Source: vcmi
Section: games
Priority: optional
Maintainer: Ivan Savenko <saven.ivan@gmail.com>
Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev
Standards-Version: 3.9.1
Homepage: http://vcmi.eu
Vcs-Git: git://github.com/vcmi/vcmi.git
Vcs-Browser: https://github.com/vcmi/vcmi

Package: vcmi
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: Rewrite of the Heroes of Might and Magic 3 engine
 The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
 scratch, giving it new and extended possibilities. It will help to support
 mods and new towns already made by fans but abandoned because of game code
 limitations.
 .
 In its current state it already supports maps of any sizes, higher
 resolutions and extended engine limits.

Package: vcmi-dbg
Architecture: any
Section: debug
Depends: vcmi (= ${binary:Version}),    ${misc:Depends} 
Description: Debug symbols for vcmi package
