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vcmi/scripts/lib/erm/BM.lua

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require("battle.Unit")
local battle = BATTLE
local ReceiverBase = require("core:erm.ReceiverBase")
local BM = ReceiverBase:new()
function BM:new(ERM, unitId)
assert(unitId ~= nil, "!!BM requires unit identifier")
return ReceiverBase.new(self,{ERM = ERM, unitId = unitId})
end
function BM:A(x, p1)
if type(p1) == "nil" then
local unit = battle:getUnitById(self.unitId)
return unit:getAttack(false)
else
error("!!BM:A set is not implemented")
end
end
function BM:B(x, ...)
error("!!BM:B is not implemented")
end
function BM:C(x, ...)
error("!!BM:C is not implemented")
end
function BM:D(x, ...)
error("!!BM:D is not implemented")
end
function BM:E(x, ...)
error("!!BM:E is not implemented")
end
function BM:F(x, ...)
error("!!BM:F is not implemented")
end
function BM:G(x, ...)
error("!!BM:G is not implemented")
end
function BM:H(x, ...)
error("!!BM:H is not implemented")
end
function BM:J(x, ...)
error("!!BM:J is not implemented")
end
function BM:K(x, ...)
error("!!BM:K is not implemented")
end
function BM:L(x, ...)
error("!!BM:L is not implemented")
end
function BM:M(x, ...)
error("!!BM:M is not implemented")
end
function BM:N(x, ...)
error("!!BM:N is not implemented")
end
function BM:O(x, ...)
error("!!BM:O is not implemented")
end
function BM:P(x, ...)
error("!!BM:P is not implemented")
end
function BM:Q(x, ...)
error("!!BM:Q is not implemented")
end
function BM:R(x, ...)
error("!!BM:R is not implemented")
end
function BM:S(x, ...)
error("!!BM:S is not implemented")
end
function BM:T(x, ...)
error("!!BM:T is not implemented")
end
function BM:U(x, ...)
error("!!BM:U is not implemented")
end
function BM:V(x, ...)
error("!!BM:V is not implemented")
end
return BM