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vcmi/AI/Nullkiller/Pathfinding/Actions/BuyArmyAction.h

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/*
* BuyArmyAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "SpecialAction.h"
#include "../../../../lib/CGameState.h"
namespace AIPathfinding
{
class BuyArmyAction : public SpecialAction
{
private:
public:
bool canAct(const AIPathNode * source) const override
{
return true;
}
void execute(const CGHeroInstance * hero) const override;
std::string toString() const override;
};
}