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		<Option title="VCMI_lib" />
		<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug-win32">
				<Option platforms="Windows;" />
				<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
				<Option object_output="../obj/Lib/Debug/x86" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
				<Option run_host_application_in_terminal="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-Og" />
					<Add option="-g" />
					<Add directory="$(#zlib.include)" />
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				<Linker>
					<Add option="-lws2_32" />
					<Add option="-lz" />
					<Add option="-lminizip" />
					<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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					<Add option="-lboost_date_time$(#boost.libsuffix)" />
					<Add option="-liconv" />
					<Add option="-ldbghelp" />
					<Add directory="$(#sdl2.lib)" />
					<Add directory="$(#boost.lib32)" />
					<Add directory="$(#zlib.lib)" />
				</Linker>
			</Target>
			<Target title="Release-win32">
				<Option platforms="Windows;" />
				<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
				<Option object_output="../obj/Lib/Release/x86" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-fomit-frame-pointer" />
					<Add option="-O2" />
					<Add directory="$(#zlib.include)" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add option="-lws2_32" />
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					<Add directory="$(#boost.lib32)" />
					<Add directory="$(#zlib.lib)" />
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			</Target>
			<Target title="Debug-win64">
				<Option platforms="Windows;" />
				<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
				<Option object_output="../obj/Lib/Debug/x64" />
				<Option type="3" />
				<Option compiler="gnu_gcc_compiler_x64" />
				<Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
				<Option run_host_application_in_terminal="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-Og" />
					<Add option="-g" />
					<Add directory="$(#zlib64.include)" />
				</Compiler>
				<Linker>
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					<Add option="-lzlib" />
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					<Add option="-lboost_date_time$(#boost.libsuffix)" />
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					<Add option="-ldbghelp" />
					<Add directory="$(#sdl2.lib64)" />
					<Add directory="$(#boost.lib64)" />
					<Add directory="$(#zlib64.lib)" />
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			</Target>
		</Build>
		<Compiler>
			<Add option="-Wextra" />
			<Add option="-Wall" />
			<Add option="-fexceptions" />
			<Add option="-Wpointer-arith" />
			<Add option="-Wno-switch" />
			<Add option="-Wno-sign-compare" />
			<Add option="-Wno-unused-parameter" />
			<Add option="-Wno-overloaded-virtual" />
			<Add option="-Wno-unused-local-typedefs" />
			<Add option="-DVCMI_DLL" />
			<Add option="-DBOOST_THREAD_USE_LIB" />
			<Add option="-D_WIN32_WINNT=0x0501" />
			<Add directory="$(#boost.include)" />
			<Add directory="../include" />
			<Add directory="../lib" />
			<Add directory="$(#sdl2.include)" />
		</Compiler>
		<Linker>
			<Add directory="../" />
		</Linker>
		<Unit filename="AI_Base.h" />
		<Unit filename="BattleAction.cpp" />
		<Unit filename="BattleAction.h" />
		<Unit filename="BattleHex.cpp" />
		<Unit filename="BattleHex.h" />
		<Unit filename="BattleState.cpp" />
		<Unit filename="BattleState.h" />
		<Unit filename="CArtHandler.cpp" />
		<Unit filename="CArtHandler.h" />
		<Unit filename="CBattleCallback.cpp" />
		<Unit filename="CBattleCallback.h" />
		<Unit filename="CBonusTypeHandler.cpp" />
		<Unit filename="CBonusTypeHandler.h" />
		<Unit filename="CBuildingHandler.cpp" />
		<Unit filename="CBuildingHandler.h" />
		<Unit filename="CConfigHandler.cpp" />
		<Unit filename="CConfigHandler.h" />
		<Unit filename="CConsoleHandler.cpp" />
		<Unit filename="CConsoleHandler.h" />
		<Unit filename="CCreatureHandler.cpp" />
		<Unit filename="CCreatureHandler.h" />
		<Unit filename="CCreatureSet.cpp" />
