2013-08-17 15:46:48 +03:00
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/*
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* CMapGenOptions.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapGenOptions.h"
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#include "../mapping/CMap.h"
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#include "CRmgTemplateStorage.h"
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#include "CRmgTemplate.h"
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2022-05-31 11:25:39 +02:00
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#include "CRandomGenerator.h"
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2013-08-17 15:46:48 +03:00
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2018-01-05 19:21:07 +02:00
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CMapGenOptions::CMapGenOptions()
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: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
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2020-07-07 13:45:53 +02:00
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
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2013-08-17 15:46:48 +03:00
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
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{
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resetPlayersMap();
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}
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si32 CMapGenOptions::getWidth() const
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{
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return width;
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}
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void CMapGenOptions::setWidth(si32 value)
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{
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assert(value >= 1);
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width = value;
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}
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si32 CMapGenOptions::getHeight() const
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{
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return height;
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}
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void CMapGenOptions::setHeight(si32 value)
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{
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assert(value >= 1);
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height = value;
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}
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bool CMapGenOptions::getHasTwoLevels() const
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{
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return hasTwoLevels;
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}
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void CMapGenOptions::setHasTwoLevels(bool value)
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{
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hasTwoLevels = value;
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}
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si8 CMapGenOptions::getPlayerCount() const
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{
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return playerCount;
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}
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void CMapGenOptions::setPlayerCount(si8 value)
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{
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2014-07-26 15:20:33 +03:00
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assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
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2013-08-17 15:46:48 +03:00
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playerCount = value;
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2015-05-27 18:58:14 +02:00
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2015-05-27 11:30:46 +02:00
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auto possibleCompPlayersCount = value;
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if (compOnlyPlayerCount > possibleCompPlayersCount)
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2015-03-14 21:19:24 +02:00
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setCompOnlyPlayerCount(possibleCompPlayersCount);
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2015-05-27 11:30:46 +02:00
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2013-08-17 15:46:48 +03:00
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resetPlayersMap();
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}
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si8 CMapGenOptions::getTeamCount() const
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{
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return teamCount;
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}
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void CMapGenOptions::setTeamCount(si8 value)
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{
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2015-05-27 18:58:14 +02:00
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assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
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2013-08-17 15:46:48 +03:00
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teamCount = value;
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}
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si8 CMapGenOptions::getCompOnlyPlayerCount() const
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{
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return compOnlyPlayerCount;
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}
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void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
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{
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2020-07-07 13:45:53 +02:00
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assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
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2013-08-17 15:46:48 +03:00
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compOnlyPlayerCount = value;
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2015-05-27 18:58:14 +02:00
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2013-08-17 15:46:48 +03:00
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resetPlayersMap();
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}
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si8 CMapGenOptions::getCompOnlyTeamCount() const
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{
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return compOnlyTeamCount;
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}
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void CMapGenOptions::setCompOnlyTeamCount(si8 value)
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{
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assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
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compOnlyTeamCount = value;
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}
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EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
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{
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return waterContent;
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}
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void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
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{
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waterContent = value;
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}
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EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
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{
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return monsterStrength;
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}
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void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
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{
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2018-07-26 12:06:55 +02:00
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monsterStrength = value;
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2013-08-17 15:46:48 +03:00
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}
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void CMapGenOptions::resetPlayersMap()
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{
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2015-07-18 20:14:45 +02:00
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std::map<PlayerColor, TFaction> rememberTownTypes;
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for (auto p : players)
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{
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auto town = p.second.getStartingTown();
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if (town != RANDOM_SIZE)
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rememberTownTypes[p.first] = town;
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}
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2013-08-17 15:46:48 +03:00
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players.clear();
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2020-07-07 13:45:53 +02:00
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int realPlayersCnt = playerCount;
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2015-05-27 11:30:46 +02:00
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int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
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2015-03-14 21:19:24 +02:00
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int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
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2015-05-27 18:58:14 +02:00
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if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
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2015-03-14 21:19:24 +02:00
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totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
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2015-05-27 11:30:46 +02:00
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//FIXME: what happens with human players here?
