2017-07-20 06:08:49 +02:00
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/*
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* mock_spells_Mechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/spells/ISpellMechanics.h"
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namespace spells
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{
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class MechanicsMock : public Mechanics
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{
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public:
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MOCK_CONST_METHOD2(adaptProblem, bool(ESpellCastProblem::ESpellCastProblem, Problem &));
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MOCK_CONST_METHOD1(adaptGenericProblem, bool(Problem &));
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2023-01-04 21:41:11 +02:00
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MOCK_CONST_METHOD1(rangeInHexes, std::vector<BattleHex>(BattleHex));
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2017-07-20 06:08:49 +02:00
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MOCK_CONST_METHOD1(getAffectedStacks, std::vector<const CStack *>(const Target &));
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MOCK_CONST_METHOD1(canBeCast, bool(Problem &));
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2021-02-20 03:57:50 +02:00
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MOCK_CONST_METHOD2(canBeCastAt, bool(const Target &, Problem &));
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2017-07-20 06:08:49 +02:00
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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MOCK_CONST_METHOD4(applyEffects, void(ServerCallback *, const Target &, bool, bool));
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2017-07-20 06:08:49 +02:00
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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MOCK_METHOD2(cast, void(ServerCallback *, const Target &));
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MOCK_METHOD2(castEval, void(ServerCallback *, const Target &));
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2017-07-20 06:08:49 +02:00
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MOCK_CONST_METHOD1(isReceptive, bool(const battle::Unit * ));
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MOCK_CONST_METHOD0(getTargetTypes, std::vector<AimType>());
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MOCK_CONST_METHOD3(getPossibleDestinations, std::vector<Destination>(size_t, AimType, const Target &));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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MOCK_CONST_METHOD0(getSpell, const Spell *());
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2017-07-20 06:08:49 +02:00
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MOCK_CONST_METHOD0(getEffectLevel, IBattleCast::Value());
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MOCK_CONST_METHOD0(getRangeLevel, IBattleCast::Value());
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MOCK_CONST_METHOD0(getEffectPower, IBattleCast::Value());
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MOCK_CONST_METHOD0(getEffectDuration, IBattleCast::Value());
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MOCK_CONST_METHOD0(getEffectValue, IBattleCast::Value64());
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MOCK_CONST_METHOD0(getCasterColor, PlayerColor());
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MOCK_CONST_METHOD0(getSpellIndex, int32_t());
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MOCK_CONST_METHOD0(getSpellId, SpellID());
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MOCK_CONST_METHOD0(getSpellName, std::string());
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MOCK_CONST_METHOD0(getSpellLevel, int32_t());
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MOCK_CONST_METHOD0(isSmart, bool());
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MOCK_CONST_METHOD0(isMassive, bool());
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MOCK_CONST_METHOD0(alwaysHitFirstTarget, bool());
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MOCK_CONST_METHOD0(requiresClearTiles, bool());
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MOCK_CONST_METHOD0(isNegativeSpell, bool());
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MOCK_CONST_METHOD0(isPositiveSpell, bool());
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MOCK_CONST_METHOD1(adjustEffectValue,int64_t(const battle::Unit *));
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MOCK_CONST_METHOD2(applySpellBonus,int64_t(int64_t, const battle::Unit *));
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MOCK_CONST_METHOD1(applySpecificSpellBonus,int64_t(int64_t));
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MOCK_CONST_METHOD2(calculateRawEffectValue, int64_t(int32_t, int32_t));
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MOCK_CONST_METHOD0(getElementalImmunity, std::vector<Bonus::BonusType>());
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MOCK_CONST_METHOD1(ownerMatches, bool(const battle::Unit *));
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MOCK_CONST_METHOD2(ownerMatches, bool(const battle::Unit *, const boost::logic::tribool));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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MOCK_CONST_METHOD0(creatures, const CreatureService *());
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MOCK_CONST_METHOD0(scripts, const scripting::Service *());
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MOCK_CONST_METHOD0(spells, const Service *());
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MOCK_CONST_METHOD0(game, const IGameInfoCallback * ());
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MOCK_CONST_METHOD0(battle, const CBattleInfoCallback * ());
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2017-07-20 06:08:49 +02:00
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};
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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