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vcmi/mapeditor/resourceExtractor/ResourceConverter.h

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/*
2022-11-22 18:55:18 +02:00
* ResourceConverter.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
2022-11-22 18:55:18 +02:00
#pragma once
namespace bfs = boost::filesystem;
// Struct for holding all Convertor Options
struct ConversionOptions
{
bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's
bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png.
bool deleteOriginals = false; // delete original files, for the ones splitted / converted.
};
// Struct for holding all Resource Extractor / Converter options
struct ExtractionOptions
{
bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder
ConversionOptions conversionOptions;
bool moveExtractedArchivesToSoDMod = false;
};
/**
* Class functionality to be used after extracting original H3 resources and before moving those resources to SoD Mod
* Splits def files containing individual images, so that faction resources are independent. (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44)
* (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons,
* hero speciality small icons, hero speciality large icons)
* Converts all PCX images to PNG
*/
class ResourceConverter
{
public:
// Splits def files that are shared between factions and converts pcx to PNG depending on Extraction Options
static void convertExtractedResourceFiles(ConversionOptions conversionOptions);
private:
/** Converts all .pcx from extractedFolder/Images into .png */
static void doConvertPcxToPng(const bfs::path & sourceFolder, bool deleteOriginals);
/** splits a .def file into individual images and converts the output to PNG format */
static void splitDefFile(const std::string & fileName, const bfs::path & sourceFolder, bool deleteOriginals);
/** Splits the given .def files into individual images.
* For each .def file, the resulting images will be output in the same folder, in a subfolder (named just like the .def file)
*/
static void splitDefFiles(const std::vector<std::string> & defFileNames, const bfs::path & sourceFolder, bool deleteOriginals);
};