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2015-03-14 21:19:24 +02:00
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for(int color = 0; color < totalPlayersLimit; ++color)
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2013-08-17 15:46:48 +03:00
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{
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CPlayerSettings player;
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2015-07-18 20:14:45 +02:00
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auto pc = PlayerColor(color);
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player.setColor(pc);
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2015-03-14 21:19:24 +02:00
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auto playerType = EPlayerType::AI;
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2018-10-27 18:18:08 +02:00
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if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
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{
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playerType = EPlayerType::HUMAN;
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2018-10-28 17:36:11 +02:00
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}
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else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
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2015-03-14 21:19:24 +02:00
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|| (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
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{
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playerType = EPlayerType::COMP_ONLY;
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}
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player.setPlayerType(playerType);
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2015-07-18 20:14:45 +02:00
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players[pc] = player;
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if (vstd::contains(rememberTownTypes, pc))
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players[pc].setStartingTown(rememberTownTypes[pc]);
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2013-08-17 15:46:48 +03:00
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}
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}
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const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
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{
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return players;
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}
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void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
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{
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auto it = players.find(color);
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if(it == players.end()) assert(0);
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it->second.setStartingTown(town);
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}
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void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
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{
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assert(playerType != EPlayerType::COMP_ONLY);
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auto it = players.find(color);
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if(it == players.end()) assert(0);
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it->second.setPlayerType(playerType);
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}
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const CRmgTemplate * CMapGenOptions::getMapTemplate() const
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{
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return mapTemplate;
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}
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void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
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{
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mapTemplate = value;
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//TODO validate & adapt options according to template
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2022-09-17 13:04:01 +02:00
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//assert(0);
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2013-08-17 15:46:48 +03:00
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}
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2014-03-17 22:51:07 +03:00
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void CMapGenOptions::finalize(CRandomGenerator & rand)
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2013-08-17 15:46:48 +03:00
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{
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2022-08-09 07:54:32 +02:00
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logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
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2017-08-11 19:03:05 +02:00
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logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
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2017-08-12 14:43:41 +02:00
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static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
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static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
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2014-07-15 17:44:07 +03:00
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2013-08-17 15:46:48 +03:00
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if(!mapTemplate)
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{
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2014-03-17 22:51:07 +03:00
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mapTemplate = getPossibleTemplate(rand);
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2013-08-17 15:46:48 +03:00
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}
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2014-09-18 15:29:57 +03:00
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assert(mapTemplate);
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2022-08-09 07:54:32 +02:00
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logGlobal->info("RMG template name: %s", mapTemplate->getName());
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2013-08-17 15:46:48 +03:00
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2015-05-27 18:58:14 +02:00
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if (getPlayerCount() == RANDOM_SIZE)
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2013-08-17 15:46:48 +03:00
