2023-06-21 12:46:09 +02:00
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/*
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* TurnInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TurnInfo.h"
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#include "../TerrainHandler.h"
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#include "../VCMI_Lib.h"
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#include "../bonuses/BonusList.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/MiscObjects.h"
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VCMI_LIB_NAMESPACE_BEGIN
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TurnInfo::BonusCache::BonusCache(const TConstBonusListPtr & bl)
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{
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for(const auto & terrain : VLC->terrainTypeHandler->objects)
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{
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noTerrainPenalty.push_back(static_cast<bool>(
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bl->getFirst(Selector::type()(BonusType::NO_TERRAIN_PENALTY).And(Selector::subtype()(terrain->getIndex())))));
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}
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freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
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flyingMovement = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
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flyingMovementVal = bl->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
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waterWalking = static_cast<bool>(bl->getFirst(Selector::type()(BonusType::WATER_WALKING)));
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waterWalkingVal = bl->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
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pathfindingVal = bl->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
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}
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TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn):
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hero(Hero),
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maxMovePointsLand(-1),
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maxMovePointsWater(-1),
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turn(turn)
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{
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bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, nullptr, "");
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bonusCache = std::make_unique<BonusCache>(bonuses);
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nativeTerrain = hero->getNativeTerrain();
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}
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bool TurnInfo::isLayerAvailable(const EPathfindingLayer & layer) const
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{
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switch(layer)
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{
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case EPathfindingLayer::AIR:
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if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::AIR)
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break;
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if(!hasBonusOfType(BonusType::FLYING_MOVEMENT))
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return false;
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break;
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case EPathfindingLayer::WATER:
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if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::WATER)
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break;
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if(!hasBonusOfType(BonusType::WATER_WALKING))
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return false;
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break;
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}
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return true;
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}
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bool TurnInfo::hasBonusOfType(BonusType type, int subtype) const
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{
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switch(type)
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{
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case BonusType::FREE_SHIP_BOARDING:
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return bonusCache->freeShipBoarding;
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case BonusType::FLYING_MOVEMENT:
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return bonusCache->flyingMovement;
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case BonusType::WATER_WALKING:
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return bonusCache->waterWalking;
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case BonusType::NO_TERRAIN_PENALTY:
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return bonusCache->noTerrainPenalty[subtype];
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}
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return static_cast<bool>(
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bonuses->getFirst(Selector::type()(type).And(Selector::subtype()(subtype))));
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}
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int TurnInfo::valOfBonuses(BonusType type, int subtype) const
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{
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switch(type)
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{
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case BonusType::FLYING_MOVEMENT:
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return bonusCache->flyingMovementVal;
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case BonusType::WATER_WALKING:
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return bonusCache->waterWalkingVal;
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case BonusType::ROUGH_TERRAIN_DISCOUNT:
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return bonusCache->pathfindingVal;
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}
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return bonuses->valOfBonuses(Selector::type()(type).And(Selector::subtype()(subtype)));
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}
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int TurnInfo::getMaxMovePoints(const EPathfindingLayer & layer) const
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{
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if(maxMovePointsLand == -1)
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2023-06-21 19:38:26 +02:00
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maxMovePointsLand = hero->movementPointsLimitCached(true, this);
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2023-06-21 12:46:09 +02:00
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if(maxMovePointsWater == -1)
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2023-06-21 19:38:26 +02:00
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maxMovePointsWater = hero->movementPointsLimitCached(false, this);
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2023-06-21 12:46:09 +02:00
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return layer == EPathfindingLayer::SAIL ? maxMovePointsWater : maxMovePointsLand;
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}
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void TurnInfo::updateHeroBonuses(BonusType type, const CSelector& sel) const
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{
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switch(type)
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{
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case BonusType::FREE_SHIP_BOARDING:
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bonusCache->freeShipBoarding = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING)));
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break;
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case BonusType::FLYING_MOVEMENT:
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bonusCache->flyingMovement = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT)));
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bonusCache->flyingMovementVal = bonuses->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT));
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break;
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case BonusType::WATER_WALKING:
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bonusCache->waterWalking = static_cast<bool>(bonuses->getFirst(Selector::type()(BonusType::WATER_WALKING)));
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bonusCache->waterWalkingVal = bonuses->valOfBonuses(Selector::type()(BonusType::WATER_WALKING));
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break;
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case BonusType::ROUGH_TERRAIN_DISCOUNT:
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bonusCache->pathfindingVal = bonuses->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT));
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break;
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default:
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bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, nullptr, "");
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}
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}
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VCMI_LIB_NAMESPACE_END
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