2023-11-11 16:43:58 +02:00
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/*
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* LobbyWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "LobbyWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/network/NetworkClient.h"
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LobbyClient::LobbyClient(LobbyWindow * window)
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: networkClient(std::make_unique<NetworkClient>(*this))
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, window(window)
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{}
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static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
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{
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// FIXME: better/unified way to format date
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auto timeNowChrono = std::chrono::system_clock::now();
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timeNowChrono += std::chrono::seconds(timeOffsetSeconds);
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std::time_t timeNowC = std::chrono::system_clock::to_time_t(timeNowChrono);
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std::tm timeNowTm = *std::localtime(&timeNowC);
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MetaString timeFormatted;
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timeFormatted.appendRawString("%d:%d");
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timeFormatted.replaceNumber(timeNowTm.tm_hour);
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timeFormatted.replaceNumber(timeNowTm.tm_min);
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return timeFormatted.toString();
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}
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void LobbyClient::onPacketReceived(const std::vector<uint8_t> & message)
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{
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// FIXME: find better approach
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const char * payloadBegin = reinterpret_cast<const char*>(message.data());
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JsonNode json(payloadBegin, message.size());
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if (json["type"].String() == "chatHistory")
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{
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for (auto const & entry : json["messages"].Vector())
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{
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std::string senderName = entry["senderName"].String();
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std::string messageText = entry["messageText"].String();
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int ageSeconds = entry["ageSeconds"].Integer();
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std::string timeFormatted = getCurrentTimeFormatted(-ageSeconds);
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window->onGameChatMessage(senderName, messageText, timeFormatted);
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}
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}
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if (json["type"].String() == "chatMessage")
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{
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std::string senderName = json["senderName"].String();
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std::string messageText = json["messageText"].String();
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std::string timeFormatted = getCurrentTimeFormatted();
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window->onGameChatMessage(senderName, messageText, timeFormatted);
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}
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}
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void LobbyClient::onConnectionEstablished()
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{
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JsonNode toSend;
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toSend["type"].String() = "authentication";
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toSend["accountName"].String() = settings["general"]["playerName"].String();
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sendMessage(toSend);
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}
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void LobbyClient::onConnectionFailed(const std::string & errorMessage)
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{
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GH.windows().popWindows(1);
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CInfoWindow::showInfoDialog("Failed to connect to game lobby!\n" + errorMessage, {});
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}
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void LobbyClient::onDisconnected()
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{
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GH.windows().popWindows(1);
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CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
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}
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void LobbyClient::sendMessage(const JsonNode & data)
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{
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std::string payloadString = data.toJson(true);
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// FIXME: find better approach
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uint8_t * payloadBegin = reinterpret_cast<uint8_t*>(payloadString.data());
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uint8_t * payloadEnd = payloadBegin + payloadString.size();
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std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
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networkClient->sendPacket(payloadBuffer);
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}
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void LobbyClient::start(const std::string & host, uint16_t port)
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{
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networkClient->start(host, port);
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}
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void LobbyClient::run()
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{
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networkClient->run();
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}
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void LobbyClient::poll()
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{
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networkClient->poll();
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}
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LobbyWidget::LobbyWidget(LobbyWindow * window)
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: window(window)
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{
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addCallback("closeWindow", [](int) { GH.windows().popWindows(1); });
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addCallback("sendMessage", [this](int) { this->window->doSendChatMessage(); });
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const JsonNode config(JsonPath::builtin("config/widgets/lobbyWindow.json"));
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build(config);
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}
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std::shared_ptr<CLabel> LobbyWidget::getAccountNameLabel()
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{
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return widget<CLabel>("accountNameLabel");
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}
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std::shared_ptr<CTextInput> LobbyWidget::getMessageInput()
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{
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return widget<CTextInput>("messageInput");
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}
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std::shared_ptr<CTextBox> LobbyWidget::getGameChat()
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{
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return widget<CTextBox>("gameChat");
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}
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LobbyWindow::LobbyWindow():
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CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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widget = std::make_shared<LobbyWidget>(this);
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pos = widget->pos;
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center();
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connection = std::make_shared<LobbyClient>(this);
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connection->start("127.0.0.1", 30303);
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widget->getAccountNameLabel()->setText(settings["general"]["playerName"].String());
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addUsedEvents(TIME);
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}
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void LobbyWindow::tick(uint32_t msPassed)
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{
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connection->poll();
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}
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void LobbyWindow::doSendChatMessage()
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{
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std::string messageText = widget->getMessageInput()->getText();
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JsonNode toSend;
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toSend["type"].String() = "sendChatMessage";
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toSend["messageText"].String() = messageText;
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connection->sendMessage(toSend);
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widget->getMessageInput()->setText("");
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}
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void LobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when)
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{
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MetaString chatMessageFormatted;
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chatMessageFormatted.appendRawString("[%s] {%s}: %s\n");
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chatMessageFormatted.replaceRawString(when);
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chatMessageFormatted.replaceRawString(sender);
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chatMessageFormatted.replaceRawString(message);
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chatHistory += chatMessageFormatted.toString();
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widget->getGameChat()->setText(chatHistory);
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}
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