1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/lib/mapObjects/CommonConstructors.h

131 lines
3.4 KiB
C
Raw Normal View History

#pragma once
#include "CObjectClassesHandler.h"
#include "../CTownHandler.h" // for building ID-based filters
/*
* CommonConstructors.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CGTownInstance;
class CGHeroInstance;
class CGDwelling;
//class CGArtifact;
//class CGCreature;
class CHeroClass;
/// Class that is used for objects that do not have dedicated handler
template<class ObjectType>
class CDefaultObjectTypeHandler : public AObjectTypeHandler
{
protected:
ObjectType * createTyped(ObjectTemplate tmpl) const
{
auto obj = new ObjectType();
obj->ID = tmpl.id;
obj->subID = tmpl.subid;
obj->appearance = tmpl;
return obj;
}
public:
CDefaultObjectTypeHandler(){}
CGObjectInstance * create(ObjectTemplate tmpl) const
{
return createTyped(tmpl);
}
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
{
}
virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const
{
return nullptr;
}
};
class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
{
public:
CObstacleConstructor();
bool isStaticObject();
};
class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
{
JsonNode filtersJson;
protected:
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
public:
CFaction * faction;
std::map<std::string, LogicalExpression<BuildingID>> filters;
CTownInstanceConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const;
void initTypeData(const JsonNode & input);
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
void afterLoadFinalization();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & filtersJson & faction & filters;
h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
}
};
class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
{
JsonNode filtersJson;
protected:
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
public:
CHeroClass * heroClass;
std::map<std::string, LogicalExpression<HeroTypeID>> filters;
CHeroInstanceConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const;
void initTypeData(const JsonNode & input);
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
void afterLoadFinalization();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & filtersJson & heroClass & filters;
h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
}
};
class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
{
std::vector<std::vector<const CCreature *>> availableCreatures;
JsonNode guards;
protected:
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
public:
CDwellingInstanceConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const;
void initTypeData(const JsonNode & input);
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
bool producesCreature(const CCreature * crea) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & availableCreatures & guards;
h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
}
};