1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00
Files
vcmi/client/battle/BattleResultWindow.cpp

266 lines
9.7 KiB
C++
Raw Permalink Normal View History

/*
* BattleResultWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleResultWindow.h"
#include "BattleWindow.h"
#include "../CPlayerInterface.h"
#include "../GameEngine.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../media/IMusicPlayer.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../widgets/VideoWidget.h"
#include "../../lib/CStack.h"
#include "../../lib/ConditionalWait.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/StartInfo.h"
#include "../../lib/battle/CPlayerBattleCallback.h"
#include "../../lib/callback/CCallback.h"
#include "../../lib/gameState/InfoAboutArmy.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/texts/CGeneralTextHandler.h"
BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay)
: owner(_owner)
{
OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::builtin("CPRESULT"));
background->setPlayerColor(owner.playerID);
pos = center(background->pos);
2025-06-19 20:52:40 +03:00
exit = std::make_shared<CButton>(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [this](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
exit->setBorderColor(Colors::METALLIC_GOLD);
if(allowReplay || owner.cb->getStartInfo()->extraOptionsInfo.unlimitedReplay)
{
2025-06-19 20:52:40 +03:00
repeat = std::make_shared<CButton>(Point(24, 505), AnimationPath::builtin("icn6432.def"), std::make_pair("", ""), [this](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
repeat->setBorderColor(Colors::METALLIC_GOLD);
labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
}
if(br.winner == BattleSide::ATTACKER)
{
labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[410]));
}
else
{
labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[411]));
}
if(br.winner == BattleSide::DEFENDER)
{
labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[410]));
}
else
{
labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[411]));
}
labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[407]));
labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[408]));
labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[409]));
2025-06-18 17:38:05 +03:00
std::array<std::string, 2> sideNames = {"N/A", "N/A"};
for(auto i : {BattleSide::ATTACKER, BattleSide::DEFENDER})
{
auto heroInfo = owner.cb->getBattle(br.battleID)->battleGetHeroInfo(i);
2025-06-19 20:52:40 +03:00
const std::array xs = {21, 392};
if(heroInfo.portraitSource.isValid()) //attacking hero
{
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInfo.getIconIndex(), 0, xs[static_cast<int>(i)], 38));
sideNames[static_cast<int>(i)] = heroInfo.name;
}
else
{
auto stacks = owner.cb->getBattle(br.battleID)->battleGetAllStacks();
vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
{
return stack->unitSide() != i || !stack->base;
});
auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
{
return stack->unitType()->getAIValue();
});
if(best != stacks.end()) //should be always but to be safe...
{
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), (*best)->unitType()->getIconIndex(), 0, xs[static_cast<int>(i)], 38));
sideNames[static_cast<int>(i)] = (*best)->unitType()->getNamePluralTranslated();
}
}
}
//printing attacker and defender's names
labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
//printing casualties
for(auto step : {BattleSide::ATTACKER, BattleSide::DEFENDER})
{
2025-06-18 17:38:05 +03:00
if(br.casualties[step].empty())
{
labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * static_cast<int>(step), FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[523]));
}
else
{
2025-06-18 17:38:05 +03:00
int casualties = br.casualties[step].size();
int xPos = 235 - (casualties*32 + (casualties - 1)*10)/2; //increment by 42 with each picture
int yPos = 344 + static_cast<int>(step) * 97;
for(auto & elem : br.casualties[step])
{
2025-06-18 17:38:05 +03:00
const auto * creature = elem.first.toEntity(LIBRARY);