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{
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auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
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2015-06-01 21:57:43 +02:00
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//ignore all non-randomized players, make sure these players will not be missing after roll
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possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
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2013-08-17 15:46:48 +03:00
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assert(!possiblePlayers.empty());
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2015-05-27 18:58:14 +02:00
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setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
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2013-08-17 15:46:48 +03:00
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updatePlayers();
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}
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if(teamCount == RANDOM_SIZE)
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{
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2015-05-27 18:58:14 +02:00
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teamCount = rand.nextInt(getPlayerCount() - 1);
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2014-05-24 23:10:46 +03:00
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if (teamCount == 1)
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teamCount = 0;
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2013-08-17 15:46:48 +03:00
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}
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if(compOnlyPlayerCount == RANDOM_SIZE)
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{
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auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
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2014-05-23 10:22:22 +03:00
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compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
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2013-08-17 15:46:48 +03:00
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updateCompOnlyPlayers();
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}
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if(compOnlyTeamCount == RANDOM_SIZE)
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{
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2014-03-17 22:51:07 +03:00
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compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
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2013-08-17 15:46:48 +03:00
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}
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if(waterContent == EWaterContent::RANDOM)
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{
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2022-06-28 10:05:30 +02:00
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auto allowedContent = mapTemplate->getWaterContentAllowed();
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if(allowedContent.size())
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{
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waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
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}
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else
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{
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waterContent = EWaterContent::NONE;
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}
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2013-08-17 15:46:48 +03:00
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}
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2022-06-28 10:05:30 +02:00
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2013-08-17 15:46:48 +03:00
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if(monsterStrength == EMonsterStrength::RANDOM)
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{
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2014-06-04 11:16:08 +03:00
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
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2013-08-17 15:46:48 +03:00
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}
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2014-06-03 09:57:20 +03:00
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2014-09-18 15:29:57 +03:00
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assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
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assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
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2015-06-01 21:57:43 +02:00
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2014-06-03 09:57:20 +03:00
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//rectangular maps are the future of gaming
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//setHeight(20);
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//setWidth(50);
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2015-06-01 21:57:43 +02:00
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2017-08-10 18:39:27 +02:00
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logGlobal->trace("Player config:");
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2015-06-01 21:57:43 +02:00
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int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
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for (auto player : players)
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{
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std::string playerType;
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switch (player.second.getPlayerType())
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{
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case EPlayerType::AI:
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playerType = "AI";
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AIplayers++;
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break;
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case EPlayerType::COMP_ONLY:
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playerType = "computer only";
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cpuOnlyPlayers++;
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break;
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case EPlayerType::HUMAN:
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playerType = "human only";
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humanPlayers++;
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break;
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default:
