{
	// "maxRoamingHeroes" - AI will never recruit new heroes above this value.
	// Note that AI might end up with more heroes - due to prisons or if he has large number of heroes on start
	//
	// "maxpass" - ???
	//
	// "mainHeroTurnDistanceLimit" - AI will only run pathfinding for specified number of turns for his main hero. 
	// "scoutHeroTurnDistanceLimit" - AI will only run pathfinding for specified number of turns for his secondary (scout) heroes
	// Limiting this will make AI faster, but may result in AI being unable to discover objects outside of this range
	//
	// "maxGoldPressure" - ???
	//
	// "useTroopsFromGarrisons" - AI can take troops from garrisons on map. 
	// Note that at the moment AI will not deliberately seek out such garrisons, he can only take troops from them when passing through.
	// This option is always disabled on H3 RoE campaign maps to be in line with H3 AI
	//
	// "openMap" - AI will use map reveal cheat if cheats are enabled and AI is not allied with human player
	// This improves AI decision making, but may lead AI to deliberately targeting targets that he should not be able to see at the moment
	//
	// "allowObjectGraph" - if used, AI will build "cache" for pathfinder on first turn, which should make AI faster. Requires openMap.
	//
	// "pathfinderBucketsCount" - ???
	// "pathfinderBucketSize" - ???
	//
	// "retreatThresholdRelative" - AI will consider retreating from battle only if his troops are less than specified ratio compated to enemy
	// "retreatThresholdAbsolute" - AI will consider retreating from battle only if total fight value of his troops are less than specified value
	//
	// "maxArmyLossTarget" - AI will try keep army loss below specified target
	//
	// "safeAttackRatio" - TODO: figure out how exactly it affects AI decision making
	//
	// "useFuzzy" - allow using of fuzzy logic. TODO: better description
	
	
	"pawn" : {
		"maxRoamingHeroes" : 3, //H3 value: 3,
		"maxPass" : 30,
		"maxPriorityPass" : 10,
		"mainHeroTurnDistanceLimit" : 10,
		"scoutHeroTurnDistanceLimit" : 5,
		"threatTurnDistanceLimit" : 1,
		"maxGoldPressure" : 0.3,
		"updateHitmapOnTileReveal" : true,
		"useTroopsFromGarrisons" : true,
		"useOneWayMonoliths" : false,
		"openMap": true,
		"allowObjectGraph": false,
		"pathfinderBucketsCount" : 3,
		"pathfinderBucketSize" : 7,
		"retreatThresholdRelative" : 0,
		"retreatThresholdAbsolute" : 0,
		"safeAttackRatio" : 1.1,
		"maxArmyLossTarget" : 0.5,
		"useFuzzy" : false
	},
	
	"knight" : {
		"maxRoamingHeroes" : 3, //H3 value: 3,
		"maxPass" : 30,
		"maxPriorityPass" : 10,
		"mainHeroTurnDistanceLimit" : 10,
		"scoutHeroTurnDistanceLimit" : 5,
		"threatTurnDistanceLimit" : 4,
		"maxGoldPressure" : 0.3,
		"updateHitmapOnTileReveal" : true,
		"useTroopsFromGarrisons" : true,
		"useOneWayMonoliths" : false,
		"openMap": true,
		"allowObjectGraph": false,
		"pathfinderBucketsCount" : 3,
		"pathfinderBucketSize" : 7,
		"retreatThresholdRelative" : 0.1,
		"retreatThresholdAbsolute" : 5000,
		"safeAttackRatio" : 1.1,
		"maxArmyLossTarget" : 0.35,
		"useFuzzy" : false
	},
	
	"rook" : {
		"maxRoamingHeroes" : 4, //H3 value: 4
		"maxPass" : 30,
		"maxPriorityPass" : 10,
		"mainHeroTurnDistanceLimit" : 10,
		"scoutHeroTurnDistanceLimit" : 5,
		"threatTurnDistanceLimit" : 5,
		"maxGoldPressure" : 0.3,
		"updateHitmapOnTileReveal" : true,
		"useTroopsFromGarrisons" : true,
		"useOneWayMonoliths" : false,
		"openMap": true,
		"allowObjectGraph": false,
		"pathfinderBucketsCount" : 3,
		"pathfinderBucketSize" : 7,
		"retreatThresholdRelative" : 0.3,
		"retreatThresholdAbsolute" : 10000,
		"safeAttackRatio" : 1.1,
		"maxArmyLossTarget" : 0.25,
		"useFuzzy" : false
	},
	
	"queen" : {
		"maxRoamingHeroes" : 6, //H3 value: 5
		"maxPass" : 30,
		"maxPriorityPass" : 10,
		"mainHeroTurnDistanceLimit" : 10,
		"scoutHeroTurnDistanceLimit" : 5,
		"threatTurnDistanceLimit" : 5,
		"maxGoldPressure" : 0.3,
		"updateHitmapOnTileReveal" : true,
		"useTroopsFromGarrisons" : true,
		"useOneWayMonoliths" : false,
		"openMap": true,
		"allowObjectGraph": false,
		"pathfinderBucketsCount" : 3,
		"pathfinderBucketSize" : 7,
		"retreatThresholdRelative" : 0.3,
		"retreatThresholdAbsolute" : 10000,
		"safeAttackRatio" : 1.1,
		"maxArmyLossTarget" : 0.25,
		"useFuzzy" : false
	},
	
	"king" : {
		"maxRoamingHeroes" : 8, //H3 value: 6
		"maxPass" : 30,
		"maxPriorityPass" : 10,
		"mainHeroTurnDistanceLimit" : 10,
		"scoutHeroTurnDistanceLimit" : 5,
		"threatTurnDistanceLimit" : 5,
		"maxGoldPressure" : 0.3,
		"updateHitmapOnTileReveal" : true,
		"useTroopsFromGarrisons" : true,
		"useOneWayMonoliths" : false,
		"openMap": true,
		"allowObjectGraph": false,
		"pathfinderBucketsCount" : 3,
		"pathfinderBucketSize" : 7,
		"retreatThresholdRelative" : 0.3,
		"retreatThresholdAbsolute" : 10000,
		"safeAttackRatio" : 1.1,
		"maxArmyLossTarget" : 0.25,
		"useFuzzy" : false
	}
}