2023-02-01 15:42:21 +02:00
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/*
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2023-02-01 16:42:03 +02:00
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* IFont.cpp, part of VCMI engine
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2023-02-01 15:42:21 +02:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2023-02-01 20:42:06 +02:00
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#include "StdInc.h"
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#include "IFont.h"
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2023-02-01 15:42:21 +02:00
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2023-02-01 20:42:06 +02:00
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#include "../../lib/Point.h"
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2023-02-12 23:00:56 +02:00
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#include "../../lib/TextOperations.h"
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2023-02-01 20:42:06 +02:00
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//
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2023-02-01 15:42:21 +02:00
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size_t IFont::getStringWidth(const std::string & data) const
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{
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size_t width = 0;
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2023-02-12 23:52:35 +02:00
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for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
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2023-02-01 15:42:21 +02:00
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{
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width += getGlyphWidth(data.data() + i);
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}
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return width;
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}
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void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
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{
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renderText(surface, data, color, pos);
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}
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void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
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{
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Point size((int)getStringWidth(data), (int)getLineHeight());
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renderText(surface, data, color, pos - size);
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}
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void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
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{
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Point size((int)getStringWidth(data), (int)getLineHeight());
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renderText(surface, data, color, pos - size / 2);
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}
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void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
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{
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Point currPos = pos;
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for(const std::string & line : data)
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{
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renderTextLeft(surface, line, color, currPos);
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currPos.y += (int)getLineHeight();
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}
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}
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void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
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{
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Point currPos = pos;
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currPos.y -= (int)data.size() * (int)getLineHeight();
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for(const std::string & line : data)
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{
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renderTextRight(surface, line, color, currPos);
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currPos.y += (int)getLineHeight();
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}
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}
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void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
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{
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Point currPos = pos;
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currPos.y -= (int)data.size() * (int)getLineHeight() / 2;
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for(const std::string & line : data)
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{
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renderTextCenter(surface, line, color, currPos);
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currPos.y += (int)getLineHeight();
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}
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}
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