
/*
 * CMapGenerator.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "../GameConstants.h"
#include "../CRandomGenerator.h"
#include "CMapGenOptions.h"
#include "CRmgTemplateZone.h"
#include "../int3.h"

class CMap;
class CRmgTemplate;
class CRmgTemplateZone;
class CMapGenOptions;
class CTerrainViewPatternConfig;
class CMapEditManager;
class JsonNode;
class CMapGenerator;
class CTileInfo;

typedef std::vector<JsonNode> JsonVector;

class rmgException : std::exception
{
	std::string msg;
public:
	explicit rmgException(const std::string& _Message) : msg(_Message)
	{
	}

	virtual ~rmgException() throw ()
	{
	};

	const char *what() const throw () override
	{
		return msg.c_str();
	}
};

/// The map generator creates a map randomly.
class DLL_LINKAGE CMapGenerator
{
public:
	explicit CMapGenerator();
	~CMapGenerator(); // required due to unique_ptr

	std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
	
	CMapGenOptions * mapGenOptions;
	std::unique_ptr<CMap> map;
	CRandomGenerator rand;
	int randomSeed;
	CMapEditManager * editManager;

	std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
	void createConnections();
	void findZonesForQuestArts();
	void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
	void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);

	bool isBlocked(const int3 &tile) const;
	bool shouldBeBlocked(const int3 &tile) const;
	bool isPossible(const int3 &tile) const;
	bool isFree(const int3 &tile) const;
	bool isUsed(const int3 &tile) const;
	bool isRoad(const int3 &tile) const;
	
	void setOccupied(const int3 &tile, ETileType::ETileType state);
	void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
	
	CTileInfo getTile(const int3 & tile) const;
	bool isAllowedSpell(SpellID sid) const;

	float getNearestObjectDistance(const int3 &tile) const; 
	void setNearestObjectDistance(int3 &tile, float value);

	int getNextMonlithIndex();
	int getPrisonsRemaning() const;
	void decreasePrisonsRemaining();
	std::vector<ArtifactID> getQuestArtsRemaning() const;
	void banQuestArt(ArtifactID id);

	void registerZone (TFaction faction);
	ui32 getZoneCount(TFaction faction);
	ui32 getTotalZoneCount() const;

private:
	std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
	std::map<TFaction, ui32> zonesPerFaction;
	ui32 zonesTotal; //zones that have their main town only

	CTileInfo*** tiles;

	int prisonsRemaining;
	//int questArtsRemaining;
	int monolithIndex;
	std::vector<ArtifactID> questArtifacts;
	void checkIsOnMap(const int3 &tile) const; //throws

	/// Generation methods
	std::string getMapDescription() const;

	void initPrisonsRemaining();
	void initQuestArtsRemaining();
	void addPlayerInfo();
	void addHeaderInfo();
	void initTiles();
	void genZones();
	void fillZones();
	void createObstaclesCommon1();
	void createObstaclesCommon2();

};
