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vcmi/client/battle/QuickSpellPanel.cpp

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/*
* QuickSpellPanel.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "QuickSpellPanel.h"
#include "BattleInterface.h"
#include "../GameEngine.h"
#include "../eventsSDL/InputHandler.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../windows/CSpellWindow.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/battle/CPlayerBattleCallback.h"
#include "../../lib/json/JsonUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/spells/CSpellHandler.h"
QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
: CIntObject(0)
, owner(owner)
{
OBJECT_CONSTRUCTION;
addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODE_CHANGE);
pos = Rect(0, 0, 52, 600);
background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
rect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w + 1, pos.h + 1), ColorRGBA(0, 0, 0, 0), ColorRGBA(241, 216, 120, 255));
create();
}
std::vector<std::tuple<SpellID, bool>> QuickSpellPanel::getSpells() const
{
std::vector<SpellID> spellIds;
std::vector<bool> spellIdsFromSetting;
for(int i = 0; i < QUICKSPELL_SLOTS; i++)
{
std::string spellIdentifier = persistentStorage["quickSpell"][std::to_string(i)].String();
SpellID id;
try
{
id = SpellID::decode(spellIdentifier);
}
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catch(const IdentifierResolutionException &)
{
id = SpellID::NONE;
}
spellIds.push_back(id);
spellIdsFromSetting.push_back(id != SpellID::NONE);
}
// autofill empty slots with spells if possible
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const auto * hero = owner.getBattle()->battleGetMyHero();
for(int i = 0; i < QUICKSPELL_SLOTS; i++)
{
if(spellIds[i] != SpellID::NONE)
continue;
for(const auto & availableSpellID : LIBRARY->spellh->getDefaultAllowed())
{
const auto * availableSpell = availableSpellID.toSpell();
if(!availableSpell->isAdventure() && !availableSpell->isCreatureAbility() && hero->canCastThisSpell(availableSpell) && !vstd::contains(spellIds, availableSpell->getId()))
{
spellIds[i] = availableSpell->getId();
break;
}
}
}
std::vector<std::tuple<SpellID, bool>> ret;
for(int i = 0; i < QUICKSPELL_SLOTS; i++)
ret.push_back(std::make_tuple(spellIds[i], spellIdsFromSetting[i]));
return ret;
}
void QuickSpellPanel::create()
{
OBJECT_CONSTRUCTION;
const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
labels.clear();
buttons.clear();
buttonsDisabled.clear();
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const auto * hero = owner.getBattle()->battleGetMyHero();
if(!hero)
return;
auto spells = getSpells();
for(int i = 0; i < QUICKSPELL_SLOTS; i++)
{
SpellID id;
bool fromSettings;
std::tie(id, fromSettings) = spells[i];
auto button = std::make_shared<CButton>(Point(2, 7 + 50 * i), AnimationPath::builtin("spellint"), CButton::tooltip(), [this, id, hero](){
if(id.hasValue() && id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
{
owner.castThisSpell(id);
}
});
button->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("spellint"), id != SpellID::NONE ? id.num + 1 : 0));
button->addPopupCallback([this, i, hero](){
ENGINE->input().hapticFeedback();
ENGINE->windows().createAndPushWindow<CSpellWindow>(hero, owner.curInt.get(), true, [this, i](SpellID spell){
Settings configID = persistentStorage.write["quickSpell"][std::to_string(i)];
configID->String() = spell == SpellID::NONE ? "" : spell.toSpell()->identifier;
create();
});
});
if(fromSettings)
buttonsIsAutoGenerated.push_back(std::make_shared<TransparentFilledRectangle>(Rect(45, 37 + 50 * i, 5, 5), Colors::ORANGE));
if(!id.hasValue() || !id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
{
buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
}
if(ENGINE->input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE)
labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, config["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
buttons.push_back(button);
}
}
void QuickSpellPanel::show(Canvas & to)
{
showAll(to);
CIntObject::show(to);
}
void QuickSpellPanel::inputModeChanged(InputMode modi)
{
create();
redraw();
}