133 FLYING						//Crystal Dragons do not fly
+ 133 DRAGON_NATURE 0 0 0			//crystal dragon is a dragon			
+ 134 DRAGON_NATURE 0 0 0			//faerie dragon is a dragon			
+ 135 DRAGON_NATURE 0 0 0			//rust dragon is a dragon			
+ 135 ACID_BREATH 25 0 20			//20% chance to do 25 damage			
+ 135 SPELL_AFTER_ATTACK 100 80 0			//always reduce defense			
+ 136 NO_OBSTACLES_PENALTY 0 0 0			//Enchanter			
+ 137 NO_DISTANCE_PENALTY 0 0 0			//Sharpshooter			
+ 137 NO_OBSTACLES_PENALTY 0 0 0						
+ 140 DOUBLE_WIDE 0 0 0 			//boar should be treated as double-wide			
+ 142 DOUBLE_WIDE 0 0 0 			//nomads should be treated as double-wide		//first aid tent can heal	
+ 144 FULL_HP_REGENERATION 0 0 0 			//troll	//Ammo Cart		
+ 147 HEALER 0 0 0					//arrow turret	
+ 148 NOT_ACTIVE 0 0 0						
+ 149 SHOOTER 0 0 0						
+ 151 DRAGON_NATURE 0 0 0			//diamond dragon is a dragon			
+ 154 DRAGON_NATURE 0 0 0			//blood dragon is a dragon		//Gorynyches fly	
+ 155 DRAGON_NATURE 0 0 0			//darkness dragon is a dragon			//hell hound doesn't fly
+ 168 FLYING 0 0 0						//cerberus doesn't fly
-  46 FLYING		  			//psychic elemental	
-  47 FLYING			  		//magic elemental	
- 120 DOUBLE_WIDE						
- 121 DOUBLE_WIDE						
- 157 SHOOTER	//Hell Hydra certainly does not shoot					
0						