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assert(false);
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}
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2017-08-10 19:17:10 +02:00
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logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
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2015-06-01 21:57:43 +02:00
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}
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setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
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2017-08-10 19:17:10 +02:00
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logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
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2013-08-17 15:46:48 +03:00
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}
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void CMapGenOptions::updatePlayers()
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{
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// Remove AI players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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2015-05-27 18:58:14 +02:00
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if (players.size() == getPlayerCount()) break;
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2013-08-17 15:46:48 +03:00
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if(it->second.getPlayerType() == EPlayerType::AI)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMapGenOptions::updateCompOnlyPlayers()
|
|
|
|
{
|
|
|
|
// Remove comp only players only from the end of the players map if necessary
|
|
|
|
for(auto itrev = players.end(); itrev != players.begin();)
|
|
|
|
{
|
|
|
|
auto it = itrev;
|
|
|
|
--it;
|
2015-05-27 18:58:14 +02:00
|
|
|
if (players.size() <= getPlayerCount()) break;
|
2013-08-17 15:46:48 +03:00
|
|
|
if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
|
|
|
|
{
|
|
|
|
players.erase(it);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
--itrev;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add some comp only players if necessary
|
2020-10-01 10:38:06 +02:00
|
|
|
int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
|
2016-02-15 12:34:37 +02:00
|
|
|
|
2015-05-27 18:58:14 +02:00
|
|
|
if (compOnlyPlayersToAdd < 0)
|
|
|
|
{
|
2017-08-10 19:17:10 +02:00
|
|
|
logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
|
2015-05-27 18:58:14 +02:00
|
|
|
assert (compOnlyPlayersToAdd < 0);
|
|
|
|
}
|
2013-08-17 15:46:48 +03:00
|
|
|
for(int i = 0; i < compOnlyPlayersToAdd; ++i)
|
|
|
|
{
|
|
|
|
CPlayerSettings pSettings;
|
|
|
|
pSettings.setPlayerType(EPlayerType::COMP_ONLY);
|
|
|
|
pSettings.setColor(getNextPlayerColor());
|
|
|
|
players[pSettings.getColor()] = pSettings;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int CMapGenOptions::countHumanPlayers() const
|
|
|
|
{
|
|
|
|
return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
|
|
|
|
{
|
|
|
|
return pair.second.getPlayerType() == EPlayerType::HUMAN;
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
|
2015-06-01 21:57:43 +02:00
|
|
|
int CMapGenOptions::countCompOnlyPlayers() const
|
|
|
|
{
|
|
|
|
return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
|
|
|
|
{
|
|
|
|
return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-08-17 15:46:48 +03:00
|
|
|
PlayerColor CMapGenOptions::getNextPlayerColor() const
|
|
|
|
{
|
|
|
|
for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
|
|
|
|
{
|
|
|
|
if(!players.count(i))
|
|
|
|
{
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
2017-08-10 18:39:27 +02:00
|
|
|
logGlobal->error("Failed to get next player color");
|
2015-05-27 18:58:14 +02:00
|
|
|
assert(false);
|
2013-08-17 15:46:48 +03:00
|
|
|
return PlayerColor(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CMapGenOptions::checkOptions() const
|
|
|
|
{
|
|
|
|
assert(countHumanPlayers() > 0);
|
|
|
|
if(mapTemplate)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CRandomGenerator gen;
|
|
|
|
return getPossibleTemplate(gen) != nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-09-17 13:04:01 +02:00
|
|
|
std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
|
2013-08-17 15:46:48 +03:00
|
|
|
{
|
2022-05-28 15:03:50 +02:00
|
|
|
int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
|
2022-05-31 11:25:39 +02:00
|
|
|
auto humanPlayers = countHumanPlayers();
|
2022-09-17 13:04:01 +02:00
|
|
|
|
2022-05-31 11:25:39 +02:00
|
|
|
auto templates = VLC->tplh->getTemplates();
|
2022-09-17 13:04:01 +02:00
|
|
|
|
2022-05-31 11:25:39 +02:00
|
|
|
vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
|
|
|
|
{
|
|
|
|
if(!tmpl->matchesSize(tplSize))
|
|
|
|
return true;
|
2022-09-17 13:04:01 +02:00
|
|
|
|
2022-05-31 11:25:39 +02:00
|
|
|
if(!tmpl->isWaterContentAllowed(getWaterContent()))
|
|
|
|
return true;
|
2022-09-17 13:04:01 +02:00
|
|
|
|
2022-05-31 11:25:39 +02:00
|
|
|
if(getPlayerCount() != -1)
|
|
|
|
{
|
|
|
|
if (!tmpl->getPlayers().isInRange(getPlayerCount()))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Human players shouldn't be banned when playing with random player count
|
|
|
|
if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
|
|
|
|
return true;
|
|
|
|
}
|
2022-09-17 13:04:01 +02:00
|
|
|
|
2022-05-31 11:25:39 +02:00
|
|
|
if(compOnlyPlayerCount != -1)
|
|
|
|
{
|
|
|
|
if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
|
|
|
|
return true;
|
|
|
|
}
|
2022-09-17 13:04:01 +02:00
|
|
|
|
2022-05-31 11:25:39 +02:00
|
|
|
return false;
|
|
|
|
});
|
2022-09-17 13:04:01 +02:00
|
|
|
|
|
|
|
return templates;
|
|
|
|
}
|
|
|
|
|
|
|
|
const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
|
|
|
|
{
|
|
|
|
auto templates = getPossibleTemplates();
|
|
|
|
|
2022-05-28 15:03:50 +02:00
|
|
|
if(templates.empty())
|
2013-08-17 15:46:48 +03:00
|
|
|
return nullptr;
|
2022-05-28 15:03:50 +02:00
|
|
|
|
|
|
|
return *RandomGeneratorUtil::nextItem(templates, rand);
|
2013-08-17 15:46:48 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
|
|
|
|
{
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
|
|
|
|
{
|
|
|
|
assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
|
|
|
|
color = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
|
|
|
|
{
|
|
|
|
return startingTown;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
|
|
|
|
{
|
|
|
|
assert(value >= -1);
|
|
|
|
if(value >= 0)
|
|
|
|
{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
assert(value < static_cast<int>(VLC->townh->size()));
|
|
|
|
assert((*VLC->townh)[value]->town != nullptr);
|
2013-08-17 15:46:48 +03:00
|
|
|
}
|
|
|
|
startingTown = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
|
|
|
|
{
|
|
|
|
return playerType;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
|
|
|
|
{
|
|
|
|
playerType = value;
|
|
|
|
}
|
2022-07-26 15:07:42 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|