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vcmi/scripting/lua/api/Faction.cpp

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/*
* api/Faction.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Faction.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(FactionProxy, "Faction");
const std::vector<FactionProxy::CustomRegType> FactionProxy::REGISTER_CUSTOM =
{
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{"getIconIndex", LuaMethodWrapper<Faction, decltype(&Entity::getIconIndex), &Entity::getIconIndex>::invoke, false},
{"getIndex", LuaMethodWrapper<Faction, decltype(&Entity::getIndex), &Entity::getIndex>::invoke, false},
{"getJsonKey", LuaMethodWrapper<Faction, decltype(&Entity::getJsonKey), &Entity::getJsonKey>::invoke, false},
{"getName", LuaMethodWrapper<Faction, decltype(&Entity::getName), &Entity::getName>::invoke, false},
{"hasTown", LuaMethodWrapper<Faction, decltype(&Faction::hasTown), &Faction::hasTown>::invoke, false},
};
}
}