2023-09-01 00:30:26 +02:00
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## Fields with description of mod
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2023-08-12 11:39:44 +02:00
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``` javascript
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{
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// Name of your mod. While it does not have hard length limit
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// it should not be longer than ~30 symbols to fit into allowed space
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"name" : "My test mod",
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// More lengthy description of mod. No hard limit. This text will be visible in launcher.
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// This field can use small subset of HTML, see link at the bottom of this page.
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"description" : "My test mod that add a lot of useless stuff into the game",
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// Author of mod. Can be nickname, real name or name of team
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"author" : "Anonymous",
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// Full name of license used by mod. Should be set only if you're author of mod
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// or received permission to use such license from original author
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"licenseName" : "Creative Commons Attribution-ShareAlike",
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// URL which user can use to see license terms and text
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"licenseURL" : "https://creativecommons.org/licenses/by-sa/4.0/",
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// Home page of mod or link to forum thread to contact the author
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"contact" : "http://example.com",
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// Type of mod, list of all possible values:
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// "Translation", "Town", "Test", "Templates", "Spells", "Music", "Sounds", "Skills", "Other", "Objects",
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// "Mechanics", "Interface", "Heroes", "Graphical", "Expansion", "Creatures", "Artifacts", "AI"
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"modType" : "Graphical",
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// List of mods that are required to run this one
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"depends" :
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[
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"baseMod"
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],
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// List of mods that can't be enabled in the same time as this one
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"conflicts" :
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[
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"badMod"
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],
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//List of changes/new features in each version
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"changelog" :
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{
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"1.0" : [ "initial release" ],
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"1.0.1" : [ "change 1", "change 2" ],
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"1.1" : [ "change 3", "change 4" ]
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},
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// If set to true, mod will not be enabled automatically on install
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"keepDisabled" : false
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}
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```
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2023-09-01 00:30:26 +02:00
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## Fields with description of mod content
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2023-08-12 11:39:44 +02:00
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These are fields that are present only in local mod.json file
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``` javascript
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{
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// Following section describes configuration files with content added by mod
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// It can be split into several files in any way you want but recommended organization is
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// to keep one file per object (creature/hero/etc) and, if applicable, add separate file
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// with translatable strings for each type of content
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// See "additional links" at the bottom of page for descriptions of each of these formats
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// list of factions/towns configuration files
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"factions" :
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[
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"config/myMod/faction.json"
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]
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// List of hero classes configuration files
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"heroClasses" :
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[
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"config/myMod/heroClasses.json"
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],
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// List of heroes configuration files
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"heroes" :
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[
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"config/myMod/heroes.json"
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],
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// list of creature configuration files
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"creatures" :
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[
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"config/myMod/creatures.json"
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],
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// List of artifacts configuration files
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"artifacts" :
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[
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"config/myMod/artifacts.json"
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],
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// List of objects defined in this mod
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"objects" :
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[
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"config/myMod/objects.json"
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],
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// List of spells defined in this mod
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"spells" :
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[
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"config/myMod/spells.json"
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],
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// List of RMG templates defined in this mod
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"templates" :
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[
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"config/myMod/templates.json"
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],
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// Optional, description on how files are organized in your mod
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// In most cases you do not need to use this field
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// Needed mostly to port any existing mods to vcmi (e.g. WoG distributed with Era)
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// Example below is default value, which is "Content" directory that acts as H3 root directory
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"filesystem":
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{
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"":
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[
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{"type" : "dir", "path" : "/Content"}
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]
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}
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}
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```
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## Notes
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For mod description it is possible to use certain subset of HTML as
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described here:
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<http://qt-project.org/doc/qt-5.0/qtgui/richtext-html-subset.html>
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