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vcmi/client/lobby/CScenarioInfoScreen.cpp

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/*
* CScenarioInfoScreen.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CScenarioInfoScreen.h"
#include "OptionsTab.h"
#include "../CPlayerInterface.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
#include "../../lib/callback/CCallback.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/StartInfo.h"
#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
#include "../../lib/GameLibrary.h"
CScenarioInfoScreen::CScenarioInfoScreen()
{
OBJECT_CONSTRUCTION;
pos.w = 800;
pos.h = 600;
pos = center();
localSi = std::make_unique<StartInfo>(*GAME->interface()->cb->getStartInfo());
localMi = std::make_unique<CMapInfo>();
localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
screenType = ESelectionScreen::scenarioInfo;
card = std::make_shared<InfoCard>();
opt = std::make_shared<OptionsTab>();
opt->recActions = UPDATE | SHOWALL;
opt->recreate();
card->changeSelection();
card->iconDifficulty->setSelected(getCurrentDifficulty());
buttonBack = std::make_shared<CButton>(Point(584, 535), AnimationPath::builtin("SCNRBACK.DEF"), LIBRARY->generaltexth->zelp[105], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
}
CScenarioInfoScreen::~CScenarioInfoScreen() = default;
const CMapInfo * CScenarioInfoScreen::getMapInfo()
{
return localMi.get();
}
const StartInfo * CScenarioInfoScreen::getStartInfo()
{
return localSi.get();
}