		<Unit filename="CCreatureSet.h" />
		<Unit filename="CGameInfoCallback.cpp" />
		<Unit filename="CGameInfoCallback.h" />
		<Unit filename="CGameInterface.cpp" />
		<Unit filename="CGameInterface.h" />
		<Unit filename="CGameState.cpp" />
		<Unit filename="CGameState.h" />
		<Unit filename="CGeneralTextHandler.cpp" />
		<Unit filename="CGeneralTextHandler.h" />
		<Unit filename="CHeroHandler.cpp" />
		<Unit filename="CHeroHandler.h" />
		<Unit filename="CModHandler.cpp" />
		<Unit filename="CModHandler.h" />
		<Unit filename="CObstacleInstance.cpp" />
		<Unit filename="CObstacleInstance.h" />
		<Unit filename="CPathfinder.cpp" />
		<Unit filename="CPathfinder.h" />
		<Unit filename="CRandomGenerator.cpp" />
		<Unit filename="CRandomGenerator.h" />
		<Unit filename="CScriptingModule.h" />
		<Unit filename="CSoundBase.h" />
		<Unit filename="CStopWatch.h" />
		<Unit filename="CThreadHelper.cpp" />
		<Unit filename="CThreadHelper.h" />
		<Unit filename="CTownHandler.cpp" />
		<Unit filename="CTownHandler.h" />
		<Unit filename="CondSh.h" />
		<Unit filename="Connection.cpp" />
		<Unit filename="Connection.h" />
		<Unit filename="ConstTransitivePtr.h" />
		<Unit filename="FunctionList.h" />
		<Unit filename="GameConstants.cpp" />
		<Unit filename="GameConstants.h" />
		<Unit filename="HeroBonus.cpp" />
		<Unit filename="HeroBonus.h" />
		<Unit filename="IBonusTypeHandler.h" />
		<Unit filename="IGameCallback.cpp" />
		<Unit filename="IGameCallback.h" />
		<Unit filename="IGameEventsReceiver.h" />
		<Unit filename="IHandlerBase.cpp" />
		<Unit filename="IHandlerBase.h" />
		<Unit filename="Interprocess.h" />
		<Unit filename="JsonDetail.cpp" />
		<Unit filename="JsonDetail.h" />
		<Unit filename="JsonNode.cpp" />
		<Unit filename="JsonNode.h" />
		<Unit filename="LogicalExpression.cpp" />
		<Unit filename="LogicalExpression.h" />
		<Unit filename="NetPacks.h" />
		<Unit filename="NetPacksBase.h" />
		<Unit filename="NetPacksLib.cpp" />
		<Unit filename="ResourceSet.cpp" />
		<Unit filename="ResourceSet.h" />
		<Unit filename="ScopeGuard.h" />
		<Unit filename="StartInfo.h" />
		<Unit filename="StdInc.h">
			<Option weight="0" />
			<Option target="Debug-win64" />
		</Unit>
		<Unit filename="StringConstants.h" />
		<Unit filename="UnlockGuard.h" />
		<Unit filename="VCMIDirs.cpp" />
		<Unit filename="VCMIDirs.h" />
		<Unit filename="VCMI_Lib.cpp" />
		<Unit filename="VCMI_Lib.h" />
		<Unit filename="filesystem/AdapterLoaders.cpp" />
		<Unit filename="filesystem/AdapterLoaders.h" />
		<Unit filename="filesystem/CArchiveLoader.cpp" />
		<Unit filename="filesystem/CArchiveLoader.h" />
		<Unit filename="filesystem/CBinaryReader.cpp" />
		<Unit filename="filesystem/CBinaryReader.h" />
		<Unit filename="filesystem/CCompressedStream.cpp" />
		<Unit filename="filesystem/CCompressedStream.h" />
		<Unit filename="filesystem/CFileInfo.cpp" />
		<Unit filename="filesystem/CFileInfo.h" />
		<Unit filename="filesystem/CFileInputStream.cpp" />
		<Unit filename="filesystem/CFileInputStream.h" />
		<Unit filename="filesystem/CFilesystemLoader.cpp" />
		<Unit filename="filesystem/CFilesystemLoader.h" />
		<Unit filename="filesystem/CInputStream.h" />
		<Unit filename="filesystem/CMemoryStream.cpp" />
		<Unit filename="filesystem/CMemoryStream.h" />
		<Unit filename="filesystem/CZipLoader.cpp" />
		<Unit filename="filesystem/CZipLoader.h" />
		<Unit filename="filesystem/Filesystem.cpp" />
		<Unit filename="filesystem/Filesystem.h" />
		<Unit filename="filesystem/ISimpleResourceLoader.h" />
		<Unit filename="filesystem/ResourceID.cpp" />
		<Unit filename="filesystem/ResourceID.h" />
		<Unit filename="int3.h" />
		<Unit filename="logging/CBasicLogConfigurator.cpp" />
		<Unit filename="logging/CBasicLogConfigurator.h" />
		<Unit filename="logging/CLogger.cpp" />
		<Unit filename="logging/CLogger.h" />
		<Unit filename="mapObjects/CArmedInstance.cpp" />
		<Unit filename="mapObjects/CArmedInstance.h" />
		<Unit filename="mapObjects/CBank.cpp" />
		<Unit filename="mapObjects/CBank.h" />
		<Unit filename="mapObjects/CGHeroInstance.cpp" />
		<Unit filename="mapObjects/CGHeroInstance.h" />
