2021-05-15 18:22:44 +02:00
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/*
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* RecruitHero.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Goals.h"
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2021-05-16 14:39:38 +02:00
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#include "../AIGateway.h"
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2021-05-15 18:22:44 +02:00
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#include "../AIUtility.h"
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#include "../../../lib/mapping/CMap.h" //for victory conditions
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#include "../../../lib/CPathfinder.h"
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#include "../../../lib/StringConstants.h"
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extern boost::thread_specific_ptr<CCallback> cb;
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2021-05-16 14:39:38 +02:00
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extern boost::thread_specific_ptr<AIGateway> ai;
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2021-05-15 18:22:44 +02:00
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using namespace Goals;
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2021-05-16 13:38:26 +02:00
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std::string RecruitHero::toString() const
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{
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return "Recruit hero at " + town->name;
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2021-05-16 13:38:53 +02:00
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}
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2021-05-16 14:39:38 +02:00
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void RecruitHero::accept(AIGateway * ai)
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2021-05-16 13:38:53 +02:00
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{
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auto t = town;
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if(!t) t = ai->findTownWithTavern();
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if(t)
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{
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ai->recruitHero(t, true);
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//TODO try to free way to blocked town
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//TODO: adventure map tavern or prison?
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}
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else
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{
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throw cannotFulfillGoalException("No town to recruit hero!");
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}
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2021-05-16 13:38:26 +02:00
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}
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