1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/server/processors/NewTurnProcessor.h

37 lines
985 B
C++
Raw Normal View History

/*
* NewTurnProcessor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/constants/EntityIdentifiers.h"
#include "../../lib/constants/Enumerations.h"
#include "../../lib/gameState/RumorState.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGTownInstance;
class ResourceSet;
struct SetAvailableCreatures;
VCMI_LIB_NAMESPACE_END
class CGameHandler;
class NewTurnProcessor : boost::noncopyable
{
CGameHandler * gameHandler;
public:
NewTurnProcessor(CGameHandler * gameHandler);
ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek);
SetAvailableCreatures generateTownGrowth(const CGTownInstance * town, EWeekType weekType, CreatureID creatureWeek, bool firstDay);
RumorState pickNewRumor();
void onPlayerTurnStarted(PlayerColor color);
void onPlayerTurnEnded(PlayerColor color);
};