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/*
* NetPackFixture.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/gameState/CGameState.h"
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namespace test
{
class GameStateFake : public CGameState
{
public:
using CGameState::CGameState;
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MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
};
class NetPackFixture
{
public:
NetPackFixture();
virtual ~NetPackFixture();
std::shared_ptr<GameStateFake> gameState;
protected:
void setUp();
private:
};
}