		<Unit filename="mapObjects/CGMarket.cpp" />
		<Unit filename="mapObjects/CGMarket.h" />
		<Unit filename="mapObjects/CGPandoraBox.cpp" />
		<Unit filename="mapObjects/CGPandoraBox.h" />
		<Unit filename="mapObjects/CGTownInstance.cpp" />
		<Unit filename="mapObjects/CGTownInstance.h" />
		<Unit filename="mapObjects/CObjectClassesHandler.cpp" />
		<Unit filename="mapObjects/CObjectClassesHandler.h" />
		<Unit filename="mapObjects/CObjectHandler.cpp" />
		<Unit filename="mapObjects/CObjectHandler.h" />
		<Unit filename="mapObjects/CQuest.cpp" />
		<Unit filename="mapObjects/CQuest.h" />
		<Unit filename="mapObjects/CRewardableConstructor.cpp" />
		<Unit filename="mapObjects/CRewardableConstructor.h" />
		<Unit filename="mapObjects/CRewardableObject.cpp" />
		<Unit filename="mapObjects/CRewardableObject.h" />
		<Unit filename="mapObjects/CommonConstructors.cpp" />
		<Unit filename="mapObjects/CommonConstructors.h" />
		<Unit filename="mapObjects/JsonRandom.cpp" />
		<Unit filename="mapObjects/JsonRandom.h" />
		<Unit filename="mapObjects/MapObjects.h" />
		<Unit filename="mapObjects/MiscObjects.cpp" />
		<Unit filename="mapObjects/MiscObjects.h" />
		<Unit filename="mapObjects/ObjectTemplate.cpp" />
		<Unit filename="mapObjects/ObjectTemplate.h" />
		<Unit filename="mapping/CCampaignHandler.cpp" />
		<Unit filename="mapping/CCampaignHandler.h" />
		<Unit filename="mapping/CDrawRoadsOperation.cpp" />
		<Unit filename="mapping/CDrawRoadsOperation.h" />
		<Unit filename="mapping/CMap.cpp" />
		<Unit filename="mapping/CMap.h" />
		<Unit filename="mapping/CMapEditManager.cpp" />
		<Unit filename="mapping/CMapEditManager.h" />
		<Unit filename="mapping/CMapInfo.cpp" />
		<Unit filename="mapping/CMapInfo.h" />
		<Unit filename="mapping/CMapService.cpp" />
		<Unit filename="mapping/CMapService.h" />
		<Unit filename="mapping/MapFormatH3M.cpp" />
		<Unit filename="mapping/MapFormatH3M.h" />
		<Unit filename="mapping/MapFormatJson.cpp" />
		<Unit filename="mapping/MapFormatJson.h" />
		<Unit filename="registerTypes/RegisterTypes.cpp" />
		<Unit filename="registerTypes/RegisterTypes.h" />
		<Unit filename="registerTypes/TypesClientPacks1.cpp" />
		<Unit filename="registerTypes/TypesClientPacks2.cpp" />
		<Unit filename="registerTypes/TypesMapObjects1.cpp" />
		<Unit filename="registerTypes/TypesMapObjects2.cpp" />
		<Unit filename="registerTypes/TypesMapObjects3.cpp" />
		<Unit filename="registerTypes/TypesPregamePacks.cpp" />
		<Unit filename="registerTypes/TypesServerPacks.cpp" />
		<Unit filename="rmg/CMapGenOptions.cpp" />
		<Unit filename="rmg/CMapGenOptions.h" />
		<Unit filename="rmg/CMapGenerator.cpp" />
		<Unit filename="rmg/CMapGenerator.h" />
		<Unit filename="rmg/CRmgTemplate.cpp" />
		<Unit filename="rmg/CRmgTemplate.h" />
		<Unit filename="rmg/CRmgTemplateStorage.cpp" />
		<Unit filename="rmg/CRmgTemplateStorage.h" />
		<Unit filename="rmg/CRmgTemplateZone.cpp" />
		<Unit filename="rmg/CRmgTemplateZone.h" />
		<Unit filename="rmg/CZoneGraphGenerator.cpp" />
		<Unit filename="rmg/CZoneGraphGenerator.h" />
		<Unit filename="rmg/CZonePlacer.cpp" />
		<Unit filename="rmg/CZonePlacer.h" />
		<Unit filename="spells/AdventureSpellMechanics.cpp" />
		<Unit filename="spells/AdventureSpellMechanics.h" />
		<Unit filename="spells/BattleSpellMechanics.cpp" />
		<Unit filename="spells/BattleSpellMechanics.h" />
		<Unit filename="spells/CDefaultSpellMechanics.cpp" />
		<Unit filename="spells/CDefaultSpellMechanics.h" />
		<Unit filename="spells/CSpellHandler.cpp" />
		<Unit filename="spells/CSpellHandler.h" />
		<Unit filename="spells/CreatureSpellMechanics.cpp" />
		<Unit filename="spells/CreatureSpellMechanics.h" />
		<Unit filename="spells/ISpellMechanics.cpp" />
		<Unit filename="spells/ISpellMechanics.h" />
		<Unit filename="spells/Magic.h" />
		<Unit filename="spells/ViewSpellInt.cpp" />
		<Unit filename="spells/ViewSpellInt.h" />
		<Unit filename="vcmi_endian.h" />
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			<code_completion />
			<envvars />
			<debugger />
			<lib_finder disable_auto="1" />
		</Extensions>
	</Project>
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