mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
80 lines
2.1 KiB
C
80 lines
2.1 KiB
C
|
/*
|
||
|
* Obstacle.h, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "LocationEffect.h"
|
||
|
#include "../../battle/BattleHex.h"
|
||
|
#include "../../battle/CObstacleInstance.h"
|
||
|
|
||
|
namespace spells
|
||
|
{
|
||
|
namespace effects
|
||
|
{
|
||
|
|
||
|
class ObstacleSideOptions
|
||
|
{
|
||
|
public:
|
||
|
using RelativeShape = std::vector<std::vector<BattleHex::EDir>>;
|
||
|
|
||
|
RelativeShape shape; //shape of single obstacle relative to obstacle position
|
||
|
RelativeShape range; //position of obstacles relative to effect destination
|
||
|
|
||
|
std::string appearAnimation;
|
||
|
std::string animation;
|
||
|
|
||
|
int offsetY;
|
||
|
|
||
|
ObstacleSideOptions();
|
||
|
|
||
|
void serializeJson(JsonSerializeFormat & handler);
|
||
|
|
||
|
private:
|
||
|
void serializeRelativeShape(JsonSerializeFormat & handler, const std::string & fieldName, RelativeShape & value);
|
||
|
};
|
||
|
|
||
|
class Obstacle : public LocationEffect
|
||
|
{
|
||
|
public:
|
||
|
Obstacle();
|
||
|
virtual ~Obstacle();
|
||
|
|
||
|
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
|
||
|
|
||
|
bool applicable(Problem & problem, const Mechanics * m) const override;
|
||
|
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
|
||
|
|
||
|
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
|
||
|
|
||
|
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
|
||
|
|
||
|
protected:
|
||
|
void serializeJsonEffect(JsonSerializeFormat & handler) override;
|
||
|
|
||
|
private:
|
||
|
bool hidden;
|
||
|
bool passable;
|
||
|
bool trigger;
|
||
|
bool trap;
|
||
|
bool removeOnTrigger;
|
||
|
int32_t patchCount;//random patches to place, only for massive spells
|
||
|
int32_t turnsRemaining;
|
||
|
|
||
|
std::array<ObstacleSideOptions, 2> sideOptions;
|
||
|
|
||
|
static bool isHexAvailable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
|
||
|
static bool noRoomToPlace(Problem & problem, const Mechanics * m);
|
||
|
|
||
|
void placeObstacles(BattleStateProxy * battleState, const Mechanics * m, const EffectTarget & target) const;
|
||
|
};
|
||
|
|
||
|
}
|
||
|
}
|