if (creature->getId() == CreatureID::ARROW_TOWERS )
continue; // do not show destroyed towers in battle results
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, xPos, yPos));
std::ostringstream amount;
amount<<elem.second;
labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
xPos += 42;
}
}
}
auto resources = getResources(br);
description = std::make_shared<CTextBox>(resources.resultText.toString(), Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
videoPlayer = std::make_shared<VideoWidget>(Point(107, 70), resources.prologueVideo, resources.loopedVideo, false);
ENGINE->music().playMusic(resources.musicName, false, true);
}
BattleResultResources BattleResultWindow::getResources(const BattleResult & br)
{
//printing result description
bool weAreAttacker = owner.cb->getBattle(br.battleID)->battleGetMySide() == BattleSide::ATTACKER;
bool weAreDefender = !weAreAttacker;
bool weWon = (br.winner == BattleSide::ATTACKER && weAreAttacker) || (br.winner == BattleSide::DEFENDER && !weAreAttacker);
bool isSiege = owner.cb->getBattle(br.battleID)->battleGetDefendedTown() != nullptr;
BattleResultResources resources;
if(weWon)
{
if(isSiege && weAreDefender)
{
resources.musicName = AudioPath::builtin("Music/Defend Castle");
resources.prologueVideo = VideoPath::builtin("DEFENDALL.BIK");
resources.loopedVideo = VideoPath::builtin("defendloop.bik");
}
else
{
resources.musicName = AudioPath::builtin("Music/Win Battle");
resources.prologueVideo = VideoPath::builtin("WIN3.BIK");
resources.loopedVideo = VideoPath::builtin("WIN3.BIK");
}
switch(br.result)
{
case EBattleResult::NORMAL:
resources.resultText.appendTextID("core.genrltxt.304");
break;
case EBattleResult::ESCAPE:
resources.resultText.appendTextID("core.genrltxt.303");
break;
case EBattleResult::SURRENDER:
resources.resultText.appendTextID("core.genrltxt.302");
break;
default:
throw std::runtime_error("Invalid battle result!");
}
const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero();
if(ourHero)
{
resources.resultText.appendTextID("core.genrltxt.305");
resources.resultText.replaceTextID(ourHero->getNameTextID());
resources.resultText.replaceNumber(br.exp[weAreAttacker ? BattleSide::ATTACKER : BattleSide::DEFENDER]);
}
}
else // we lose
{
switch(br.result)
{
case EBattleResult::NORMAL:
resources.resultText.appendTextID("core.genrltxt.311");
resources.musicName = AudioPath::builtin("Music/LoseCombat");
resources.prologueVideo = VideoPath::builtin("LBSTART.BIK");
resources.loopedVideo = VideoPath::builtin("LBLOOP.BIK");
break;
case EBattleResult::ESCAPE:
resources.resultText.appendTextID("core.genrltxt.310");
resources.musicName = AudioPath::builtin("Music/Retreat Battle");
resources.prologueVideo = VideoPath::builtin("RTSTART.BIK");
resources.loopedVideo = VideoPath::builtin("RTLOOP.BIK");
break;
case EBattleResult::SURRENDER:
resources.resultText.appendTextID("core.genrltxt.309");
resources.musicName = AudioPath::builtin("Music/Surrender Battle");
resources.prologueVideo = VideoPath::builtin("SURRENDER.BIK");
resources.loopedVideo = VideoPath::builtin("SURRENDER.BIK");
break;
default:
throw std::runtime_error("Invalid battle result!");
}
if(isSiege && weAreDefender)
{
resources.musicName = AudioPath::builtin("Music/LoseCastle");
resources.prologueVideo = VideoPath::builtin("LOSECSTL.BIK");
resources.loopedVideo = VideoPath::builtin("LOSECSLP.BIK");
}
}
return resources;
}
void BattleResultWindow::activate()
{
owner.showingDialog->setBusy();
CIntObject::activate();
}
void BattleResultWindow::buttonPressed(int button)
{
if(resultCallback)
resultCallback(button);
CPlayerInterface & intTmp = owner; //copy reference because "this" will be destructed soon
close();
if(ENGINE->windows().topWindow<BattleWindow>())
ENGINE->windows().popWindows(1); //pop battle interface if present
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
//so we can be sure that there is no dialogs left on GUI stack.
intTmp.showingDialog->setFree();
}
void BattleResultWindow::bExitf()
{
buttonPressed(0);
}
void BattleResultWindow::bRepeatf()
{
buttonPressed(1);
}