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vcmi/hch/CBuildingHandler.cpp

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#include "../stdafx.h"
#include "../CGameInfo.h"
#include "CBuildingHandler.h"
#include "CLodHandler.h"
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#include <sstream>
std::string readTo(std::string in, unsigned int &it, char end)
{
int pom = it;
int last = in.find_first_of(end,it);
it+=(1+last-it);
return in.substr(pom,last-pom);
}
unsigned int readNr(std::string in, unsigned int &it)
{
int last=it;
for(;last<in.size();last++)
if(in[last]=='\t' || in[last]=='\n' || in[last]==' ' || in[last]=='\r' || in[last]=='\n')
break;
if(last==in.size())
throw new std::exception("Cannot read number...");
std::stringstream ss(in.substr(it,last-it));
it+=(1+last-it);
ss >> last;
return last;
}
CBuilding * readBg(std::string &buf, unsigned int& it)
{
CBuilding * nb = new CBuilding();
for(int res=0;res<7;res++)
nb->resources[res] = readNr(buf,it);
nb->refName = readTo(buf,it,'\n');
return nb;
}
void CBuildingHandler::loadBuildings()
{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("BUILDING.TXT"), temp;
unsigned int andame = buf.size(), it=0; //buf iterator
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
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//read 9 special buildings for every faction
for(int i=0;i<F_NUMBER;i++)
{
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temp = readTo(buf,it,'\n');//read blank line and faction name
temp = readTo(buf,it,'\n');
for(int bg = 0; bg<9; bg++)
{
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CBuilding *nb = readBg(buf,it);
buildings[i][bg+17] = nb;
}
}
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//reading 17 neutral (common) buildings
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines
for(int bg = 0; bg<17; bg++)
{
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CBuilding *nb = readBg(buf,it);
for(int f=0;f<F_NUMBER;f++)
buildings[f][bg] = new CBuilding(*nb);
delete nb;
}
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//reading 14 per faction dwellings
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
for(int i=0;i<F_NUMBER;i++)
{
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temp = readTo(buf,it,'\n');//read blank line
temp = readTo(buf,it,'\n');// and faction name
for(int bg = 0; bg<14; bg++)
{
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CBuilding *nb = readBg(buf,it);
buildings[i][bg+30] = nb;
}
}
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/////done reading BUILDING.TXT*****************************
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buf = CGameInfo::mainObj->bitmaph->getTextFile("BLDGNEUT.TXT");
andame = buf.size(), it=0;
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for(int b=0;b<15;b++)
{
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std::string name = readTo(buf,it,'\t'),
description = readTo(buf,it,'\n');
for(int fi=0;fi<F_NUMBER;fi++)
{
buildings[fi][b]->name = name;
buildings[fi][b]->description = description;
}
}
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//silo,blacksmith,moat - useless???
//shipyard with the ship
std::string name = readTo(buf,it,'\t'),
description = readTo(buf,it,'\n');
for(int fi=0;fi<F_NUMBER;fi++)
{
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buildings[fi][20]->name = name;
buildings[fi][20]->description = description;
}
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for(int fi=0;fi<F_NUMBER;fi++)
{
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buildings[fi][16]->name = readTo(buf,it,'\t'),
buildings[fi][16]->description = readTo(buf,it,'\n');
}
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/////done reading "BLDGNEUT.TXT"******************************
buf = CGameInfo::mainObj->bitmaph->getTextFile("BLDGSPEC.TXT");
andame = buf.size(), it=0;
for(int f=0;f<F_NUMBER;f++)
{
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for(int b=0;b<9;b++)
{
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buildings[f][17+b]->name = readTo(buf,it,'\t');
buildings[f][17+b]->description = readTo(buf,it,'\n');
}
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buildings[f][26] = new CBuilding();//grail
buildings[f][26]->name = readTo(buf,it,'\t');
buildings[f][26]->description = readTo(buf,it,'\n');
buildings[f][15]->name = readTo(buf,it,'\t'); //resource silo
buildings[f][15]->description = readTo(buf,it,'\n');//resource silo
}
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/////done reading BLDGSPEC.TXT*********************************
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buf = CGameInfo::mainObj->bitmaph->getTextFile("DWELLING.TXT");
andame = buf.size(), it=0;
for(int f=0;f<F_NUMBER;f++)
{
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for(int b=0;b<14;b++)
{
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buildings[f][30+b]->name = readTo(buf,it,'\t');
buildings[f][30+b]->description = readTo(buf,it,'\n');
}
}
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}