2023-09-01 00:30:26 +02:00
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Artifact bonuses use [Bonus Format](Bonus_Format.md)
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TODO:
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- Artifacts growing with Commander level
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## Required data
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In order to make functional artifact you also need:
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- Icon for hero inventory (1 image)
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- Icon for popup windows (1 image, optional)
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- Animation for adventure map (1 animation)
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## Format
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``` javascript
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{
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//what kind of bearer can use this artifact
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"type": ["HERO", "CREATURE", "COMMANDER"]
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//TREASURE, MINOR, MAJOR, RELIC, SPECIAL
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"class": "TREASURE",
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//SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
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//MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
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//also possible MISC, RING
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"slot": "HEAD",
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//based on ARTRAITS.txt
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"value": 12000,
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"text":
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{
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"name": "Big Sword",
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"description": "Big sword gived +10 attack to hero",
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"event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
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},
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"graphics":
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{
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"image": "BigSword.png",
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"large": "BigSword_large.png",
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//def file for adventure map
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"map": "BigSword.def"
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},
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"bonuses":
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{
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Bonus_1,
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Bonus_2
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},
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//optional, for combined artifacts only
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"components":
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[
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"artifact1",
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"artifact2",
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"artifact3"
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],
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//if set with artifact works like war machine
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"warMachine" : "some.creature"
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}
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```
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