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vcmi/test/erm/ERM_MC.cpp

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/*
* ERM_MC.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../scripting/ScriptFixture.h"
namespace test
{
namespace scripting
{
using namespace ::testing;
class ERM_MC : public Test, public ScriptFixture
{
protected:
void SetUp() override
{
ScriptFixture::setUp();
}
};
TEST_F(ERM_MC, SetNameForVVar)
{
std::stringstream source;
source << "VERM" << std::endl;
source << "!#MCv10:S@test@;" << std::endl;
source << "!?PI;" << std::endl;
source << "!!VR$test$:S42;" << std::endl;
source << "!!VRv11:S$test$ +1;" << std::endl;
const JsonNode actualState = runScript(VLC->scriptHandler->erm, source.str());
SCOPED_TRACE("\n" + subject->code);
const JsonNode & v = actualState["ERM"]["v"];
EXPECT_EQ(v["10"], JsonUtils::floatNode(42)) << actualState.toJson(true);
EXPECT_EQ(v["11"], JsonUtils::floatNode(43)) << actualState.toJson(true);
const JsonNode & m = actualState["ERM"]["MDATA"]["test"];
EXPECT_EQ(m["name"], JsonUtils::stringNode("v")) << actualState.toJson(true);
EXPECT_EQ(m["index"], JsonUtils::stringNode("10")) << actualState.toJson(true);
}
TEST_F(ERM_MC, DeclareNewVariable)
{
std::stringstream source;
source << "VERM" << std::endl;
source << "!#MC:S@test2@;" << std::endl;
source << "!?PI;" << std::endl;
source << "!!VR$test2$:S42;" << std::endl;
source << "!!VRv11:S$test2$ +1;" << std::endl;
const JsonNode actualState = runScript(VLC->scriptHandler->erm, source.str());
SCOPED_TRACE("\n" + subject->code);
const JsonNode & v = actualState["ERM"]["v"];
EXPECT_EQ(v["11"], JsonUtils::floatNode(43)) << actualState.toJson(true);
EXPECT_EQ(v["test2"], JsonUtils::floatNode(42)) << actualState.toJson(true);
const JsonNode & m = actualState["ERM"]["MDATA"]["test2"];
EXPECT_EQ(m["name"], JsonUtils::stringNode("v")) << actualState.toJson(true);
EXPECT_EQ(m["index"], JsonUtils::stringNode("test2")) << actualState.toJson(true);
}
}
}