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vcmi/docs/modders/Mod_File_Format.md

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## Fields with description of mod
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``` javascript
{
// Name of your mod. While it does not have hard length limit
// it should not be longer than ~30 symbols to fit into allowed space
"name" : "My test mod",
// More lengthy description of mod. No hard limit. This text will be visible in launcher.
// This field can use small subset of HTML, see link at the bottom of this page.
"description" : "My test mod that add a lot of useless stuff into the game",
// Author of mod. Can be nickname, real name or name of team
"author" : "Anonymous",
// Full name of license used by mod. Should be set only if you're author of mod
// or received permission to use such license from original author
"licenseName" : "Creative Commons Attribution-ShareAlike",
// URL which user can use to see license terms and text
"licenseURL" : "https://creativecommons.org/licenses/by-sa/4.0/",
// Home page of mod or link to forum thread to contact the author
"contact" : "http://example.com",
// Type of mod, list of all possible values:
// "Translation", "Town", "Test", "Templates", "Spells", "Music", "Sounds", "Skills", "Other", "Objects",
// "Mechanics", "Interface", "Heroes", "Graphical", "Expansion", "Creatures", "Artifacts", "AI"
"modType" : "Graphical",
// List of mods that are required to run this one
"depends" :
[
"baseMod"
],
// List of mods that can't be enabled in the same time as this one
"conflicts" :
[
"badMod"
],
//List of changes/new features in each version
"changelog" :
{
"1.0" : [ "initial release" ],
"1.0.1" : [ "change 1", "change 2" ],
"1.1" : [ "change 3", "change 4" ]
},
// If set to true, mod will not be enabled automatically on install
"keepDisabled" : false
}
```
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## Fields with description of mod content
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These are fields that are present only in local mod.json file
``` javascript
{
// Following section describes configuration files with content added by mod
// It can be split into several files in any way you want but recommended organization is
// to keep one file per object (creature/hero/etc) and, if applicable, add separate file
// with translatable strings for each type of content
// See "additional links" at the bottom of page for descriptions of each of these formats
// list of factions/towns configuration files
"factions" :
[
"config/myMod/faction.json"
]
// List of hero classes configuration files
"heroClasses" :
[
"config/myMod/heroClasses.json"
],
// List of heroes configuration files
"heroes" :
[
"config/myMod/heroes.json"
],
// list of creature configuration files
"creatures" :
[
"config/myMod/creatures.json"
],
// List of artifacts configuration files
"artifacts" :
[
"config/myMod/artifacts.json"
],
// List of objects defined in this mod
"objects" :
[
"config/myMod/objects.json"
],
// List of spells defined in this mod
"spells" :
[
"config/myMod/spells.json"
],
// List of RMG templates defined in this mod
"templates" :
[
"config/myMod/templates.json"
],
// Optional, description on how files are organized in your mod
// In most cases you do not need to use this field
// Needed mostly to port any existing mods to vcmi (e.g. WoG distributed with Era)
// Example below is default value, which is "Content" directory that acts as H3 root directory
"filesystem":
{
"":
[
{"type" : "dir", "path" : "/Content"}
]
}
}
```
## Notes
For mod description it is possible to use certain subset of HTML as
described here:
<http://qt-project.org/doc/qt-5.0/qtgui/richtext-html-subset.html>